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OGLGPUObject.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLGPUObject.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLGraphics.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLGraphics.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLGraphicsImpl.cpp
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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il y a 13 ans |
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OGLGraphicsImpl.h
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866cd89546
Started work for experimental Android support.
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il y a 13 ans |
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OGLIndexBuffer.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLIndexBuffer.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLRenderSurface.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLRenderSurface.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLShader.cpp
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7ea084bc4b
Added missing DebugNew.h includes.
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il y a 13 ans |
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OGLShader.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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il y a 14 ans |
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OGLShaderProgram.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLShaderProgram.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLShaderVariation.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLShaderVariation.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLTexture.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLTexture.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLTexture2D.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLTexture2D.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLTextureCube.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLTextureCube.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLVertexBuffer.cpp
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |
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OGLVertexBuffer.h
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a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
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il y a 13 ans |