Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 éve
..
D3D9GPUObject.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 éve
D3D9GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 éve
D3D9Graphics.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 éve
D3D9Graphics.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 éve
D3D9GraphicsImpl.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 éve
D3D9GraphicsImpl.h 911f9e4c5b Removed the "flush GPU" feature as it was causing erratic timing. The downside is increased input lag when vsync is on. 14 éve
D3D9IndexBuffer.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 éve
D3D9IndexBuffer.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 éve
D3D9RenderSurface.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 éve
D3D9RenderSurface.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 éve
D3D9Shader.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 éve
D3D9Shader.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 éve
D3D9ShaderVariation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 éve
D3D9ShaderVariation.h 6f55d9c24e Divided shader parameters into groups for less checking of whether individual parameters need update. 13 éve
D3D9Texture.cpp 354f04e6f2 Added Texture::IsCompressed(). 13 éve
D3D9Texture.h 354f04e6f2 Added Texture::IsCompressed(). 13 éve
D3D9Texture2D.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 éve
D3D9Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 éve
D3D9TextureCube.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 éve
D3D9TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 éve
D3D9VertexBuffer.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 éve
D3D9VertexBuffer.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 éve
D3D9VertexDeclaration.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 éve
D3D9VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 éve