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APITemplates.h
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caf6f1b35a
Move wrap mode out of AttributeAnimation.
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11 years ago |
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Addons.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Addons.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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AudioAPI.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CoreAPI.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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EngineAPI.cpp
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6c7db54e4b
Console remembers the last used interpreter if there are more than one.
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11 years ago |
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GraphicsAPI.cpp
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42265071a3
Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights.
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11 years ago |
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IOAPI.cpp
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4e34e9f52a
Async SystemCommand & SystemRun. Closes #290.
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11 years ago |
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InputAPI.cpp
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1d9d0a5736
Synchronize keycode constants with SDL. This changes some constants, like NUMPAD -> KP_. Added SDL scancode constants. Added polling of keys by scancodes, and scancodes into key events. Added conversion functions from keycode to scancode and vice versa, and functions to get key names. Closes #254.
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11 years ago |
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MathAPI.cpp
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cf4c43d344
Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction.
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11 years ago |
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NavigationAPI.cpp
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33b2244204
Fixed FindNearestPoint() and MoveAlongSurface() for angel script
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12 years ago |
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NetworkAPI.cpp
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2fb1dc2edc
Mark the deprecated AS API bindings in the documentation.
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12 years ago |
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PhysicsAPI.cpp
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a22a24c0e4
Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics.
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11 years ago |
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ResourceAPI.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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SceneAPI.cpp
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caf6f1b35a
Move wrap mode out of AttributeAnimation.
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11 years ago |
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Script.cpp
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3748375f67
Enhance Console class to support multiple command line interpreterers.
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11 years ago |
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Script.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 years ago |
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ScriptAPI.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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ScriptAPI.h
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65c3c50738
Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.)
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11 years ago |
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ScriptEventListener.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptFile.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
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ScriptFile.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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ScriptInstance.cpp
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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ScriptInstance.h
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1461021c94
For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals.
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11 years ago |
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UIAPI.cpp
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6da0cb3995
Add mechanism to copy the selected rows to clipboard. Use in console.
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11 years ago |
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Urho2DAPI.cpp
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0b9ff78dcc
Change cycle mode to wrap mode in AttributeAnimation, add ONCE mode make can play animation then auto remove it. remove PINGPONG mode (now PINGPONG mode is just for sprite animation).
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11 years ago |