RenderSurface.cpp 3.0 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Camera.h"
  25. #include "Log.h"
  26. #include "Renderer.h"
  27. #include "RendererImpl.h"
  28. #include "RenderSurface.h"
  29. #include "Scene.h"
  30. #include "Texture.h"
  31. #include "DebugNew.h"
  32. Viewport::Viewport() :
  33. mRect(IntRect::sZero)
  34. {
  35. }
  36. Viewport::Viewport(Scene* scene, Camera* camera) :
  37. mScene(scene),
  38. mCamera(camera),
  39. mRect(IntRect::sZero)
  40. {
  41. }
  42. Viewport::Viewport(Scene* scene, Camera* camera, const IntRect& rect) :
  43. mScene(scene),
  44. mCamera(camera),
  45. mRect(rect)
  46. {
  47. }
  48. RenderSurface::RenderSurface(Texture* parentTexture) :
  49. mParentTexture(parentTexture),
  50. mSurface(0)
  51. {
  52. }
  53. RenderSurface::~RenderSurface()
  54. {
  55. release();
  56. }
  57. void RenderSurface::setViewport(const Viewport& viewport)
  58. {
  59. mViewport = viewport;
  60. }
  61. void RenderSurface::setLinkedRenderTarget(RenderSurface* renderTarget)
  62. {
  63. if (renderTarget == this)
  64. return;
  65. mLinkedRenderTarget = renderTarget;
  66. }
  67. void RenderSurface::setLinkedDepthBuffer(RenderSurface* depthBuffer)
  68. {
  69. if (depthBuffer == this)
  70. return;
  71. mLinkedDepthBuffer = depthBuffer;
  72. }
  73. void RenderSurface::release()
  74. {
  75. Renderer* renderer = mParentTexture->getRenderer();
  76. if (!renderer)
  77. return;
  78. if (mSurface)
  79. {
  80. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  81. {
  82. if (renderer->getRenderTarget(i) == this)
  83. renderer->resetRenderTarget(i);
  84. }
  85. if (renderer->getDepthStencil() == this)
  86. renderer->resetDepthStencil();
  87. ((IDirect3DSurface9*)mSurface)->Release();
  88. mSurface = 0;
  89. }
  90. }
  91. int RenderSurface::getWidth() const
  92. {
  93. return mParentTexture->getWidth();
  94. }
  95. int RenderSurface::getHeight() const
  96. {
  97. return mParentTexture->getHeight();
  98. }
  99. TextureUsage RenderSurface::getUsage() const
  100. {
  101. return mParentTexture->getUsage();
  102. }