Editor.as 20 KB

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  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorParticleEffect.as"
  10. #include "Scripts/Editor/EditorSettings.as"
  11. #include "Scripts/Editor/EditorPreferences.as"
  12. #include "Scripts/Editor/EditorToolBar.as"
  13. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  14. #include "Scripts/Editor/EditorUI.as"
  15. #include "Scripts/Editor/EditorImport.as"
  16. #include "Scripts/Editor/EditorExport.as"
  17. #include "Scripts/Editor/EditorResourceBrowser.as"
  18. #include "Scripts/Editor/EditorSpawn.as"
  19. #include "Scripts/Editor/EditorSoundType.as"
  20. #include "Scripts/Editor/EditorLayers.as"
  21. #include "Scripts/Editor/EditorColorWheel.as"
  22. #include "Scripts/Editor/EditorEventsHandlers.as"
  23. #include "Scripts/Editor/EditorViewDebugIcons.as"
  24. #include "Scripts/Editor/EditorViewSelectableOrigins.as"
  25. #include "Scripts/Editor/EditorViewPaintSelection.as"
  26. String configFileName;
  27. void Start()
  28. {
  29. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  30. configFileName = fileSystem.GetAppPreferencesDir("urho3d", "Editor") + "Config.xml";
  31. localization.LoadJSONFile("EditorStrings.json");
  32. if (engine.headless)
  33. {
  34. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  35. engine.Exit();
  36. return;
  37. }
  38. // Use the first frame to setup when the resolution is initialized
  39. SubscribeToEvent("Update", "FirstFrame");
  40. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  41. // Disable Editor auto exit, check first if it is OK to exit
  42. engine.autoExit = false;
  43. // Pause completely when minimized to save OS resources, reduce defocused framerate
  44. engine.pauseMinimized = true;
  45. engine.maxInactiveFps = 10;
  46. // Enable console commands from the editor script
  47. script.defaultScriptFile = scriptFile;
  48. // Enable automatic resource reloading
  49. cache.autoReloadResources = true;
  50. // Return resources which exist but failed to load due to error, so that we will not lose resource refs
  51. cache.returnFailedResources = true;
  52. // Use OS mouse without grabbing it
  53. input.mouseVisible = true;
  54. // Use system clipboard to allow transport of text in & out from the editor
  55. ui.useSystemClipboard = true;
  56. }
  57. void FirstFrame()
  58. {
  59. // Create root scene node
  60. CreateScene();
  61. // Load editor settings and preferences
  62. LoadConfig();
  63. // Create user interface for the editor
  64. CreateUI();
  65. // Create root UI element where all 'editable' UI elements would be parented to
  66. CreateRootUIElement();
  67. // Load the initial scene if provided
  68. ParseArguments();
  69. // Switch to real frame handler after initialization
  70. SubscribeToEvent("Update", "HandleUpdate");
  71. SubscribeToEvent("ReloadFinished", "HandleReloadFinishOrFail");
  72. SubscribeToEvent("ReloadFailed", "HandleReloadFinishOrFail");
  73. EditorSubscribeToEvents();
  74. }
  75. void Stop()
  76. {
  77. SaveConfig();
  78. }
  79. void ParseArguments()
  80. {
  81. Array<String> arguments = GetArguments();
  82. bool loaded = false;
  83. // Scan for a scene to load
  84. for (uint i = 1; i < arguments.length; ++i)
  85. {
  86. if (arguments[i].ToLower() == "-scene")
  87. {
  88. if (++i < arguments.length)
  89. {
  90. loaded = LoadScene(arguments[i]);
  91. break;
  92. }
  93. }
  94. if (arguments[i].ToLower() == "-language")
  95. {
  96. if (++i < arguments.length)
  97. {
  98. localization.SetLanguage(arguments[i]);
  99. break;
  100. }
  101. }
  102. }
  103. if (!loaded)
  104. ResetScene();
  105. }
  106. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  107. {
  108. float timeStep = eventData["TimeStep"].GetFloat();
  109. DoResourceBrowserWork();
  110. UpdateView(timeStep);
  111. UpdateViewports(timeStep);
  112. UpdateStats(timeStep);
  113. UpdateScene(timeStep);
  114. UpdateTestAnimation(timeStep);
  115. UpdateGizmo();
  116. UpdateDirtyUI();
  117. UpdateViewDebugIcons();
  118. UpdateOrigins();
  119. UpdatePaintSelection();
  120. // Handle Particle Editor looping.
  121. if (particleEffectWindow !is null and particleEffectWindow.visible)
  122. {
  123. if (!particleEffectEmitter.emitting)
  124. {
  125. if (particleResetTimer == 0.0f)
  126. particleResetTimer = editParticleEffect.maxTimeToLive + 0.2f;
  127. else
  128. {
  129. particleResetTimer = Max(particleResetTimer - timeStep, 0.0f);
  130. if (particleResetTimer <= 0.0001f)
  131. {
  132. particleEffectEmitter.Reset();
  133. particleResetTimer = 0.0f;
  134. }
  135. }
  136. }
  137. }
  138. }
  139. void HandleReloadFinishOrFail(StringHash eventType, VariantMap& eventData)
  140. {
  141. Resource@ res = cast<Resource>(GetEventSender());
  142. // Only refresh inspector when reloading scripts (script attributes may change)
  143. if (res !is null && (res.typeName == "ScriptFile" || res.typeName == "LuaFile"))
  144. attributesFullDirty = true;
  145. }
  146. void LoadConfig()
  147. {
  148. if (!fileSystem.FileExists(configFileName))
  149. return;
  150. XMLFile config;
  151. config.Load(File(configFileName, FILE_READ));
  152. XMLElement configElem = config.root;
  153. if (configElem.isNull)
  154. return;
  155. XMLElement cameraElem = configElem.GetChild("camera");
  156. XMLElement objectElem = configElem.GetChild("object");
  157. XMLElement renderingElem = configElem.GetChild("rendering");
  158. XMLElement uiElem = configElem.GetChild("ui");
  159. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  160. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  161. XMLElement viewElem = configElem.GetChild("view");
  162. XMLElement resourcesElem = configElem.GetChild("resources");
  163. XMLElement consoleElem = configElem.GetChild("console");
  164. XMLElement varNamesElem = configElem.GetChild("varnames");
  165. XMLElement soundTypesElem = configElem.GetChild("soundtypes");
  166. XMLElement cubeMapElem = configElem.GetChild("cubegen");
  167. XMLElement defaultTagsElem = configElem.GetChild("tags");
  168. if (!cameraElem.isNull)
  169. {
  170. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  171. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  172. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  173. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  174. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  175. if (cameraElem.HasAttribute("mousewheelcameraposition")) mouseWheelCameraPosition = cameraElem.GetBool("mousewheelcameraposition");
  176. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  177. if (cameraElem.HasAttribute("mouseorbitmode")) mouseOrbitMode = cameraElem.GetInt("mouseorbitmode");
  178. if (cameraElem.HasAttribute("mmbpan")) mmbPanMode = cameraElem.GetBool("mmbpan");
  179. UpdateViewParameters();
  180. }
  181. if (!objectElem.isNull)
  182. {
  183. if (objectElem.HasAttribute("cameraflymode")) cameraFlyMode = objectElem.GetBool("cameraflymode");
  184. if (objectElem.HasAttribute("hotkeymode")) hotKeyMode = objectElem.GetInt("hotkeymode");
  185. if (objectElem.HasAttribute("newnodemode")) newNodeMode = objectElem.GetInt("newnodemode");
  186. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  187. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  188. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  189. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  190. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  191. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  192. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  193. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  194. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  195. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  196. if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
  197. if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
  198. }
  199. if (!resourcesElem.isNull)
  200. {
  201. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  202. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  203. {
  204. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  205. if (fileSystem.DirExists(newResourcePath))
  206. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  207. }
  208. if (resourcesElem.HasAttribute("importpath"))
  209. {
  210. String newImportPath = resourcesElem.GetAttribute("importpath");
  211. if (fileSystem.DirExists(newImportPath))
  212. uiImportPath = newImportPath;
  213. }
  214. if (resourcesElem.HasAttribute("recentscenes"))
  215. {
  216. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  217. }
  218. }
  219. if (!renderingElem.isNull)
  220. {
  221. if (renderingElem.HasAttribute("renderpath")) renderPathName = renderingElem.GetAttribute("renderpath");
  222. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  223. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  224. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  225. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = ShadowQuality(renderingElem.GetInt("shadowquality"));
  226. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  227. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  228. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = renderingElem.GetBool("dynamicinstancing");
  229. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  230. if (renderingElem.HasAttribute("gammacorrection")) gammaCorrection = renderingElem.GetBool("gammacorrection");
  231. if (renderingElem.HasAttribute("hdr")) HDR = renderingElem.GetBool("hdr");
  232. }
  233. if (!uiElem.isNull)
  234. {
  235. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  236. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  237. if (uiElem.HasAttribute("languageindex")) localization.SetLanguage(uiElem.GetInt("languageindex"));
  238. }
  239. if (!hierarchyElem.isNull)
  240. {
  241. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  242. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  243. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  244. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  245. }
  246. if (!inspectorElem.isNull)
  247. {
  248. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  249. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  250. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  251. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  252. }
  253. if (!viewElem.isNull)
  254. {
  255. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  256. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  257. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  258. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  259. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  260. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  261. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  262. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  263. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  264. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  265. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  266. }
  267. if (!consoleElem.isNull)
  268. {
  269. // Console does not exist yet at this point, so store the string in a global variable
  270. if (consoleElem.HasAttribute("commandinterpreter")) consoleCommandInterpreter = consoleElem.GetAttribute("commandinterpreter");
  271. }
  272. if (!varNamesElem.isNull)
  273. globalVarNames = varNamesElem.GetVariantMap();
  274. if (!soundTypesElem.isNull)
  275. LoadSoundTypes(soundTypesElem);
  276. if (!cubeMapElem.isNull)
  277. {
  278. cubeMapGen_Name = cubeMapElem.HasAttribute("name") ? cubeMapElem.GetAttribute("name") : "";
  279. cubeMapGen_Path = cubeMapElem.HasAttribute("path") ? cubeMapElem.GetAttribute("path") : cubemapDefaultOutputPath;
  280. cubeMapGen_Size = cubeMapElem.HasAttribute("size") ? cubeMapElem.GetInt("size") : 128;
  281. }
  282. else
  283. {
  284. cubeMapGen_Name = "";
  285. cubeMapGen_Path = cubemapDefaultOutputPath;
  286. cubeMapGen_Size = 128;
  287. }
  288. if (!defaultTagsElem.isNull)
  289. {
  290. if (defaultTagsElem.HasAttribute("tags")) defaultTags = defaultTagsElem.GetAttribute("tags");
  291. }
  292. }
  293. void SaveConfig()
  294. {
  295. XMLFile config;
  296. XMLElement configElem = config.CreateRoot("configuration");
  297. XMLElement cameraElem = configElem.CreateChild("camera");
  298. XMLElement objectElem = configElem.CreateChild("object");
  299. XMLElement renderingElem = configElem.CreateChild("rendering");
  300. XMLElement uiElem = configElem.CreateChild("ui");
  301. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  302. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  303. XMLElement viewElem = configElem.CreateChild("view");
  304. XMLElement resourcesElem = configElem.CreateChild("resources");
  305. XMLElement consoleElem = configElem.CreateChild("console");
  306. XMLElement varNamesElem = configElem.CreateChild("varnames");
  307. XMLElement soundTypesElem = configElem.CreateChild("soundtypes");
  308. XMLElement cubeGenElem = configElem.CreateChild("cubegen");
  309. XMLElement defaultTagsElem = configElem.CreateChild("tags");
  310. cameraElem.SetFloat("nearclip", viewNearClip);
  311. cameraElem.SetFloat("farclip", viewFarClip);
  312. cameraElem.SetFloat("fov", viewFov);
  313. cameraElem.SetFloat("speed", cameraBaseSpeed);
  314. cameraElem.SetBool("limitrotation", limitRotation);
  315. cameraElem.SetBool("mousewheelcameraposition", mouseWheelCameraPosition);
  316. cameraElem.SetUInt("viewportmode", viewportMode);
  317. cameraElem.SetInt("mouseorbitmode", mouseOrbitMode);
  318. cameraElem.SetBool("mmbpan", mmbPanMode);
  319. objectElem.SetBool("cameraflymode", cameraFlyMode);
  320. objectElem.SetInt("hotkeymode", hotKeyMode);
  321. objectElem.SetInt("newnodemode", newNodeMode);
  322. objectElem.SetFloat("newnodedistance", newNodeDistance);
  323. objectElem.SetFloat("movestep", moveStep);
  324. objectElem.SetFloat("rotatestep", rotateStep);
  325. objectElem.SetFloat("scalestep", scaleStep);
  326. objectElem.SetBool("movesnap", moveSnap);
  327. objectElem.SetBool("rotatesnap", rotateSnap);
  328. objectElem.SetBool("scalesnap", scaleSnap);
  329. objectElem.SetBool("applymateriallist", applyMaterialList);
  330. objectElem.SetAttribute("importoptions", importOptions);
  331. objectElem.SetInt("pickmode", pickMode);
  332. objectElem.SetInt("axismode", axisMode);
  333. objectElem.SetBool("revertonpause", revertOnPause);
  334. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  335. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  336. resourcesElem.SetAttribute("importpath", uiImportPath);
  337. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  338. if (renderer !is null && graphics !is null)
  339. {
  340. renderingElem.SetAttribute("renderpath", renderPathName);
  341. renderingElem.SetInt("texturequality", renderer.textureQuality);
  342. renderingElem.SetInt("materialquality", renderer.materialQuality);
  343. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  344. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  345. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  346. renderingElem.SetInt("shadowquality", int(renderer.shadowQuality));
  347. renderingElem.SetBool("dynamicinstancing", renderer.dynamicInstancing);
  348. }
  349. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  350. renderingElem.SetBool("gammacorrection", gammaCorrection);
  351. renderingElem.SetBool("hdr", HDR);
  352. uiElem.SetFloat("minopacity", uiMinOpacity);
  353. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  354. uiElem.SetInt("languageindex", localization.languageIndex);
  355. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  356. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  357. inspectorElem.SetColor("nodecolor", nodeTextColor);
  358. inspectorElem.SetColor("componentcolor", componentTextColor);
  359. inspectorElem.SetColor("originalcolor", normalTextColor);
  360. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  361. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  362. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  363. viewElem.SetBool("showgrid", showGrid);
  364. viewElem.SetBool("grid2dmode", grid2DMode);
  365. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  366. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  367. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  368. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  369. viewElem.SetInt("gridsize", gridSize);
  370. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  371. viewElem.SetFloat("gridscale", gridScale);
  372. viewElem.SetColor("gridcolor", gridColor);
  373. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  374. consoleElem.SetAttribute("commandinterpreter", console.commandInterpreter);
  375. varNamesElem.SetVariantMap(globalVarNames);
  376. cubeGenElem.SetAttribute("name", cubeMapGen_Name);
  377. cubeGenElem.SetAttribute("path", cubeMapGen_Path);
  378. cubeGenElem.SetAttribute("size", cubeMapGen_Size);
  379. defaultTagsElem.SetAttribute("tags", defaultTags);
  380. SaveSoundTypes(soundTypesElem);
  381. config.Save(File(configFileName, FILE_WRITE));
  382. }
  383. void MakeBackup(const String&in fileName)
  384. {
  385. fileSystem.Rename(fileName, fileName + ".old");
  386. }
  387. void RemoveBackup(bool success, const String&in fileName)
  388. {
  389. if (success)
  390. fileSystem.Delete(fileName + ".old");
  391. }