GraphicsDefs.h 7.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "HashBase.h"
  25. #include "StringHash.h"
  26. /// Rendering modes.
  27. enum RenderMode
  28. {
  29. RENDER_FORWARD = 0,
  30. RENDER_PREPASS,
  31. RENDER_DEFERRED
  32. };
  33. /// Primitive type.
  34. enum PrimitiveType
  35. {
  36. TRIANGLE_LIST = 0,
  37. LINE_LIST
  38. };
  39. /// %Geometry type.
  40. enum GeometryType
  41. {
  42. GEOM_STATIC = 0,
  43. GEOM_SKINNED,
  44. GEOM_INSTANCED,
  45. GEOM_BILLBOARD,
  46. MAX_GEOMETRYTYPES
  47. };
  48. /// Blending mode.
  49. enum BlendMode
  50. {
  51. BLEND_REPLACE = 0,
  52. BLEND_ADD,
  53. BLEND_MULTIPLY,
  54. BLEND_ALPHA,
  55. BLEND_ADDALPHA,
  56. BLEND_PREMULALPHA,
  57. BLEND_INVDESTALPHA,
  58. MAX_BLENDMODES
  59. };
  60. /// Depth or stencil compare mode.
  61. enum CompareMode
  62. {
  63. CMP_ALWAYS = 0,
  64. CMP_EQUAL,
  65. CMP_NOTEQUAL,
  66. CMP_LESS,
  67. CMP_LESSEQUAL,
  68. CMP_GREATER,
  69. CMP_GREATEREQUAL,
  70. MAX_COMPAREMODES
  71. };
  72. /// Culling mode.
  73. enum CullMode
  74. {
  75. CULL_NONE = 0,
  76. CULL_CCW,
  77. CULL_CW,
  78. MAX_CULLMODES
  79. };
  80. /// Stencil operation.
  81. enum StencilOp
  82. {
  83. OP_KEEP = 0,
  84. OP_ZERO,
  85. OP_REF,
  86. OP_INCR,
  87. OP_DECR
  88. };
  89. /// Vertex elements.
  90. enum VertexElement
  91. {
  92. ELEMENT_POSITION = 0,
  93. ELEMENT_NORMAL,
  94. ELEMENT_COLOR,
  95. ELEMENT_TEXCOORD1,
  96. ELEMENT_TEXCOORD2,
  97. ELEMENT_CUBETEXCOORD1,
  98. ELEMENT_CUBETEXCOORD2,
  99. ELEMENT_TANGENT,
  100. ELEMENT_BLENDWEIGHTS,
  101. ELEMENT_BLENDINDICES,
  102. ELEMENT_INSTANCEMATRIX1,
  103. ELEMENT_INSTANCEMATRIX2,
  104. ELEMENT_INSTANCEMATRIX3,
  105. MAX_VERTEX_ELEMENTS
  106. };
  107. /// Texture filtering mode.
  108. enum TextureFilterMode
  109. {
  110. FILTER_NEAREST = 0,
  111. FILTER_BILINEAR,
  112. FILTER_TRILINEAR,
  113. FILTER_ANISOTROPIC,
  114. FILTER_DEFAULT,
  115. MAX_FILTERMODES
  116. };
  117. /// Texture addressing mode.
  118. enum TextureAddressMode
  119. {
  120. ADDRESS_WRAP = 0,
  121. ADDRESS_MIRROR,
  122. ADDRESS_CLAMP,
  123. ADDRESS_BORDER,
  124. MAX_ADDRESSMODES
  125. };
  126. /// Texture coordinates.
  127. enum TextureCoordinate
  128. {
  129. COORD_U = 0,
  130. COORD_V,
  131. COORD_W,
  132. MAX_COORDS
  133. };
  134. /// Texture usage types.
  135. enum TextureUsage
  136. {
  137. TEXTURE_STATIC = 0,
  138. TEXTURE_DYNAMIC,
  139. TEXTURE_RENDERTARGET,
  140. TEXTURE_DEPTHSTENCIL
  141. };
  142. /// Rendering passes.
  143. enum PassType
  144. {
  145. PASS_BASE = 0,
  146. PASS_LITBASE,
  147. PASS_LIGHT,
  148. PASS_PREALPHA,
  149. PASS_POSTALPHA,
  150. PASS_PREPASS,
  151. PASS_MATERIAL,
  152. PASS_DEFERRED,
  153. PASS_SHADOW,
  154. MAX_PASSES
  155. };
  156. /// Cube map faces.
  157. enum CubeMapFace
  158. {
  159. FACE_POSITIVE_X = 0,
  160. FACE_NEGATIVE_X,
  161. FACE_POSITIVE_Y,
  162. FACE_NEGATIVE_Y,
  163. FACE_POSITIVE_Z,
  164. FACE_NEGATIVE_Z,
  165. MAX_CUBEMAP_FACES
  166. };
  167. /// Shader types.
  168. enum ShaderType
  169. {
  170. VS = 0,
  171. PS,
  172. };
  173. // Inbuilt shader parameters.
  174. extern StringHash VSP_AMBIENTSTARTCOLOR;
  175. extern StringHash VSP_AMBIENTENDCOLOR;
  176. extern StringHash VSP_CAMERAPOS;
  177. extern StringHash VSP_CAMERAROT;
  178. extern StringHash VSP_DEPTHMODE;
  179. extern StringHash VSP_FRUSTUMSIZE;
  180. extern StringHash VSP_GBUFFEROFFSETS;
  181. extern StringHash VSP_LIGHTDIR;
  182. extern StringHash VSP_LIGHTPOS;
  183. extern StringHash VSP_MODEL;
  184. extern StringHash VSP_VIEWPROJ;
  185. extern StringHash VSP_UOFFSET;
  186. extern StringHash VSP_VOFFSET;
  187. extern StringHash VSP_VIEWRIGHTVECTOR;
  188. extern StringHash VSP_VIEWUPVECTOR;
  189. extern StringHash VSP_ZONE;
  190. extern StringHash VSP_LIGHTMATRICES;
  191. extern StringHash VSP_SKINMATRICES;
  192. extern StringHash VSP_VERTEXLIGHTS;
  193. extern StringHash PSP_AMBIENTCOLOR;
  194. extern StringHash PSP_DEPTHRECONSTRUCT;
  195. extern StringHash PSP_FOGCOLOR;
  196. extern StringHash PSP_FOGPARAMS;
  197. extern StringHash PSP_GBUFFERINVSIZE;
  198. extern StringHash PSP_LIGHTCOLOR;
  199. extern StringHash PSP_LIGHTDIR;
  200. extern StringHash PSP_LIGHTPOS;
  201. extern StringHash PSP_MATDIFFCOLOR;
  202. extern StringHash PSP_MATEMISSIVECOLOR;
  203. extern StringHash PSP_MATENVMAPCOLOR;
  204. extern StringHash PSP_MATSPECCOLOR;
  205. extern StringHash PSP_SHADOWCUBEADJUST;
  206. extern StringHash PSP_SHADOWDEPTHFADE;
  207. extern StringHash PSP_SHADOWINTENSITY;
  208. extern StringHash PSP_SHADOWMAPINVSIZE;
  209. extern StringHash PSP_SHADOWSPLITS;
  210. extern StringHash PSP_LIGHTMATRICES;
  211. /// Texture units.
  212. enum TextureUnit
  213. {
  214. TU_DIFFUSE = 0,
  215. TU_ALBEDOBUFFER = 0,
  216. TU_NORMAL = 1,
  217. TU_NORMALBUFFER = 1,
  218. TU_EMISSIVE = 2,
  219. TU_DEPTHBUFFER = 2,
  220. TU_SPECULAR = 3,
  221. TU_ENVIRONMENT = 4,
  222. MAX_MATERIAL_TEXTURE_UNITS = 5,
  223. TU_LIGHTRAMP = 5,
  224. TU_LIGHTBUFFER = 5,
  225. TU_LIGHTSHAPE = 6,
  226. TU_SHADOWMAP = 7,
  227. TU_FACESELECT = 8,
  228. TU_INDIRECTION = 9,
  229. MAX_TEXTURE_UNITS = 10
  230. };
  231. /// Shader parameter groups for determining need to update.
  232. enum ShaderParameterGroup
  233. {
  234. SP_FRAME = 0,
  235. SP_CAMERA,
  236. SP_VIEWPORT,
  237. SP_ZONE,
  238. SP_LIGHT,
  239. SP_VERTEXLIGHTS,
  240. SP_MATERIAL,
  241. SP_OBJECTTRANSFORM,
  242. SP_OBJECTDATA,
  243. MAX_SHADER_PARAMETER_GROUPS
  244. };
  245. static const int QUALITY_LOW = 0;
  246. static const int QUALITY_MEDIUM = 1;
  247. static const int QUALITY_HIGH = 2;
  248. static const int QUALITY_MAX = 15;
  249. static const int SHADOWQUALITY_LOW_16BIT = 0;
  250. static const int SHADOWQUALITY_LOW_24BIT = 1;
  251. static const int SHADOWQUALITY_HIGH_16BIT = 2;
  252. static const int SHADOWQUALITY_HIGH_24BIT = 3;
  253. static const unsigned CLEAR_COLOR = 0x1;
  254. static const unsigned CLEAR_DEPTH = 0x2;
  255. static const unsigned CLEAR_STENCIL = 0x4;
  256. static const unsigned MASK_NONE = 0x0;
  257. static const unsigned MASK_POSITION = 0x1;
  258. static const unsigned MASK_NORMAL = 0x2;
  259. static const unsigned MASK_COLOR = 0x4;
  260. static const unsigned MASK_TEXCOORD1 = 0x8;
  261. static const unsigned MASK_TEXCOORD2 = 0x10;
  262. static const unsigned MASK_CUBETEXCOORD1 = 0x20;
  263. static const unsigned MASK_CUBETEXCOORD2 = 0x40;
  264. static const unsigned MASK_TANGENT = 0x80;
  265. static const unsigned MASK_BLENDWEIGHTS = 0x100;
  266. static const unsigned MASK_BLENDINDICES = 0x200;
  267. static const unsigned MASK_INSTANCEMATRIX1 = 0x400;
  268. static const unsigned MASK_INSTANCEMATRIX2 = 0x800;
  269. static const unsigned MASK_INSTANCEMATRIX3 = 0x1000;
  270. static const unsigned MASK_DEFAULT = 0xffffffff;
  271. static const unsigned NO_ELEMENT = 0xffffffff;
  272. static const float ANIMATION_LOD_BASESCALE = 2.5f;
  273. static const int MAX_RENDERTARGETS = 4;
  274. static const int MAX_VERTEX_STREAMS = 4;
  275. static const int MAX_SKIN_MATRICES = 64;
  276. static const int MAX_CONSTANT_REGISTERS = 256;