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Materials
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05a8b79fd2
Rename "Bin" subdir to "bin".
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11 anni fa |
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RenderPaths
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352a62536c
Initialize depth in Deferred & Prepass renderpaths to allow sampling the depth buffer even if no opaque geometry has been rendered. Documentation edits.
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9 anni fa |
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Shaders
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314a3af082
Fix artifacts in SDF text effects when supersampling is off.
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9 anni fa |
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Techniques
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d7f0c06644
Fix mistakenly disabled depth test in "shrinking" soft particle techniques. Remove unnecessary abs() function in soft particle shaders when on the "shrinking" path.
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9 anni fa |
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Textures
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f4b5ead164
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718.
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10 anni fa |