Model.cpp 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  37. {
  38. for (unsigned i = 0; i < buffers.Size(); ++i)
  39. {
  40. if (buffers[i] == buffer)
  41. return i;
  42. }
  43. return 0;
  44. }
  45. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  46. {
  47. for (unsigned i = 0; i < buffers.Size(); ++i)
  48. {
  49. if (buffers[i] == buffer)
  50. return i;
  51. }
  52. return 0;
  53. }
  54. OBJECTTYPESTATIC(Model);
  55. Model::Model(Context* context) :
  56. Resource(context)
  57. {
  58. }
  59. Model::~Model()
  60. {
  61. }
  62. void Model::RegisterObject(Context* context)
  63. {
  64. context->RegisterFactory<Model>();
  65. }
  66. bool Model::Load(Deserializer& source)
  67. {
  68. PROFILE(LoadModel);
  69. // Check ID
  70. if (source.ReadFileID() != "UMDL")
  71. {
  72. LOGERROR(source.GetName() + " is not a valid model file");
  73. return false;
  74. }
  75. geometries_.Clear();
  76. geometryBoneMappings_.Clear();
  77. geometryCenters_.Clear();
  78. morphs_.Clear();
  79. vertexBuffers_.Clear();
  80. indexBuffers_.Clear();
  81. unsigned memoryUse = sizeof(Model);
  82. // Read vertex buffers
  83. unsigned numVertexBuffers = source.ReadUInt();
  84. morphRangeStarts_.Resize(numVertexBuffers);
  85. morphRangeCounts_.Resize(numVertexBuffers);
  86. for (unsigned i = 0; i < numVertexBuffers; ++i)
  87. {
  88. unsigned vertexCount = source.ReadUInt();
  89. unsigned elementMask = source.ReadUInt();
  90. morphRangeStarts_[i] = source.ReadUInt();
  91. morphRangeCounts_[i] = source.ReadUInt();
  92. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  93. buffer->SetShadowed(true);
  94. buffer->SetSize(vertexCount, elementMask);
  95. unsigned vertexSize = buffer->GetVertexSize();
  96. source.Read(buffer->GetShadowData(), vertexCount * vertexSize);
  97. buffer->UpdateToGPU();
  98. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  99. vertexBuffers_.Push(buffer);
  100. }
  101. // Read index buffers
  102. unsigned numIndexBuffers = source.ReadUInt();
  103. for (unsigned i = 0; i < numIndexBuffers; ++i)
  104. {
  105. unsigned indexCount = source.ReadUInt();
  106. unsigned indexSize = source.ReadUInt();
  107. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  108. buffer->SetShadowed(true);
  109. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  110. source.Read(buffer->GetShadowData(), indexCount * indexSize);
  111. buffer->UpdateToGPU();
  112. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  113. indexBuffers_.Push(buffer);
  114. }
  115. // Read geometries
  116. unsigned numGeometries = source.ReadUInt();
  117. for (unsigned i = 0; i < numGeometries; ++i)
  118. {
  119. // Read bone mappings
  120. unsigned boneMappingCount = source.ReadUInt();
  121. PODVector<unsigned> boneMapping;
  122. for (unsigned j = 0; j < boneMappingCount; ++j)
  123. boneMapping.Push(source.ReadUInt());
  124. geometryBoneMappings_.Push(boneMapping);
  125. unsigned numLodLevels = source.ReadUInt();
  126. Vector<SharedPtr<Geometry> > geometryLodLevels;
  127. for (unsigned j = 0; j < numLodLevels; ++j)
  128. {
  129. float distance = source.ReadFloat();
  130. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  131. unsigned vertexBufferRef = source.ReadUInt();
  132. unsigned indexBufferRef = source.ReadUInt();
  133. unsigned indexStart = source.ReadUInt();
  134. unsigned indexCount = source.ReadUInt();
  135. if (vertexBufferRef >= vertexBuffers_.Size())
  136. {
  137. LOGERROR("Vertex buffer index out of bounds");
  138. return false;
  139. }
  140. if (indexBufferRef >= indexBuffers_.Size())
  141. {
  142. LOGERROR("Index buffer index out of bounds");
  143. return false;
  144. }
  145. SharedPtr<Geometry> geometry(new Geometry(context_));
  146. geometry->SetNumVertexBuffers(1);
  147. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  148. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  149. geometry->SetDrawRange(type, indexStart, indexCount);
  150. geometry->SetLodDistance(distance);
  151. geometryLodLevels.Push(geometry);
  152. memoryUse += sizeof(Geometry);
  153. }
  154. geometries_.Push(geometryLodLevels);
  155. }
  156. // Read morphs
  157. unsigned numMorphs = source.ReadUInt();
  158. for (unsigned i = 0; i < numMorphs; ++i)
  159. {
  160. ModelMorph newMorph;
  161. newMorph.name_ = source.ReadString();
  162. newMorph.nameHash_ = StringHash(newMorph.name_);
  163. newMorph.weight_ = 0.0f;
  164. unsigned nubuffers_ = source.ReadUInt();
  165. for (unsigned j = 0; j < nubuffers_; ++j)
  166. {
  167. VertexBufferMorph newBuffer;
  168. unsigned bufferIndex = source.ReadUInt();
  169. newBuffer.elementMask_ = source.ReadUInt();
  170. newBuffer.vertexCount_ = source.ReadUInt();
  171. // Base size: size of each vertex index
  172. unsigned vertexSize = sizeof(unsigned);
  173. // Add size of individual elements
  174. if (newBuffer.elementMask_ & MASK_POSITION)
  175. vertexSize += sizeof(Vector3);
  176. if (newBuffer.elementMask_ & MASK_NORMAL)
  177. vertexSize += sizeof(Vector3);
  178. if (newBuffer.elementMask_ & MASK_TANGENT)
  179. vertexSize += sizeof(Vector3);
  180. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  181. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  182. newMorph.buffers_[bufferIndex] = newBuffer;
  183. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  184. }
  185. morphs_.Push(newMorph);
  186. memoryUse += sizeof(ModelMorph);
  187. }
  188. // Read skeleton
  189. skeleton_.Load(source);
  190. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  191. // Read bounding box
  192. boundingBox_ = source.ReadBoundingBox();
  193. // Read geometry centers
  194. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  195. geometryCenters_.Push(source.ReadVector3());
  196. while (geometryCenters_.Size() < geometries_.Size())
  197. geometryCenters_.Push(Vector3::ZERO);
  198. memoryUse += sizeof(Vector3) * geometries_.Size();
  199. SetMemoryUse(memoryUse);
  200. return true;
  201. }
  202. bool Model::Save(Serializer& dest)
  203. {
  204. // Write ID
  205. if (!dest.WriteFileID("UMDL"))
  206. return false;
  207. // Write vertex buffers
  208. dest.WriteUInt(vertexBuffers_.Size());
  209. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  210. {
  211. VertexBuffer* buffer = vertexBuffers_[i];
  212. dest.WriteUInt(buffer->GetVertexCount());
  213. dest.WriteUInt(buffer->GetElementMask());
  214. dest.WriteUInt(morphRangeStarts_[i]);
  215. dest.WriteUInt(morphRangeCounts_[i]);
  216. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  217. }
  218. // Write index buffers
  219. dest.WriteUInt(indexBuffers_.Size());
  220. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  221. {
  222. IndexBuffer* buffer = indexBuffers_[i];
  223. dest.WriteUInt(buffer->GetIndexCount());
  224. dest.WriteUInt(buffer->GetIndexSize());
  225. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  226. }
  227. // Write geometries
  228. dest.WriteUInt(geometries_.Size());
  229. for (unsigned i = 0; i < geometries_.Size(); ++i)
  230. {
  231. // Write bone mappings
  232. dest.WriteUInt(geometryBoneMappings_[i].Size());
  233. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  234. dest.WriteUInt(geometryBoneMappings_[i][j]);
  235. // Write the LOD levels
  236. dest.WriteUInt(geometries_[i].Size());
  237. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  238. {
  239. Geometry* geometry = geometries_[i][j];
  240. dest.WriteFloat(geometry->GetLodDistance());
  241. dest.WriteUInt(geometry->GetPrimitiveType());
  242. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  243. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  244. dest.WriteUInt(geometry->GetIndexStart());
  245. dest.WriteUInt(geometry->GetIndexCount());
  246. }
  247. }
  248. // Write morphs
  249. dest.WriteUInt(morphs_.Size());
  250. for (unsigned i = 0; i < morphs_.Size(); ++i)
  251. {
  252. dest.WriteString(morphs_[i].name_);
  253. dest.WriteUInt(morphs_[i].buffers_.Size());
  254. // Write morph vertex buffers
  255. for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  256. j != morphs_[i].buffers_.End(); ++j)
  257. {
  258. dest.WriteUInt(j->first_);
  259. dest.WriteUInt(j->second_.elementMask_);
  260. dest.WriteUInt(j->second_.vertexCount_);
  261. // Base size: size of each vertex index
  262. unsigned vertexSize = sizeof(unsigned);
  263. // Add size of individual elements
  264. if (j->second_.elementMask_ & MASK_POSITION)
  265. vertexSize += sizeof(Vector3);
  266. if (j->second_.elementMask_ & MASK_NORMAL)
  267. vertexSize += sizeof(Vector3);
  268. if (j->second_.elementMask_ & MASK_TANGENT)
  269. vertexSize += sizeof(Vector3);
  270. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  271. }
  272. }
  273. // Write skeleton
  274. skeleton_.Save(dest);
  275. // Write bounding box
  276. dest.WriteBoundingBox(boundingBox_);
  277. // Write geometry centers
  278. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  279. dest.WriteVector3(geometryCenters_[i]);
  280. return true;
  281. }
  282. void Model::SetBoundingBox(const BoundingBox& box)
  283. {
  284. boundingBox_ = box;
  285. }
  286. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts, const PODVector<unsigned>& morphRangeCounts)
  287. {
  288. for (unsigned i = 0; i < buffers.Size(); ++i)
  289. {
  290. if (!buffers[i])
  291. {
  292. LOGERROR("Null model vertex buffers specified");
  293. return false;
  294. }
  295. if (!buffers[i]->IsShadowed())
  296. {
  297. LOGERROR("Model vertex buffers must be shadowed");
  298. return false;
  299. }
  300. }
  301. vertexBuffers_ = buffers;
  302. morphRangeStarts_.Resize(buffers.Size());
  303. morphRangeCounts_.Resize(buffers.Size());
  304. // If morph ranges are not specified for buffers, assume to be zero
  305. for (unsigned i = 0; i < buffers.Size(); ++i)
  306. {
  307. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  308. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  309. }
  310. return true;
  311. }
  312. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  313. {
  314. for (unsigned i = 0; i < buffers.Size(); ++i)
  315. {
  316. if (!buffers[i])
  317. {
  318. LOGERROR("Null model index buffers specified");
  319. return false;
  320. }
  321. if (!buffers[i]->IsShadowed())
  322. {
  323. LOGERROR("Model index buffers must be shadowed");
  324. return false;
  325. }
  326. }
  327. indexBuffers_ = buffers;
  328. return true;
  329. }
  330. void Model::SetNumGeometries(unsigned num)
  331. {
  332. geometries_.Resize(num);
  333. geometryBoneMappings_.Resize(num);
  334. geometryCenters_.Resize(num);
  335. }
  336. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  337. {
  338. if (index >= geometries_.Size())
  339. {
  340. LOGERROR("Geometry index out of bounds");
  341. return false;
  342. }
  343. if (!num)
  344. {
  345. LOGERROR("Zero LOD levels not allowed");
  346. return false;
  347. }
  348. geometries_[index].Resize(num);
  349. return true;
  350. }
  351. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  352. {
  353. if (index >= geometries_.Size())
  354. {
  355. LOGERROR("Geometry index out of bounds");
  356. return false;
  357. }
  358. if (lodLevel >= geometries_[index].Size())
  359. {
  360. LOGERROR("LOD level index out of bounds");
  361. return false;
  362. }
  363. geometries_[index][lodLevel] = geometry;
  364. return true;
  365. }
  366. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  367. {
  368. if (index >= geometryCenters_.Size())
  369. {
  370. LOGERROR("Geometry index out of bounds");
  371. return false;
  372. }
  373. geometryCenters_[index] = center;
  374. return true;
  375. }
  376. void Model::SetSkeleton(const Skeleton& skeleton)
  377. {
  378. skeleton_ = skeleton;
  379. }
  380. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  381. {
  382. geometryBoneMappings_ = geometryBoneMappings;
  383. }
  384. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  385. {
  386. morphs_ = morphs;
  387. }
  388. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  389. {
  390. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  391. }
  392. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  393. {
  394. if (index >= geometries_.Size() || lodLevel >= geometries_[index].Size())
  395. return 0;
  396. return geometries_[index][lodLevel];
  397. }
  398. const ModelMorph* Model::GetMorph(unsigned index) const
  399. {
  400. return index < morphs_.Size() ? &morphs_[index] : 0;
  401. }
  402. const ModelMorph* Model::GetMorph(const String& name) const
  403. {
  404. return GetMorph(StringHash(name));
  405. }
  406. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  407. {
  408. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  409. {
  410. if (i->nameHash_ == nameHash)
  411. return &(*i);
  412. }
  413. return 0;
  414. }
  415. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  416. {
  417. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  418. }
  419. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  420. {
  421. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  422. }