GraphicsDefs.cpp 2.8 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "StringHash.h"
  25. #include "DebugNew.h"
  26. StringHash VSP_AMBIENTSTARTCOLOR("AmbientStartColor");
  27. StringHash VSP_AMBIENTENDCOLOR("AmbientEndColor");
  28. StringHash VSP_CAMERAPOS("CameraPos");
  29. StringHash VSP_CAMERAROT("CameraRot");
  30. StringHash VSP_DEPTHMODE("DepthMode");
  31. StringHash VSP_FRUSTUMSIZE("FrustumSize");
  32. StringHash VSP_GBUFFEROFFSETS("GBufferOffsets");
  33. StringHash VSP_LIGHTDIR("LightDir");
  34. StringHash VSP_LIGHTPOS("LightPos");
  35. StringHash VSP_MODEL("Model");
  36. StringHash VSP_VIEWPROJ("ViewProj");
  37. StringHash VSP_UOFFSET("UOffset");
  38. StringHash VSP_VOFFSET("VOffset");
  39. StringHash VSP_VIEWRIGHTVECTOR("ViewRightVector");
  40. StringHash VSP_VIEWUPVECTOR("ViewUpVector");
  41. StringHash VSP_ZONE("Zone");
  42. StringHash VSP_LIGHTMATRICES("LightMatrices");
  43. StringHash VSP_SKINMATRICES("SkinMatrices");
  44. StringHash VSP_VERTEXLIGHTS("VertexLights");
  45. StringHash PSP_AMBIENTCOLOR("AmbientColor");
  46. StringHash PSP_DEPTHRECONSTRUCT("DepthReconstruct");
  47. StringHash PSP_EDGEFILTERPARAMS("EdgeFilterParams");
  48. StringHash PSP_FOGCOLOR("FogColor");
  49. StringHash PSP_FOGPARAMS("FogParams");
  50. StringHash PSP_LIGHTCOLOR("LightColor");
  51. StringHash PSP_LIGHTDIR("LightDirPS");
  52. StringHash PSP_LIGHTPOS("LightPosPS");
  53. StringHash PSP_MATDIFFCOLOR("MatDiffColor");
  54. StringHash PSP_MATEMISSIVECOLOR("MatEmissiveColor");
  55. StringHash PSP_MATENVMAPECOLOR("MatEnvMapColor");
  56. StringHash PSP_MATSPECCOLOR("MatSpecColor");
  57. StringHash PSP_SAMPLEOFFSETS("SampleOffsets");
  58. StringHash PSP_SHADOWCUBEADJUST("ShadowCubeAdjust");
  59. StringHash PSP_SHADOWDEPTHFADE("ShadowDepthFade");
  60. StringHash PSP_SHADOWINTENSITY("ShadowIntensity");
  61. StringHash PSP_SHADOWSPLITS("ShadowSplits");
  62. StringHash PSP_LIGHTMATRICES("LightMatricesPS");