Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
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Direct3D9 6a7ffdcd19 Updated to newest AssImp from git repository. 12 年 前
OpenGL 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 年 前
AnimatedModel.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
AnimatedModel.h 34df8b5e82 Fixed headless mode. 12 年 前
Animation.cpp 34df8b5e82 Fixed headless mode. 12 年 前
Animation.h c55c9cf064 Exposed AnimationTriggerPoint to script. 13 年 前
AnimationController.cpp 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 年 前
AnimationController.h 3539fcd26e Improved the final error message printed when an include file is missing. 12 年 前
AnimationState.cpp a40fead7dc Updated license for the new year. 13 年 前
AnimationState.h a40fead7dc Updated license for the new year. 13 年 前
Batch.cpp a40fead7dc Updated license for the new year. 13 年 前
Batch.h a40fead7dc Updated license for the new year. 13 年 前
BillboardSet.cpp af8825047a Started work on node/component enable & disable. 12 年 前
BillboardSet.h a40fead7dc Updated license for the new year. 13 年 前
CMakeLists.txt ff564d3360 Switched to GLEW library for OpenGL extensions. 12 年 前
Camera.cpp 9be174c473 Disabled Camera does not render. 12 年 前
Camera.h c55c9cf064 Exposed AnimationTriggerPoint to script. 13 年 前
CustomGeometry.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
CustomGeometry.h cddaa40080 Fixed ScriptInstance.cpp to compile under GCC and LLVM. Better Eclipse build environment setup. General code cleanup. During Editor startup, resets scene when loading requested scene from file specified by the parameter fails. 12 年 前
DebugRenderer.cpp a40fead7dc Updated license for the new year. 13 年 前
DebugRenderer.h a40fead7dc Updated license for the new year. 13 年 前
DecalSet.cpp f226c4bc4a Added equality operators for Matrix classes. 12 年 前
DecalSet.h 1930041147 Optimization: DecalSet & ScriptInstance unsubscribe from scene update when disabled. 12 年 前
Drawable.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
Drawable.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 年 前
DrawableEvents.h a40fead7dc Updated license for the new year. 13 年 前
GPUObject.h a40fead7dc Updated license for the new year. 13 年 前
Geometry.cpp a40fead7dc Updated license for the new year. 13 年 前
Geometry.h a40fead7dc Updated license for the new year. 13 年 前
Graphics.h a40fead7dc Updated license for the new year. 13 年 前
GraphicsDefs.cpp a40fead7dc Updated license for the new year. 13 年 前
GraphicsDefs.h b2645460ef Refactored view queuing in Renderer. 13 年 前
GraphicsEvents.h b2645460ef Refactored view queuing in Renderer. 13 年 前
GraphicsImpl.h a40fead7dc Updated license for the new year. 13 年 前
IndexBuffer.h a40fead7dc Updated license for the new year. 13 年 前
Light.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
Light.h d567ef83fc Started work on 3D text component. 12 年 前
Material.cpp 34df8b5e82 Fixed headless mode. 12 年 前
Material.h 245e678fd6 Refactored resource dependency tracking. 13 年 前
Model.cpp 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 年 前
Model.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 年 前
OcclusionBuffer.cpp a40fead7dc Updated license for the new year. 13 年 前
OcclusionBuffer.h a40fead7dc Updated license for the new year. 13 年 前
Octree.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
Octree.h 606d374936 Added GetWorldBoundingBox() to CollisionShape. 12 年 前
OctreeQuery.cpp af8825047a Started work on node/component enable & disable. 12 年 前
OctreeQuery.h a40fead7dc Updated license for the new year. 13 年 前
ParticleEmitter.cpp 895f909297 Include cleanup. 12 年 前
ParticleEmitter.h 3cbf2cd402 Detach AnimationController & ParticleEmitter from the scene post-update when disabled. 12 年 前
Precompiled.cpp a40fead7dc Updated license for the new year. 13 年 前
Precompiled.h a40fead7dc Updated license for the new year. 13 年 前
RenderPath.cpp 34df8b5e82 Fixed headless mode. 12 年 前
RenderPath.h 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. 12 年 前
RenderSurface.h a40fead7dc Updated license for the new year. 13 年 前
Renderer.cpp 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 年 前
Renderer.h 6b6ab3da74 Fixed sRGB flag in renderpath RT definitions not being taken into account. 12 年 前
Shader.h a40fead7dc Updated license for the new year. 13 年 前
ShaderParser.cpp a40fead7dc Updated license for the new year. 13 年 前
ShaderParser.h a40fead7dc Updated license for the new year. 13 年 前
ShaderProgram.h a40fead7dc Updated license for the new year. 13 年 前
ShaderVariation.h a40fead7dc Updated license for the new year. 13 年 前
Skeleton.cpp 34df8b5e82 Fixed headless mode. 12 年 前
Skeleton.h a40fead7dc Updated license for the new year. 13 年 前
Skybox.cpp a40fead7dc Updated license for the new year. 13 年 前
Skybox.h a40fead7dc Updated license for the new year. 13 年 前
StaticModel.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
StaticModel.h a40fead7dc Updated license for the new year. 13 年 前
Tangent.cpp a40fead7dc Updated license for the new year. 13 年 前
Tangent.h a40fead7dc Updated license for the new year. 13 年 前
Technique.cpp 5160610e25 Refactored freely rotating / scaling UIElements into a separate Sprite class; removed rotation from the base class as it would not work correctly with element hierarchies in most cases. 12 年 前
Technique.h 1ebe4deabd Load shaders per pass when first needed, not to every pass at once. 13 年 前
Terrain.cpp 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 年 前
Terrain.h af8825047a Started work on node/component enable & disable. 12 年 前
TerrainPatch.cpp 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 年 前
TerrainPatch.h a40fead7dc Updated license for the new year. 13 年 前
Texture.h a40fead7dc Updated license for the new year. 13 年 前
Texture2D.h a40fead7dc Updated license for the new year. 13 年 前
TextureCube.h a40fead7dc Updated license for the new year. 13 年 前
VertexBuffer.h a40fead7dc Updated license for the new year. 13 年 前
VertexDeclaration.h a40fead7dc Updated license for the new year. 13 年 前
View.cpp fccdba09c6 Use pointers to cubemap direction vectors to fix static initialization order issues. Fixes point light shadow map on MinGW. 12 年 前
View.h 9d759300fe Added possibility to disable the litbase pass optimization in RenderPath, if an ambient-only pass is needed. 13 年 前
Viewport.cpp 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 年 前
Viewport.h 2a4fbcdf54 Removed the old postprocess system. Instead renderpath fragments can be appended. 13 年 前
Zone.cpp d35f3b5035 Removed duplicate error message from ScriptCompiler when script compilation fails. 12 年 前
Zone.h af8825047a Started work on node/component enable & disable. 12 年 前