Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 лет назад
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OGLGPUObject.cpp 517030a2be Started work on buffering GPU resource updates while device lost. 13 лет назад
OGLGPUObject.h 517030a2be Started work on buffering GPU resource updates while device lost. 13 лет назад
OGLGraphics.cpp 30c21a3789 Added terrain blend shader and terrain example. 13 лет назад
OGLGraphics.h 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 лет назад
OGLGraphicsImpl.cpp e1a1c974e5 Initial iOS support. 13 лет назад
OGLGraphicsImpl.h a77a685f4c Fixed warnings reported by Xcode. 13 лет назад
OGLIndexBuffer.cpp bdc150a645 More "success" returns. 13 лет назад
OGLIndexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 лет назад
OGLRenderSurface.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OGLRenderSurface.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OGLShader.cpp 6b14fcbf86 Fixed shader memory use calculation. 13 лет назад
OGLShader.h 83487ac88f Further ShaderParser optimization. 13 лет назад
OGLShaderProgram.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OGLShaderProgram.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OGLShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
OGLShaderVariation.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
OGLTexture.cpp 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 лет назад
OGLTexture.h fcbd3b493d Moved the data lost flag to GPUObject. 13 лет назад
OGLTexture2D.cpp bdc150a645 More "success" returns. 13 лет назад
OGLTexture2D.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OGLTextureCube.cpp bdc150a645 More "success" returns. 13 лет назад
OGLTextureCube.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OGLVertexBuffer.cpp 6643bf7717 Started work on skinned decals. 13 лет назад
OGLVertexBuffer.h 6643bf7717 Started work on skinned decals. 13 лет назад