NetworkAPI.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "Controls.h"
  25. #include "HttpRequest.h"
  26. #include "Network.h"
  27. #include "NetworkPriority.h"
  28. #include "Protocol.h"
  29. namespace Urho3D
  30. {
  31. static void ConstructControls(Controls* ptr)
  32. {
  33. new(ptr) Controls();
  34. }
  35. static void ConstructControlsCopy(const Controls& controls, Controls* ptr)
  36. {
  37. new(ptr) Controls(controls);
  38. }
  39. static void DestructControls(Controls* ptr)
  40. {
  41. ptr->~Controls();
  42. }
  43. static void RegisterControls(asIScriptEngine* engine)
  44. {
  45. engine->RegisterObjectType("Controls", sizeof(Controls), asOBJ_VALUE | asOBJ_APP_CLASS_CDK);
  46. engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructControls), asCALL_CDECL_OBJLAST);
  47. engine->RegisterObjectBehaviour("Controls", asBEHAVE_CONSTRUCT, "void f(const Controls&in)", asFUNCTION(ConstructControlsCopy), asCALL_CDECL_OBJLAST);
  48. engine->RegisterObjectBehaviour("Controls", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructControls), asCALL_CDECL_OBJLAST);
  49. engine->RegisterObjectMethod("Controls", "Controls& opAssign(const Controls&in)", asMETHOD(Controls, operator =), asCALL_THISCALL);
  50. engine->RegisterObjectMethod("Controls", "void Reset()", asMETHOD(Controls, Reset), asCALL_THISCALL);
  51. engine->RegisterObjectMethod("Controls", "void Set(uint, bool)", asMETHOD(Controls, Set), asCALL_THISCALL);
  52. engine->RegisterObjectMethod("Controls", "bool IsDown(uint) const", asMETHOD(Controls, IsDown), asCALL_THISCALL);
  53. engine->RegisterObjectMethod("Controls", "bool IsPressed(uint, const Controls&in) const", asMETHOD(Controls, IsPressed), asCALL_THISCALL);
  54. engine->RegisterObjectProperty("Controls", "uint buttons", offsetof(Controls, buttons_));
  55. engine->RegisterObjectProperty("Controls", "float yaw", offsetof(Controls, yaw_));
  56. engine->RegisterObjectProperty("Controls", "float pitch", offsetof(Controls, pitch_));
  57. engine->RegisterObjectProperty("Controls", "VariantMap extraData", offsetof(Controls, extraData_));
  58. }
  59. static void RegisterNetworkPriority(asIScriptEngine* engine)
  60. {
  61. RegisterComponent<NetworkPriority>(engine, "NetworkPriority");
  62. engine->RegisterObjectMethod("NetworkPriority", "void set_basePriority(float)", asMETHOD(NetworkPriority, SetBasePriority), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("NetworkPriority", "float get_basePriority() const", asMETHOD(NetworkPriority, GetBasePriority), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("NetworkPriority", "void set_distanceFactor(float)", asMETHOD(NetworkPriority, SetDistanceFactor), asCALL_THISCALL);
  65. engine->RegisterObjectMethod("NetworkPriority", "float get_distanceFactor() const", asMETHOD(NetworkPriority, GetDistanceFactor), asCALL_THISCALL);
  66. engine->RegisterObjectMethod("NetworkPriority", "void set_minPriority(float)", asMETHOD(NetworkPriority, SetMinPriority), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("NetworkPriority", "float get_minPriority() const", asMETHOD(NetworkPriority, GetMinPriority), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("NetworkPriority", "void set_alwaysUpdateOwner(bool)", asMETHOD(NetworkPriority, SetAlwaysUpdateOwner), asCALL_THISCALL);
  69. engine->RegisterObjectMethod("NetworkPriority", "bool get_alwaysUpdateOwner() const", asMETHOD(NetworkPriority, GetAlwaysUpdateOwner), asCALL_THISCALL);
  70. }
  71. void SendRemoteEvent(const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr)
  72. {
  73. ptr->SendRemoteEvent(eventType, inOrder, eventData);
  74. }
  75. void SendRemoteNodeEvent(Node* receiver, const String& eventType, bool inOrder, const VariantMap& eventData, Connection* ptr)
  76. {
  77. ptr->SendRemoteEvent(receiver, eventType, inOrder, eventData);
  78. }
  79. static void RegisterConnection(asIScriptEngine* engine)
  80. {
  81. RegisterObject<Connection>(engine, "Connection");
  82. engine->RegisterObjectMethod("Connection", "void SendMessage(int, bool, bool, const VectorBuffer&in, uint contentID = 0)", asMETHODPR(Connection, SendMessage, (int, bool, bool, const VectorBuffer&, unsigned), void), asCALL_THISCALL);
  83. engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteEvent), asCALL_CDECL_OBJLAST);
  84. engine->RegisterObjectMethod("Connection", "void SendRemoteEvent(Node@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(SendRemoteNodeEvent), asCALL_CDECL_OBJLAST);
  85. engine->RegisterObjectMethod("Connection", "void Disconnect(int waitMSec = 0)", asMETHOD(Connection, Disconnect), asCALL_THISCALL);
  86. engine->RegisterObjectMethod("Connection", "String ToString() const", asMETHOD(Connection, ToString), asCALL_THISCALL);
  87. engine->RegisterObjectMethod("Connection", "void set_scene(Scene@+)", asMETHOD(Connection, SetScene), asCALL_THISCALL);
  88. engine->RegisterObjectMethod("Connection", "Scene@+ get_scene() const", asMETHOD(Connection, GetScene), asCALL_THISCALL);
  89. engine->RegisterObjectMethod("Connection", "void set_logStatistics(bool)", asMETHOD(Connection, SetLogStatistics), asCALL_THISCALL);
  90. engine->RegisterObjectMethod("Connection", "bool get_logStatistics() const", asMETHOD(Connection, GetLogStatistics), asCALL_THISCALL);
  91. engine->RegisterObjectMethod("Connection", "bool get_client() const", asMETHOD(Connection, IsClient), asCALL_THISCALL);
  92. engine->RegisterObjectMethod("Connection", "bool get_connected() const", asMETHOD(Connection, IsConnected), asCALL_THISCALL);
  93. engine->RegisterObjectMethod("Connection", "bool get_connectPending() const", asMETHOD(Connection, IsConnectPending), asCALL_THISCALL);
  94. engine->RegisterObjectMethod("Connection", "bool get_sceneLoaded() const", asMETHOD(Connection, IsSceneLoaded), asCALL_THISCALL);
  95. engine->RegisterObjectMethod("Connection", "String get_address() const", asMETHOD(Connection, GetAddress), asCALL_THISCALL);
  96. engine->RegisterObjectMethod("Connection", "uint16 get_port() const", asMETHOD(Connection, GetPort), asCALL_THISCALL);
  97. engine->RegisterObjectMethod("Connection", "uint get_numDownloads() const", asMETHOD(Connection, GetNumDownloads), asCALL_THISCALL);
  98. engine->RegisterObjectMethod("Connection", "const String& get_downloadName() const", asMETHOD(Connection, GetDownloadName), asCALL_THISCALL);
  99. engine->RegisterObjectMethod("Connection", "float get_downloadProgress() const", asMETHOD(Connection, GetDownloadProgress), asCALL_THISCALL);
  100. engine->RegisterObjectProperty("Connection", "Vector3 position", offsetof(Connection, position_));
  101. engine->RegisterObjectProperty("Connection", "Controls controls", offsetof(Connection, controls_));
  102. engine->RegisterObjectProperty("Connection", "VariantMap identity", offsetof(Connection, identity_));
  103. // Register Variant GetPtr() for Connection. This is deprecated, GetPtr() should be used instead.
  104. engine->RegisterObjectMethod("Variant", "Connection@+ GetConnection(const String&in binding = \"deprecated:GetConnection\") const", asFUNCTION(GetVariantPtr<Connection>), asCALL_CDECL_OBJLAST);
  105. // Register SetOwner/GetOwner now
  106. engine->RegisterObjectMethod("Node", "void set_owner(Connection@+)", asMETHOD(Node, SetOwner), asCALL_THISCALL);
  107. engine->RegisterObjectMethod("Node", "Connection@+ get_owner() const", asMETHOD(Node, GetOwner), asCALL_THISCALL);
  108. }
  109. static void RegisterHttpRequest(asIScriptEngine* engine)
  110. {
  111. engine->RegisterEnum("HttpRequestState");
  112. engine->RegisterEnumValue("HttpRequestState", "HTTP_INITIALIZING", HTTP_INITIALIZING);
  113. engine->RegisterEnumValue("HttpRequestState", "HTTP_ERROR", HTTP_ERROR);
  114. engine->RegisterEnumValue("HttpRequestState", "HTTP_OPEN", HTTP_OPEN);
  115. engine->RegisterEnumValue("HttpRequestState", "HTTP_CLOSED", HTTP_CLOSED);
  116. RegisterRefCounted<HttpRequest>(engine, "HttpRequest");
  117. RegisterDeserializer<HttpRequest>(engine, "HttpRequest");
  118. engine->RegisterObjectMethod("HttpRequest", "const String& get_url() const", asMETHOD(HttpRequest, GetURL), asCALL_THISCALL);
  119. engine->RegisterObjectMethod("HttpRequest", "const String& get_verb() const", asMETHOD(HttpRequest, GetVerb), asCALL_THISCALL);
  120. engine->RegisterObjectMethod("HttpRequest", "String get_error() const", asMETHOD(HttpRequest, GetError), asCALL_THISCALL);
  121. engine->RegisterObjectMethod("HttpRequest", "HttpRequestState get_state() const", asMETHOD(HttpRequest, GetState), asCALL_THISCALL);
  122. engine->RegisterObjectMethod("HttpRequest", "uint get_availableSize() const", asMETHOD(HttpRequest, GetAvailableSize), asCALL_THISCALL);
  123. engine->RegisterObjectMethod("HttpRequest", "bool get_open() const", asMETHOD(HttpRequest, IsOpen), asCALL_THISCALL);
  124. }
  125. static Network* GetNetwork()
  126. {
  127. return GetScriptContext()->GetSubsystem<Network>();
  128. }
  129. static CScriptArray* NetworkGetClientConnections(Network* ptr)
  130. {
  131. const Vector<SharedPtr<Connection> >& connections = ptr->GetClientConnections();
  132. return VectorToHandleArray(connections, "Array<Connection@>");
  133. }
  134. static void NetworkBroadcastRemoteEvent(const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
  135. {
  136. ptr->BroadcastRemoteEvent(eventType, inOrder, eventData);
  137. }
  138. static void NetworkBroadcastRemoteSceneEvent(Scene* scene, const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
  139. {
  140. ptr->BroadcastRemoteEvent(scene, eventType, inOrder, eventData);
  141. }
  142. static void NetworkBroadcastRemoteNodeEvent(Node* node, const String& eventType, bool inOrder, const VariantMap& eventData, Network* ptr)
  143. {
  144. ptr->BroadcastRemoteEvent(node, eventType, inOrder, eventData);
  145. }
  146. static void NetworkRegisterRemoteEvent(const String& eventType, Network* ptr)
  147. {
  148. ptr->RegisterRemoteEvent(eventType);
  149. }
  150. static void NetworkUnregisterRemoteEvent(const String& eventType, Network* ptr)
  151. {
  152. ptr->UnregisterRemoteEvent(eventType);
  153. }
  154. static bool NetworkCheckRemoteEvent(const String& eventType, Network* ptr)
  155. {
  156. return ptr->CheckRemoteEvent(eventType);
  157. }
  158. static HttpRequest* NetworkMakeHttpRequest(const String& url, const String& verb, CScriptArray* headers, const String& postData, Network* ptr)
  159. {
  160. SharedPtr<HttpRequest> request = ptr->MakeHttpRequest(url, verb, ArrayToVector<String>(headers), postData);
  161. // The shared pointer will go out of scope, so have to increment the reference count
  162. // (here an auto handle can not be used)
  163. if (request)
  164. request->AddRef();
  165. return request.Get();
  166. }
  167. void RegisterNetwork(asIScriptEngine* engine)
  168. {
  169. RegisterObject<Network>(engine, "Network");
  170. engine->RegisterObjectMethod("Network", "bool Connect(const String&in, uint16, Scene@+, const VariantMap&in identity = VariantMap())", asMETHOD(Network, Connect), asCALL_THISCALL);
  171. engine->RegisterObjectMethod("Network", "void Disconnect(int waitMSec = 0)", asMETHOD(Network, Disconnect), asCALL_THISCALL);
  172. engine->RegisterObjectMethod("Network", "bool StartServer(uint16)", asMETHOD(Network, StartServer), asCALL_THISCALL);
  173. engine->RegisterObjectMethod("Network", "void StopServer()", asMETHOD(Network, StopServer), asCALL_THISCALL);
  174. engine->RegisterObjectMethod("Network", "void BroadcastMessage(int, bool, bool, const VectorBuffer&in, uint contentID = 0)", asMETHODPR(Network, BroadcastMessage, (int, bool, bool, const VectorBuffer&, unsigned), void), asCALL_THISCALL);
  175. engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteEvent), asCALL_CDECL_OBJLAST);
  176. engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(Scene@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteSceneEvent), asCALL_CDECL_OBJLAST);
  177. engine->RegisterObjectMethod("Network", "void BroadcastRemoteEvent(Node@+, const String&in, bool, const VariantMap&in eventData = VariantMap())", asFUNCTION(NetworkBroadcastRemoteNodeEvent), asCALL_CDECL_OBJLAST);
  178. engine->RegisterObjectMethod("Network", "void RegisterRemoteEvent(const String&in) const", asFUNCTION(NetworkRegisterRemoteEvent), asCALL_CDECL_OBJLAST);
  179. engine->RegisterObjectMethod("Network", "void UnregisterRemoteEvent(const String&in) const", asFUNCTION(NetworkUnregisterRemoteEvent), asCALL_CDECL_OBJLAST);
  180. engine->RegisterObjectMethod("Network", "void UnregisterAllRemoteEvents()", asMETHOD(Network, UnregisterAllRemoteEvents), asCALL_THISCALL);
  181. engine->RegisterObjectMethod("Network", "bool CheckRemoteEvent(const String&in) const", asFUNCTION(NetworkCheckRemoteEvent), asCALL_CDECL_OBJLAST);
  182. engine->RegisterObjectMethod("Network", "HttpRequest@ MakeHttpRequest(const String&in, const String&in verb = String(), Array<String>@+ headers = null, const String&in postData = String())", asFUNCTION(NetworkMakeHttpRequest), asCALL_CDECL_OBJLAST);
  183. engine->RegisterObjectMethod("Network", "void set_updateFps(int)", asMETHOD(Network, SetUpdateFps), asCALL_THISCALL);
  184. engine->RegisterObjectMethod("Network", "int get_updateFps() const", asMETHOD(Network, GetUpdateFps), asCALL_THISCALL);
  185. engine->RegisterObjectMethod("Network", "void set_packageCacheDir(const String&in)", asMETHOD(Network, SetPackageCacheDir), asCALL_THISCALL);
  186. engine->RegisterObjectMethod("Network", "const String& get_packageCacheDir() const", asMETHOD(Network, GetPackageCacheDir), asCALL_THISCALL);
  187. engine->RegisterObjectMethod("Network", "bool get_serverRunning() const", asMETHOD(Network, IsServerRunning), asCALL_THISCALL);
  188. engine->RegisterObjectMethod("Network", "Connection@+ get_serverConnection() const", asMETHOD(Network, GetServerConnection), asCALL_THISCALL);
  189. engine->RegisterObjectMethod("Network", "Array<Connection@>@ get_clientConnections() const", asFUNCTION(NetworkGetClientConnections), asCALL_CDECL_OBJLAST);
  190. engine->RegisterGlobalFunction("Network@+ get_network()", asFUNCTION(GetNetwork), asCALL_CDECL);
  191. }
  192. void RegisterNetworkAPI(asIScriptEngine* engine)
  193. {
  194. RegisterControls(engine);
  195. RegisterNetworkPriority(engine);
  196. RegisterConnection(engine);
  197. RegisterHttpRequest(engine);
  198. RegisterNetwork(engine);
  199. }
  200. }