Lasse Öörni c009816bab Fixed comment. 13 лет назад
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Direct3D9 a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OpenGL a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
AnimatedModel.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
AnimatedModel.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 лет назад
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Batch.cpp c009816bab Fixed comment. 13 лет назад
Batch.h 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 лет назад
BillboardSet.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
BillboardSet.h a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 лет назад
CMakeLists.txt 627d2c94d7 Switched from GLFW & PortAudio back to (modified) SDL 2.0. 13 лет назад
Camera.cpp 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 лет назад
Camera.h 2c5a034bf5 Fixed includes. 13 лет назад
DebugRenderer.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
DebugRenderer.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 лет назад
Drawable.cpp 7331120bac Fixed ragdoll bounding box not updating. 13 лет назад
Drawable.h ef421ef32d Initial Bullet constraint implementation. 13 лет назад
DrawableEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Geometry.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
Geometry.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsDefs.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Light.cpp 8af8edd603 Android compile fixes. 13 лет назад
Light.h ef421ef32d Initial Bullet constraint implementation. 13 лет назад
Material.cpp 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 лет назад
Material.h 54c7de95d8 Tidied up Container code. 13 лет назад
Model.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
Model.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OcclusionBuffer.cpp 66f3fd4097 Added function to get API-independent projection matrix. 13 лет назад
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. 13 лет назад
Octree.cpp ef421ef32d Initial Bullet constraint implementation. 13 лет назад
Octree.h ef421ef32d Initial Bullet constraint implementation. 13 лет назад
OctreeQuery.cpp 504ffaa93d Code cleanup. 13 лет назад
OctreeQuery.h 504ffaa93d Code cleanup. 13 лет назад
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 лет назад
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
PostProcess.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 лет назад
PostProcess.h 54c7de95d8 Tidied up Container code. 13 лет назад
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 лет назад
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Renderer.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
Renderer.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 лет назад
Skeleton.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Skybox.cpp 2c5a034bf5 Fixed includes. 13 лет назад
Skybox.h d62812df86 Comments cleanup and Batch refactoring. 13 лет назад
StaticModel.cpp 101b2ee338 Fixed crash if model had zero submeshes. 13 лет назад
StaticModel.h d62812df86 Comments cleanup and Batch refactoring. 13 лет назад
Technique.cpp c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 лет назад
Technique.h c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 лет назад
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
View.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
View.h 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 лет назад
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 лет назад
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 лет назад
Zone.cpp 8af8edd603 Android compile fixes. 13 лет назад
Zone.h ef421ef32d Initial Bullet constraint implementation. 13 лет назад