Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 years ago
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OGLGPUObject.cpp 517030a2be Started work on buffering GPU resource updates while device lost. 13 years ago
OGLGPUObject.h 517030a2be Started work on buffering GPU resource updates while device lost. 13 years ago
OGLGraphics.cpp 64e7b12bd8 Added possibility to add components without going through an object factory. 13 years ago
OGLGraphics.h 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 years ago
OGLGraphicsImpl.cpp e1a1c974e5 Initial iOS support. 13 years ago
OGLGraphicsImpl.h a77a685f4c Fixed warnings reported by Xcode. 13 years ago
OGLIndexBuffer.cpp bdc150a645 More "success" returns. 13 years ago
OGLIndexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 years ago
OGLRenderSurface.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLRenderSurface.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLShader.cpp 6b14fcbf86 Fixed shader memory use calculation. 13 years ago
OGLShader.h 83487ac88f Further ShaderParser optimization. 13 years ago
OGLShaderProgram.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLShaderProgram.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
OGLShaderVariation.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
OGLTexture.cpp 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 years ago
OGLTexture.h fcbd3b493d Moved the data lost flag to GPUObject. 13 years ago
OGLTexture2D.cpp bdc150a645 More "success" returns. 13 years ago
OGLTexture2D.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLTextureCube.cpp bdc150a645 More "success" returns. 13 years ago
OGLTextureCube.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLVertexBuffer.cpp 6643bf7717 Started work on skinned decals. 13 years ago
OGLVertexBuffer.h 6643bf7717 Started work on skinned decals. 13 years ago