Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
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Direct3D9 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
OpenGL 30c21a3789 Added terrain blend shader and terrain example. %!s(int64=13) %!d(string=hai) anos
AnimatedModel.cpp 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
AnimatedModel.h ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) %!s(int64=13) %!d(string=hai) anos
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). %!s(int64=13) %!d(string=hai) anos
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. %!s(int64=14) %!d(string=hai) anos
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Batch.cpp 978d0d9970 Renamed batch sorting functions for clarity. %!s(int64=13) %!d(string=hai) anos
Batch.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
BillboardSet.cpp 478a5af9d1 Allow defining depth bias for materials. %!s(int64=13) %!d(string=hai) anos
BillboardSet.h 2976340a79 Fixed relative billboard position on Direct3D. %!s(int64=13) %!d(string=hai) anos
CMakeLists.txt e1a1c974e5 Initial iOS support. %!s(int64=13) %!d(string=hai) anos
Camera.cpp 6643bf7717 Started work on skinned decals. %!s(int64=13) %!d(string=hai) anos
Camera.h 2c5a034bf5 Fixed includes. %!s(int64=13) %!d(string=hai) anos
DebugRenderer.cpp 073347c950 AABB-test physics geometry before adding it to the debug renderer. %!s(int64=13) %!d(string=hai) anos
DebugRenderer.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. %!s(int64=13) %!d(string=hai) anos
DecalSet.cpp c9ea9cb384 Changelog for next release. %!s(int64=13) %!d(string=hai) anos
DecalSet.h abafe9b9f3 Fixed DecalSet functions being private. %!s(int64=13) %!d(string=hai) anos
Drawable.cpp 478a5af9d1 Allow defining depth bias for materials. %!s(int64=13) %!d(string=hai) anos
Drawable.h 478a5af9d1 Allow defining depth bias for materials. %!s(int64=13) %!d(string=hai) anos
DrawableEvents.h c846879028 Added terrain collision. %!s(int64=13) %!d(string=hai) anos
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Geometry.cpp 248fc3c1b6 Terrain attributes. %!s(int64=13) %!d(string=hai) anos
Geometry.h 248fc3c1b6 Terrain attributes. %!s(int64=13) %!d(string=hai) anos
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
GraphicsDefs.h 30c21a3789 Added terrain blend shader and terrain example. %!s(int64=13) %!d(string=hai) anos
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Light.cpp 478a5af9d1 Allow defining depth bias for materials. %!s(int64=13) %!d(string=hai) anos
Light.h d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. %!s(int64=13) %!d(string=hai) anos
Material.cpp 478a5af9d1 Allow defining depth bias for materials. %!s(int64=13) %!d(string=hai) anos
Material.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
Model.cpp 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
Model.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
OcclusionBuffer.cpp 5df4edfe03 Terrain patch stitching. %!s(int64=13) %!d(string=hai) anos
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. %!s(int64=14) %!d(string=hai) anos
Octree.cpp ef421ef32d Initial Bullet constraint implementation. %!s(int64=13) %!d(string=hai) anos
Octree.h ef421ef32d Initial Bullet constraint implementation. %!s(int64=13) %!d(string=hai) anos
OctreeQuery.cpp 504ffaa93d Code cleanup. %!s(int64=13) %!d(string=hai) anos
OctreeQuery.h a77a685f4c Fixed warnings reported by Xcode. %!s(int64=13) %!d(string=hai) anos
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. %!s(int64=13) %!d(string=hai) anos
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
PostProcess.cpp c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. %!s(int64=13) %!d(string=hai) anos
PostProcess.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Precompiled.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. %!s(int64=13) %!d(string=hai) anos
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Renderer.cpp 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. %!s(int64=13) %!d(string=hai) anos
Renderer.h 8fe755e7e6 Do not release resource if it has weak refs. %!s(int64=13) %!d(string=hai) anos
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
ShaderParser.cpp 83487ac88f Further ShaderParser optimization. %!s(int64=13) %!d(string=hai) anos
ShaderParser.h 83487ac88f Further ShaderParser optimization. %!s(int64=13) %!d(string=hai) anos
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. %!s(int64=14) %!d(string=hai) anos
Skeleton.h 91c7374e28 Started work on decals. %!s(int64=13) %!d(string=hai) anos
Skybox.cpp 2c5a034bf5 Fixed includes. %!s(int64=13) %!d(string=hai) anos
Skybox.h d62812df86 Comments cleanup and Batch refactoring. %!s(int64=13) %!d(string=hai) anos
StaticModel.cpp abafe9b9f3 Fixed DecalSet functions being private. %!s(int64=13) %!d(string=hai) anos
StaticModel.h 42b9cbc158 Cleaned up terrain code. %!s(int64=13) %!d(string=hai) anos
Tangent.cpp c846879028 Added terrain collision. %!s(int64=13) %!d(string=hai) anos
Tangent.h 8555b94e5a Use indexed geometry for decals. %!s(int64=13) %!d(string=hai) anos
Technique.cpp 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. %!s(int64=13) %!d(string=hai) anos
Technique.h 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. %!s(int64=13) %!d(string=hai) anos
Terrain.cpp be28ed3469 Fixed terrain LOD error calculation. %!s(int64=13) %!d(string=hai) anos
Terrain.h d651239e31 Doxygen formatting. %!s(int64=13) %!d(string=hai) anos
TerrainPatch.cpp abafe9b9f3 Fixed DecalSet functions being private. %!s(int64=13) %!d(string=hai) anos
TerrainPatch.h d651239e31 Doxygen formatting. %!s(int64=13) %!d(string=hai) anos
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
View.cpp 54dab6404f Fixed setting camera shader parameters redundantly in light prepass material pass. %!s(int64=13) %!d(string=hai) anos
View.h 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. %!s(int64=13) %!d(string=hai) anos
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. %!s(int64=13) %!d(string=hai) anos
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. %!s(int64=14) %!d(string=hai) anos
Zone.cpp 8af8edd603 Android compile fixes. %!s(int64=13) %!d(string=hai) anos
Zone.h 42b9cbc158 Cleaned up terrain code. %!s(int64=13) %!d(string=hai) anos