| .. |
|
CMakeLists.txt
|
8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
|
14 vuotta sitten |
|
CollisionShape.cpp
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
13 vuotta sitten |
|
CollisionShape.h
|
c846879028
Added terrain collision.
|
13 vuotta sitten |
|
Constraint.cpp
|
51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
|
13 vuotta sitten |
|
Constraint.h
|
6ad8b7dd7e
Comments formatting.
|
13 vuotta sitten |
|
PhysicsEvents.h
|
187f179af6
Exposed missing physics enums to script.
|
13 vuotta sitten |
|
PhysicsUtils.h
|
8edf0240a1
Migration to Bullet physics underway. Most of physics functionality & examples broken for now.
|
14 vuotta sitten |
|
PhysicsWorld.cpp
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
13 vuotta sitten |
|
PhysicsWorld.h
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
13 vuotta sitten |
|
Precompiled.cpp
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 vuotta sitten |
|
Precompiled.h
|
170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
|
13 vuotta sitten |
|
RigidBody.cpp
|
51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
|
13 vuotta sitten |
|
RigidBody.h
|
9f331e56db
Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2.
|
13 vuotta sitten |