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APITemplates.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Addons.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Addons.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CoreAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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EngineAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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GraphicsAPI.cpp
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809efdb4c6
Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance.
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12 years ago |
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IOAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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InputAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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MathAPI.cpp
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c1205473d4
Tabs to spaces + other code formatting.
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12 years ago |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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12 years ago |
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NetworkAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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PhysicsAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ResourceAPI.cpp
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1c0cc050a1
Added Image pixel manipulation, resize and clear functions. Added Image profiling blocks. Closes #171.
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12 years ago |
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SceneAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Script.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Script.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptAPI.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptFile.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptFile.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptInstance.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptInstance.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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UIAPI.cpp
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8cc5ad7fd2
Improved and unified API for Text & Text3D: get number of Unicode characters, get width of row by index, get position of character by index, get size of character by index. Store positions & sizes in the same vector to reduce amount of dynamic memory allocations.
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12 years ago |