| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #pragma once
- #include "Sample.h"
- namespace Urho3D
- {
- class Window;
- }
- /// A simple 'HelloWorld' GUI created purely from code.
- /// This sample demonstrates:
- /// - Creation of controls and building a UI hierarchy
- /// - Loading UI style from XML and applying it to controls
- /// - Handling of global and per-control events
- /// For more advanced users (beginners can skip this section):
- /// - Dragging UIElements
- /// - Displaying tooltips
- /// - Accessing available Events data (eventData)
- class HelloGUI : public Sample
- {
- URHO3D_OBJECT(HelloGUI, Sample);
- public:
- /// Construct.
- explicit HelloGUI(Context* context);
- /// Setup after engine initialization and before running the main loop.
- void Start() override;
- protected:
- /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
- String GetScreenJoystickPatchString() const override { return
- "<patch>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- "</patch>";
- }
- private:
- /// Create and initialize a Window control.
- void InitWindow();
- /// Create and add various common controls for demonstration purposes.
- void InitControls();
- /// Create a draggable fish button.
- void CreateDraggableFish();
- /// Handle drag begin for the fish button.
- void HandleDragBegin(StringHash eventType, VariantMap& eventData);
- /// Handle drag move for the fish button.
- void HandleDragMove(StringHash eventType, VariantMap& eventData);
- /// Handle drag end for the fish button.
- void HandleDragEnd(StringHash eventType, VariantMap& eventData);
- /// Handle any UI control being clicked.
- void HandleControlClicked(StringHash eventType, VariantMap& eventData);
- /// Handle close button pressed and released.
- void HandleClosePressed(StringHash eventType, VariantMap& eventData);
- /// The Window.
- SharedPtr<Window> window_;
- /// The UI's root UIElement.
- SharedPtr<UIElement> uiRoot_;
- /// Remembered drag begin position.
- IntVector2 dragBeginPosition_;
- };
|