Lasse Öörni c18efb013f Added terrain tangent generation. 13 vuotta sitten
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Direct3D9 64e7b12bd8 Added possibility to add components without going through an object factory. 13 vuotta sitten
OpenGL 64e7b12bd8 Added possibility to add components without going through an object factory. 13 vuotta sitten
AnimatedModel.cpp ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 vuotta sitten
AnimatedModel.h ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 vuotta sitten
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 vuotta sitten
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 vuotta sitten
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
Batch.cpp a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 vuotta sitten
Batch.h 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 vuotta sitten
BillboardSet.cpp 874ec0a4ee Fixed decal restore on OpenGL context loss. 13 vuotta sitten
BillboardSet.h 2976340a79 Fixed relative billboard position on Direct3D. 13 vuotta sitten
CMakeLists.txt e1a1c974e5 Initial iOS support. 13 vuotta sitten
Camera.cpp 6643bf7717 Started work on skinned decals. 13 vuotta sitten
Camera.h 2c5a034bf5 Fixed includes. 13 vuotta sitten
DebugRenderer.cpp 06371a62ed Wrap decal around static geometry. 13 vuotta sitten
DebugRenderer.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 vuotta sitten
DecalSet.cpp 2a0aae070a Started work on terrain. 13 vuotta sitten
DecalSet.h 29ce81ae7b Increased depth of the example decals, and default decal depth bias. 13 vuotta sitten
Drawable.cpp a77a685f4c Fixed warnings reported by Xcode. 13 vuotta sitten
Drawable.h e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 vuotta sitten
DrawableEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
Geometry.cpp a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 vuotta sitten
Geometry.h a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 vuotta sitten
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
GraphicsDefs.h 2a0aae070a Started work on terrain. 13 vuotta sitten
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
Light.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 vuotta sitten
Light.h d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 vuotta sitten
Material.cpp 75294ee802 Fixed reference to temporary object in Material. 13 vuotta sitten
Material.h 56fb35f059 More Doxygen comment fixes. 13 vuotta sitten
Model.cpp 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 vuotta sitten
Model.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 vuotta sitten
OcclusionBuffer.cpp 06371a62ed Wrap decal around static geometry. 13 vuotta sitten
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. 14 vuotta sitten
Octree.cpp ef421ef32d Initial Bullet constraint implementation. 13 vuotta sitten
Octree.h ef421ef32d Initial Bullet constraint implementation. 13 vuotta sitten
OctreeQuery.cpp 504ffaa93d Code cleanup. 13 vuotta sitten
OctreeQuery.h a77a685f4c Fixed warnings reported by Xcode. 13 vuotta sitten
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 vuotta sitten
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
PostProcess.cpp c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 vuotta sitten
PostProcess.h 54c7de95d8 Tidied up Container code. 13 vuotta sitten
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 vuotta sitten
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
Renderer.cpp d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 vuotta sitten
Renderer.h e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 vuotta sitten
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
ShaderParser.cpp 83487ac88f Further ShaderParser optimization. 13 vuotta sitten
ShaderParser.h 83487ac88f Further ShaderParser optimization. 13 vuotta sitten
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 vuotta sitten
Skeleton.h 91c7374e28 Started work on decals. 13 vuotta sitten
Skybox.cpp 2c5a034bf5 Fixed includes. 13 vuotta sitten
Skybox.h d62812df86 Comments cleanup and Batch refactoring. 13 vuotta sitten
StaticModel.cpp 296e36a75b Calculate tangents for decals. 13 vuotta sitten
StaticModel.h 06371a62ed Wrap decal around static geometry. 13 vuotta sitten
Tangent.cpp 8555b94e5a Use indexed geometry for decals. 13 vuotta sitten
Tangent.h 8555b94e5a Use indexed geometry for decals. 13 vuotta sitten
Technique.cpp 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 vuotta sitten
Technique.h 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 vuotta sitten
Terrain.cpp c18efb013f Added terrain tangent generation. 13 vuotta sitten
Terrain.h 64e7b12bd8 Added possibility to add components without going through an object factory. 13 vuotta sitten
TerrainPatch.cpp c18efb013f Added terrain tangent generation. 13 vuotta sitten
TerrainPatch.h 64e7b12bd8 Added possibility to add components without going through an object factory. 13 vuotta sitten
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 vuotta sitten
View.cpp 2a0aae070a Started work on terrain. 13 vuotta sitten
View.h 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 vuotta sitten
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 vuotta sitten
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 vuotta sitten
Zone.cpp 8af8edd603 Android compile fixes. 13 vuotta sitten
Zone.h 91c7374e28 Started work on decals. 13 vuotta sitten