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APITemplates.h
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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hace 13 años |
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AudioAPI.cpp
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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hace 13 años |
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CMakeLists.txt
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8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
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hace 14 años |
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Console.cpp
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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hace 13 años |
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Console.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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CoreAPI.cpp
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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hace 13 años |
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DebugHud.cpp
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ee5c66210e
Reworked profiler output.
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hace 13 años |
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DebugHud.h
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72794673d1
Fixed crash if a window message was received before the Input subsystem had initialized itself.
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hace 14 años |
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Engine.cpp
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d23803e285
Added memory debug dump (MSVC debug mode only.)
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hace 13 años |
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Engine.h
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d23803e285
Added memory debug dump (MSVC debug mode only.)
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hace 13 años |
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EngineAPI.cpp
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d23803e285
Added memory debug dump (MSVC debug mode only.)
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hace 13 años |
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GraphicsAPI.cpp
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8fe755e7e6
Do not release resource if it has weak refs.
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hace 13 años |
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IOAPI.cpp
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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hace 13 años |
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InputAPI.cpp
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c9bdf9eb35
Added function to redetect joysticks.
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hace 13 años |
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MathAPI.cpp
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92510672f7
Serialize also skinned decals.
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hace 13 años |
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NetworkAPI.cpp
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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hace 13 años |
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PhysicsAPI.cpp
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c846879028
Added terrain collision.
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hace 13 años |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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Precompiled.h
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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hace 13 años |
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ResourceAPI.cpp
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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hace 13 años |
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SceneAPI.cpp
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ef421ef32d
Initial Bullet constraint implementation.
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hace 13 años |
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ScriptAPI.cpp
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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hace 13 años |
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ScriptAPI.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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UIAPI.cpp
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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hace 13 años |