| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Cursor.h"
- #include "ResourceCache.h"
- #include "StringUtils.h"
- #include "Texture2D.h"
- #include "DebugNew.h"
- static std::string shapeNames[] =
- {
- "normal",
- "resizevertical",
- "resizediagonal_topright",
- "resizehorizontal",
- "resizediagonal_topleft",
- "acceptdrop",
- "rejectdrop"
- };
- Cursor::Cursor(const std::string& name) :
- BorderImage(name),
- mShape(CS_NORMAL)
- {
- // Show on top of all other UI elements
- mPriority = M_MAX_INT;
-
- for (unsigned i = 0; i < CS_MAX_SHAPES; ++i)
- {
- CursorShapeData& data = mShapeData[i];
- data.mImageRect = IntRect::sZero;
- data.mHotSpot = IntVector2::sZero;
- }
- }
- Cursor::~Cursor()
- {
- }
- void Cursor::setStyle(const XMLElement& element, ResourceCache* cache)
- {
- UIElement::setStyle(element, cache);
-
- XMLElement shapeElem = element.getChildElement("shape");
- while (shapeElem)
- {
- CursorShape shape = (CursorShape)getIndexFromStringList(shapeElem.getStringLower("name"), shapeNames, 7, 0);
- defineShape(shape, cache->getResource<Texture2D>(shapeElem.getString("texture")), shapeElem.getIntRect("imagerect"),
- shapeElem.getIntVector2("hotspot"));
- shapeElem = shapeElem.getNextElement("shape");
- }
- }
- void Cursor::defineShape(CursorShape shape, Texture* texture, const IntRect& imageRect, const IntVector2& hotSpot)
- {
- CursorShapeData& data = mShapeData[shape];
- data.mTexture = texture;
- data.mImageRect = imageRect;
- data.mHotSpot = hotSpot;
-
- // Reset current shape if it was edited
- if (shape == mShape)
- setShape(mShape);
- }
- void Cursor::setShape(CursorShape shape)
- {
- mShape = shape;
-
- CursorShapeData& data = mShapeData[mShape];
- mTexture = data.mTexture;
- mImageRect = data.mImageRect;
- setSize(data.mImageRect.mRight - data.mImageRect.mLeft, data.mImageRect.mBottom - data.mImageRect.mTop);
- }
- void Cursor::getBatches(std::vector<UIBatch>& batches, std::vector<UIQuad>& quads, const IntRect& currentScissor)
- {
- unsigned initialSize = quads.size();
- const IntVector2& offset = mShapeData[mShape].mHotSpot;
-
- BorderImage::getBatches(batches, quads, currentScissor);
- for (unsigned i = initialSize; i < quads.size(); ++i)
- {
- quads[i].mLeft -= offset.mX;
- quads[i].mTop -= offset.mY;
- quads[i].mRight -= offset.mX;
- quads[i].mBottom -= offset.mY;
- }
- }
|