TileMap2D.cpp 4.9 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "DebugRenderer.h"
  25. #include "Node.h"
  26. #include "ResourceCache.h"
  27. #include "Scene.h"
  28. #include "TileMap2D.h"
  29. #include "TileMapLayer2D.h"
  30. #include "TmxFile2D.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. extern const float PIXEL_SIZE;
  35. extern const char* URHO2D_CATEGORY;
  36. TileMap2D::TileMap2D(Context* context) :
  37. Component(context)
  38. {
  39. }
  40. TileMap2D::~TileMap2D()
  41. {
  42. }
  43. void TileMap2D::RegisterObject(Context* context)
  44. {
  45. context->RegisterFactory<TileMap2D>(URHO2D_CATEGORY);
  46. MIXED_ACCESSOR_ATTRIBUTE("Tmx File", GetTmxFileAttr, SetTmxFileAttr, ResourceRef, ResourceRef(TmxFile2D::GetTypeStatic()), AM_DEFAULT);
  47. }
  48. void TileMap2D::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  49. {
  50. const Color& color = Color::RED;
  51. float mapW = info_.GetMapWidth();
  52. float mapH = info_.GetMapHeight();
  53. switch (info_.orientation_)
  54. {
  55. case O_ORTHOGONAL:
  56. debug->AddLine(Vector2(0.0f, 0.0f), Vector2(mapW, 0.0f), color);
  57. debug->AddLine(Vector2(mapW, 0.0f), Vector2(mapW, mapH), color);
  58. debug->AddLine(Vector2(mapW, mapH), Vector2(0.0f, mapH), color);
  59. debug->AddLine(Vector2(0.0f, mapH), Vector2(0.0f, 0.0f), color);
  60. break;
  61. case O_ISOMETRIC:
  62. debug->AddLine(Vector2(0.0f, mapH * 0.5f), Vector2(mapW * 0.5f, 0.0f), color);
  63. debug->AddLine(Vector2(mapW * 0.5f, 0.0f), Vector2(mapW, mapH * 0.5f), color);
  64. debug->AddLine(Vector2(mapW, mapH * 0.5f), Vector2(mapW * 0.5f, mapH), color);
  65. debug->AddLine(Vector2(mapW * 0.5f, mapH), Vector2(0.0f, mapH * 0.5f), color);
  66. break;
  67. case O_STAGGERED:
  68. debug->AddLine(Vector2(0.0f, 0.0f), Vector2(mapW, 0.0f), color);
  69. debug->AddLine(Vector2(mapW, 0.0f), Vector2(mapW, mapH), color);
  70. debug->AddLine(Vector2(mapW, mapH), Vector2(0.0f, mapH), color);
  71. debug->AddLine(Vector2(0.0f, mapH), Vector2(0.0f, 0.0f), color);
  72. break;
  73. }
  74. for (unsigned i = 0; i < layers_.Size(); ++i)
  75. layers_[i]->DrawDebugGeometry(debug, depthTest);
  76. }
  77. void TileMap2D::DrawDebugGeometry()
  78. {
  79. Scene* scene = GetScene();
  80. if (!scene)
  81. return;
  82. DebugRenderer* debug = scene->GetComponent<DebugRenderer>();
  83. if (!debug)
  84. return;
  85. DrawDebugGeometry(debug, false);
  86. }
  87. void TileMap2D::SetTmxFile(TmxFile2D* tmxFile)
  88. {
  89. if (tmxFile == tmxFile_)
  90. return;
  91. if (tmxFile_)
  92. {
  93. for (unsigned i = 0; i < layers_.Size(); ++i)
  94. layers_[i]->GetNode()->Remove();
  95. layers_.Clear();
  96. }
  97. tmxFile_ = tmxFile;
  98. if (!tmxFile_)
  99. return;
  100. info_ = tmxFile_->GetInfo();
  101. unsigned numLayers = tmxFile_->GetNumLayers();
  102. layers_.Resize(numLayers);
  103. for (unsigned i = 0; i < numLayers; ++i)
  104. {
  105. const TmxLayer2D* tmxLayer = tmxFile_->GetLayer(i);
  106. SharedPtr<Node> layerNode(GetNode()->CreateChild(tmxLayer->GetName(), LOCAL));
  107. layerNode->SetTemporary(true);
  108. SharedPtr<TileMapLayer2D> layer(layerNode->CreateComponent<TileMapLayer2D>());
  109. layer->Initialize(this, tmxLayer);
  110. layer->SetDrawOrder(i * 10);
  111. layers_[i] = layer;
  112. }
  113. }
  114. TmxFile2D* TileMap2D::GetTmxFile() const
  115. {
  116. return tmxFile_;
  117. }
  118. TileMapLayer2D* TileMap2D::GetLayer(unsigned index) const
  119. {
  120. if (index >= layers_.Size())
  121. return 0;
  122. return layers_[index];
  123. }
  124. Vector2 TileMap2D::TileIndexToPosition(int x, int y) const
  125. {
  126. return info_.TileIndexToPosition(x, y);
  127. }
  128. bool TileMap2D::PositionToTileIndex(int& x, int& y, const Vector2& position) const
  129. {
  130. return info_.PositionToTileIndex(x, y, position);
  131. }
  132. void TileMap2D::SetTmxFileAttr(const ResourceRef& value)
  133. {
  134. ResourceCache* cache = GetSubsystem<ResourceCache>();
  135. SetTmxFile(cache->GetResource<TmxFile2D>(value.name_));
  136. }
  137. ResourceRef TileMap2D::GetTmxFileAttr() const
  138. {
  139. return GetResourceRef(tmxFile_, TmxFile2D::GetTypeStatic());
  140. }
  141. }