| .. |
|
Direct3D9
|
e64d64034e
Added cubic environment mapping shaders, techniques & example materials.
|
13 年之前 |
|
OpenGL
|
e64d64034e
Added cubic environment mapping shaders, techniques & example materials.
|
13 年之前 |
|
AnimatedModel.cpp
|
aeb5d9d281
Updated to AngelScript 2.25.0.
|
13 年之前 |
|
AnimatedModel.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Animation.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Animation.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
AnimationController.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
AnimationController.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
AnimationState.cpp
|
c7fe3c37bd
Added sound listener component whose position is automatically taken into account by Audio subsystem.
|
13 年之前 |
|
AnimationState.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Batch.cpp
|
e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
|
13 年之前 |
|
Batch.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
BillboardSet.cpp
|
e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
|
13 年之前 |
|
BillboardSet.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
CMakeLists.txt
|
e1a1c974e5
Initial iOS support.
|
13 年之前 |
|
Camera.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Camera.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
DebugRenderer.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
DebugRenderer.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
DecalSet.cpp
|
e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
|
13 年之前 |
|
DecalSet.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Drawable.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Drawable.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
DrawableEvents.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
GPUObject.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Geometry.cpp
|
c6de5b25a1
Fixed handling of faces that are not triangles in AssetImporter.
|
13 年之前 |
|
Geometry.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Graphics.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
GraphicsDefs.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
GraphicsDefs.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
GraphicsEvents.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
GraphicsImpl.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
IndexBuffer.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Light.cpp
|
7d930b62f8
Added missing specular mapped material techniques.
|
13 年之前 |
|
Light.h
|
b158fbe051
Fixed #ifdef.
|
13 年之前 |
|
Material.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Material.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Model.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Model.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
OcclusionBuffer.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
OcclusionBuffer.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Octree.cpp
|
bb8d2437fa
Send a per-scene event when the threaded drawable update is done. This can be used for per-scene custom animation (eg. IK) instead of using the global PostRenderUpdate event. Furthermore this event is sent before nodes are reinserted to octree, so it is potentially more correct.
|
13 年之前 |
|
Octree.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
OctreeQuery.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
OctreeQuery.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
ParticleEmitter.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
ParticleEmitter.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
PostProcess.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
PostProcess.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Precompiled.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Precompiled.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
RenderSurface.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Renderer.cpp
|
e0e9487721
Fixed undefined behaviour in Light on iOS/Android. Fixed unused variable issues.
|
13 年之前 |
|
Renderer.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Shader.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
ShaderParser.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
ShaderParser.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
ShaderProgram.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
ShaderVariation.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Skeleton.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Skeleton.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Skybox.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Skybox.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
StaticModel.cpp
|
c7fe3c37bd
Added sound listener component whose position is automatically taken into account by Audio subsystem.
|
13 年之前 |
|
StaticModel.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Tangent.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Tangent.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Technique.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Technique.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Terrain.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Terrain.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
TerrainPatch.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
TerrainPatch.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Texture.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Texture2D.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
TextureCube.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
VertexBuffer.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
VertexDeclaration.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
View.cpp
|
2dd1c8b040
Moved UpdateGeometries() which actually performs animated model skinning into View::Render() to allow for custom animation control as a response to E_POSTRENDERUPDATE event.
|
13 年之前 |
|
View.h
|
2c71349d16
Use identity projection when drawing full screen quads to eliminate float accuracy errors.
|
13 年之前 |
|
Viewport.cpp
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Viewport.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |
|
Zone.cpp
|
c7fe3c37bd
Added sound listener component whose position is automatically taken into account by Audio subsystem.
|
13 年之前 |
|
Zone.h
|
88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
|
13 年之前 |