Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 vuotta sitten
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CMakeLists.txt 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 14 vuotta sitten
CollisionShape.cpp 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 vuotta sitten
CollisionShape.h c846879028 Added terrain collision. 13 vuotta sitten
Constraint.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 vuotta sitten
Constraint.h 6ad8b7dd7e Comments formatting. 13 vuotta sitten
PhysicsEvents.h 187f179af6 Exposed missing physics enums to script. 13 vuotta sitten
PhysicsUtils.h 8edf0240a1 Migration to Bullet physics underway. Most of physics functionality & examples broken for now. 14 vuotta sitten
PhysicsWorld.cpp 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 vuotta sitten
PhysicsWorld.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 vuotta sitten
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
Precompiled.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 vuotta sitten
RigidBody.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 vuotta sitten
RigidBody.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 vuotta sitten