Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. hace 13 años
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APITemplates.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. hace 13 años
AudioAPI.cpp 1a9dced05b Updated to AngelScript 2.23.1 WIP. hace 13 años
CMakeLists.txt 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. hace 14 años
Console.cpp c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. hace 13 años
Console.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
CoreAPI.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. hace 13 años
DebugHud.cpp ee5c66210e Reworked profiler output. hace 13 años
DebugHud.h 72794673d1 Fixed crash if a window message was received before the Input subsystem had initialized itself. hace 14 años
Engine.cpp d23803e285 Added memory debug dump (MSVC debug mode only.) hace 13 años
Engine.h d23803e285 Added memory debug dump (MSVC debug mode only.) hace 13 años
EngineAPI.cpp d23803e285 Added memory debug dump (MSVC debug mode only.) hace 13 años
GraphicsAPI.cpp 8fe755e7e6 Do not release resource if it has weak refs. hace 13 años
IOAPI.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. hace 13 años
InputAPI.cpp c9bdf9eb35 Added function to redetect joysticks. hace 13 años
MathAPI.cpp 92510672f7 Serialize also skinned decals. hace 13 años
NetworkAPI.cpp 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. hace 13 años
PhysicsAPI.cpp c846879028 Added terrain collision. hace 13 años
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
Precompiled.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. hace 13 años
ResourceAPI.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. hace 13 años
SceneAPI.cpp ef421ef32d Initial Bullet constraint implementation. hace 13 años
ScriptAPI.cpp c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. hace 13 años
ScriptAPI.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
UIAPI.cpp 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. hace 13 años