Aster Jian caf6f1b35a Move wrap mode out of AttributeAnimation. 11 years ago
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APITemplates.h caf6f1b35a Move wrap mode out of AttributeAnimation. 11 years ago
Addons.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Addons.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
CoreAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 years ago
EngineAPI.cpp 6c7db54e4b Console remembers the last used interpreter if there are more than one. 11 years ago
GraphicsAPI.cpp 42265071a3 Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights. 11 years ago
IOAPI.cpp 4e34e9f52a Async SystemCommand & SystemRun. Closes #290. 11 years ago
InputAPI.cpp 1d9d0a5736 Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254. 11 years ago
MathAPI.cpp cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 years ago
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 12 years ago
NetworkAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. 12 years ago
PhysicsAPI.cpp a22a24c0e4 Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics. 11 years ago
ResourceAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 years ago
SceneAPI.cpp caf6f1b35a Move wrap mode out of AttributeAnimation. 11 years ago
Script.cpp 3748375f67 Enhance Console class to support multiple command line interpreterers. 11 years ago
Script.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
ScriptAPI.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 years ago
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 11 years ago
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ScriptFile.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
ScriptFile.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ScriptInstance.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 years ago
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 11 years ago
UIAPI.cpp 6da0cb3995 Add mechanism to copy the selected rows to clipboard. Use in console. 11 years ago
Urho2DAPI.cpp 0b9ff78dcc Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation). 11 years ago