| .. |
|
D3D9GPUObject.cpp
|
a40fead7dc
Updated license for the new year.
|
13 rokov pred |
|
D3D9GPUObject.h
|
a40fead7dc
Updated license for the new year.
|
13 rokov pred |
|
D3D9Graphics.cpp
|
3ff3be016b
Copied pointer cast fixes from the OpenGL code.
|
12 rokov pred |
|
D3D9Graphics.h
|
8b28c12ae6
Added instancing to the OpenGL renderer, requires the ARB_instanced_arrays extension.
|
12 rokov pred |
|
D3D9GraphicsImpl.cpp
|
a40fead7dc
Updated license for the new year.
|
13 rokov pred |
|
D3D9GraphicsImpl.h
|
b4599e046d
Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing.
|
12 rokov pred |
|
D3D9IndexBuffer.cpp
|
a40fead7dc
Updated license for the new year.
|
13 rokov pred |
|
D3D9IndexBuffer.h
|
a40fead7dc
Updated license for the new year.
|
13 rokov pred |
|
D3D9RenderSurface.cpp
|
b2645460ef
Refactored view queuing in Renderer.
|
13 rokov pred |
|
D3D9RenderSurface.h
|
12bddee240
Whether to use derived opacity can be configured per UI element. By default true, except for Text.
|
13 rokov pred |
|
D3D9Shader.cpp
|
0ef6e3f135
Added profiling blocks to shader loading.
|
12 rokov pred |
|
D3D9Shader.h
|
a40fead7dc
Updated license for the new year.
|
13 rokov pred |
|
D3D9ShaderVariation.cpp
|
6a7ffdcd19
Updated to newest AssImp from git repository.
|
12 rokov pred |
|
D3D9ShaderVariation.h
|
a40fead7dc
Updated license for the new year.
|
13 rokov pred |
|
D3D9Texture.cpp
|
4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
|
12 rokov pred |
|
D3D9Texture.h
|
b4599e046d
Hardware sRGB texture support. OpenGL sRGB framebuffer writing implementation still missing.
|
12 rokov pred |
|
D3D9Texture2D.cpp
|
53d87516b5
Documentation update.
|
13 rokov pred |
|
D3D9Texture2D.h
|
b2645460ef
Refactored view queuing in Renderer.
|
13 rokov pred |
|
D3D9TextureCube.cpp
|
53d87516b5
Documentation update.
|
13 rokov pred |
|
D3D9TextureCube.h
|
b2645460ef
Refactored view queuing in Renderer.
|
13 rokov pred |
|
D3D9VertexBuffer.cpp
|
4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
|
12 rokov pred |
|
D3D9VertexBuffer.h
|
4e1e1f9ce6
Converted static const String arrays to const char* arrays where applicable.
|
12 rokov pred |
|
D3D9VertexDeclaration.cpp
|
a40fead7dc
Updated license for the new year.
|
13 rokov pred |
|
D3D9VertexDeclaration.h
|
a40fead7dc
Updated license for the new year.
|
13 rokov pred |