OGLRenderSurface.cpp 4.1 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Graphics.h"
  26. #include "GraphicsImpl.h"
  27. #include "Log.h"
  28. #include "RenderSurface.h"
  29. #include "Scene.h"
  30. #include "Texture.h"
  31. #include "DebugNew.h"
  32. #ifdef GL_ES_VERSION_2_0
  33. #define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
  34. #define glGenRenderbuffersEXT glGenRenderbuffers
  35. #define glBindRenderbufferEXT glBindRenderbuffer
  36. #define glRenderbufferStorageEXT glRenderbufferStorage
  37. #define glDeleteRenderbuffersEXT glDeleteRenderbuffers
  38. #endif
  39. namespace Urho3D
  40. {
  41. RenderSurface::RenderSurface(Texture* parentTexture, unsigned target) :
  42. parentTexture_(parentTexture),
  43. target_(target),
  44. renderBuffer_(0),
  45. viewport_(new Viewport())
  46. {
  47. }
  48. RenderSurface::~RenderSurface()
  49. {
  50. Release();
  51. }
  52. void RenderSurface::SetViewport(Viewport* viewport)
  53. {
  54. if (viewport)
  55. viewport_ = viewport;
  56. }
  57. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  58. {
  59. if (renderTarget != this)
  60. linkedRenderTarget_ = renderTarget;
  61. }
  62. void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil)
  63. {
  64. if (depthStencil != this)
  65. linkedDepthStencil_ = depthStencil;
  66. }
  67. bool RenderSurface::CreateRenderBuffer(unsigned width, unsigned height, unsigned format)
  68. {
  69. Graphics* graphics = parentTexture_->GetGraphics();
  70. if (!graphics)
  71. return false;
  72. Release();
  73. glGenRenderbuffersEXT(1, &renderBuffer_);
  74. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderBuffer_);
  75. glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, width, height);
  76. glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
  77. return true;
  78. }
  79. void RenderSurface::OnDeviceLost()
  80. {
  81. Graphics* graphics = parentTexture_->GetGraphics();
  82. if (!graphics)
  83. return;
  84. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  85. {
  86. if (graphics->GetRenderTarget(i) == this)
  87. graphics->ResetRenderTarget(i);
  88. }
  89. if (graphics->GetDepthStencil() == this)
  90. graphics->ResetDepthStencil();
  91. // Clean up also from non-active FBOs
  92. graphics->CleanupRenderSurface(this);
  93. renderBuffer_ = 0;
  94. }
  95. void RenderSurface::Release()
  96. {
  97. Graphics* graphics = parentTexture_->GetGraphics();
  98. if (!graphics)
  99. return;
  100. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  101. {
  102. if (graphics->GetRenderTarget(i) == this)
  103. graphics->ResetRenderTarget(i);
  104. }
  105. if (graphics->GetDepthStencil() == this)
  106. graphics->ResetDepthStencil();
  107. // Clean up also from non-active FBOs
  108. graphics->CleanupRenderSurface(this);
  109. if (renderBuffer_)
  110. {
  111. glDeleteRenderbuffersEXT(1, &renderBuffer_);
  112. renderBuffer_ = 0;
  113. }
  114. }
  115. int RenderSurface::GetWidth() const
  116. {
  117. return parentTexture_->GetWidth();
  118. }
  119. int RenderSurface::GetHeight() const
  120. {
  121. return parentTexture_->GetHeight();
  122. }
  123. TextureUsage RenderSurface::GetUsage() const
  124. {
  125. return parentTexture_->GetUsage();
  126. }
  127. }