Script.h 4.4 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Object.h"
  24. class asIObjectType;
  25. class asIScriptContext;
  26. class asIScriptEngine;
  27. class asIScriptModule;
  28. struct asSMessageInfo;
  29. namespace Urho3D
  30. {
  31. extern const char* LOGIC_CATEGORY;
  32. class Scene;
  33. class ScriptFile;
  34. class ScriptInstance;
  35. /// Scripting subsystem. Allows execution of AngelScript.
  36. class URHO3D_API Script : public Object
  37. {
  38. OBJECT(Script);
  39. friend class ScriptFile;
  40. public:
  41. /// Construct.
  42. Script(Context* context);
  43. /// Destruct. Release the AngelScript engine.
  44. ~Script();
  45. /// Compile and execute a line of script in immediate mode.
  46. bool Execute(const String& line);
  47. /// Set immediate mode script file.
  48. void SetDefaultScriptFile(ScriptFile* file);
  49. /// Set immediate mode scene.
  50. void SetDefaultScene(Scene* scene);
  51. /// Print the whole script API (all registered classes, methods and properties) to the log. No-ops when ENABLE_LOGGING not defined.
  52. void DumpAPI();
  53. /// Log a message from the script engine.
  54. void MessageCallback(const asSMessageInfo* msg);
  55. /// Handle a script exception.
  56. void ExceptionCallback(asIScriptContext* context);
  57. /// Get call stack.
  58. static String GetCallStack(asIScriptContext* context);
  59. /// Return the AngelScript engine.
  60. asIScriptEngine* GetScriptEngine() const { return scriptEngine_; }
  61. /// Return immediate execution script context.
  62. asIScriptContext* GetImmediateContext() const { return immediateContext_; }
  63. /// Return immediate mode script file.
  64. ScriptFile* GetDefaultScriptFile() const;
  65. /// Return immediate mode scene.
  66. Scene* GetDefaultScene() const;
  67. /// Clear the inbuild object type cache.
  68. void ClearObjectTypeCache();
  69. /// Query for an inbuilt object type by constant declaration. Can not be used for script types.
  70. asIObjectType* GetObjectType(const char* declaration);
  71. private:
  72. /// Increase script nesting level.
  73. void IncScriptNestingLevel() { ++scriptNestingLevel_; }
  74. /// Decrease script nesting level.
  75. void DecScriptNestingLevel() { --scriptNestingLevel_; }
  76. /// Return current script nesting level.
  77. unsigned GetScriptNestingLevel() { return scriptNestingLevel_; }
  78. /// Return a script function/method execution context for the current execution nesting level.
  79. asIScriptContext* GetScriptFileContext();
  80. /// Output a sanitated row of script API. No-ops when ENABLE_LOGGING not defined.
  81. void OutputAPIRow(const String& row, bool removeReference = false);
  82. /// Handle a console command event.
  83. void HandleConsoleCommand(StringHash eventType, VariantMap& eventData);
  84. /// AngelScript engine.
  85. asIScriptEngine* scriptEngine_;
  86. /// Immediate execution script context.
  87. asIScriptContext* immediateContext_;
  88. /// Immediate execution script file.
  89. WeakPtr<ScriptFile> defaultScriptFile_;
  90. /// Immediate execution scene.
  91. WeakPtr<Scene> defaultScene_;
  92. /// Script function/method execution contexts.
  93. Vector<asIScriptContext*> scriptFileContexts_;
  94. /// Search cache for inbuilt object types.
  95. HashMap<const char*, asIObjectType*> objectTypes_;
  96. /// Current script execution nesting level.
  97. unsigned scriptNestingLevel_;
  98. };
  99. /// Register Script library objects.
  100. void RegisterScriptLibrary(Context* context);
  101. }