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Direct3D9
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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OpenGL
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cfca102c87
Fixed OpenGL slope scaled depth bias.
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%!s(int64=14) %!d(string=hai) anos |
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AnimatedModel.cpp
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76144c8c4b
Fixed plural in array variable names.
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%!s(int64=14) %!d(string=hai) anos |
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AnimatedModel.h
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76144c8c4b
Fixed plural in array variable names.
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%!s(int64=14) %!d(string=hai) anos |
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Animation.cpp
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d69efd65f0
Container library fixes.
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Animation.h
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d69efd65f0
Container library fixes.
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%!s(int64=14) %!d(string=hai) anos |
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AnimationController.cpp
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a956f2ff20
Fixed bugs in Vector & PODVector.
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%!s(int64=14) %!d(string=hai) anos |
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AnimationController.h
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d69efd65f0
Container library fixes.
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%!s(int64=14) %!d(string=hai) anos |
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AnimationState.cpp
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d69efd65f0
Container library fixes.
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%!s(int64=14) %!d(string=hai) anos |
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AnimationState.h
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f60321b20f
Use PODVector more extensively.
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%!s(int64=14) %!d(string=hai) anos |
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Batch.cpp
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c9c0610709
Added alternative OpenGL rendering path, not fully complete yet.
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%!s(int64=14) %!d(string=hai) anos |
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Batch.h
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c3d68e849c
Added RemoveShaderParameter to Material.
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%!s(int64=14) %!d(string=hai) anos |
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BillboardSet.cpp
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5f7b64d6e7
Further cleanup of the Container & Math library API & internal functions.
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%!s(int64=14) %!d(string=hai) anos |
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BillboardSet.h
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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CMakeLists.txt
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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Camera.cpp
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c9c0610709
Added alternative OpenGL rendering path, not fully complete yet.
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%!s(int64=14) %!d(string=hai) anos |
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Camera.h
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141d192225
Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform().
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%!s(int64=14) %!d(string=hai) anos |
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DebugRenderer.cpp
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141d192225
Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform().
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%!s(int64=14) %!d(string=hai) anos |
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DebugRenderer.h
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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Drawable.cpp
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f899c2f7ca
Fixed bugs in Map.
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%!s(int64=14) %!d(string=hai) anos |
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Drawable.h
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a956f2ff20
Fixed bugs in Vector & PODVector.
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%!s(int64=14) %!d(string=hai) anos |
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GPUObject.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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Geometry.cpp
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76144c8c4b
Fixed plural in array variable names.
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%!s(int64=14) %!d(string=hai) anos |
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Geometry.h
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76144c8c4b
Fixed plural in array variable names.
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%!s(int64=14) %!d(string=hai) anos |
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Graphics.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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GraphicsDefs.h
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c9c0610709
Added alternative OpenGL rendering path, not fully complete yet.
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%!s(int64=14) %!d(string=hai) anos |
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GraphicsEvents.h
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486d4902c8
Simplified window message handling related to activation/inactivation and minimizing the window.
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%!s(int64=14) %!d(string=hai) anos |
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GraphicsImpl.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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IndexBuffer.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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Light.cpp
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4409bc0df0
Moved Color back to the Math library.
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%!s(int64=14) %!d(string=hai) anos |
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Light.h
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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Material.cpp
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c3d68e849c
Added RemoveShaderParameter to Material.
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%!s(int64=14) %!d(string=hai) anos |
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Material.h
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c3d68e849c
Added RemoveShaderParameter to Material.
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%!s(int64=14) %!d(string=hai) anos |
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Model.cpp
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76144c8c4b
Fixed plural in array variable names.
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%!s(int64=14) %!d(string=hai) anos |
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Model.h
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76144c8c4b
Fixed plural in array variable names.
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%!s(int64=14) %!d(string=hai) anos |
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OcclusionBuffer.cpp
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141d192225
Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform().
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%!s(int64=14) %!d(string=hai) anos |
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OcclusionBuffer.h
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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Octree.cpp
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f899c2f7ca
Fixed bugs in Map.
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%!s(int64=14) %!d(string=hai) anos |
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Octree.h
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f899c2f7ca
Fixed bugs in Map.
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%!s(int64=14) %!d(string=hai) anos |
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OctreeQuery.cpp
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7c45da5588
Import new code.
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%!s(int64=14) %!d(string=hai) anos |
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OctreeQuery.h
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f60321b20f
Use PODVector more extensively.
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%!s(int64=14) %!d(string=hai) anos |
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ParticleEmitter.cpp
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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ParticleEmitter.h
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f60321b20f
Use PODVector more extensively.
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%!s(int64=14) %!d(string=hai) anos |
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Precompiled.cpp
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7c45da5588
Import new code.
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%!s(int64=14) %!d(string=hai) anos |
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Precompiled.h
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f899c2f7ca
Fixed bugs in Map.
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%!s(int64=14) %!d(string=hai) anos |
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RenderSurface.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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Renderer.cpp
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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Renderer.h
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c3d68e849c
Added RemoveShaderParameter to Material.
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%!s(int64=14) %!d(string=hai) anos |
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Shader.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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ShaderProgram.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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ShaderVariation.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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Skeleton.cpp
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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Skeleton.h
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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Skybox.cpp
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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Skybox.h
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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StaticModel.cpp
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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StaticModel.h
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f60321b20f
Use PODVector more extensively.
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%!s(int64=14) %!d(string=hai) anos |
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Technique.cpp
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7da01092b6
Renamed ShaderProgram to ShaderVariation.
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%!s(int64=14) %!d(string=hai) anos |
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Technique.h
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7da01092b6
Renamed ShaderProgram to ShaderVariation.
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%!s(int64=14) %!d(string=hai) anos |
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Texture.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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Texture2D.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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TextureCube.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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VertexBuffer.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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VertexDeclaration.h
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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%!s(int64=14) %!d(string=hai) anos |
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View.cpp
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2290441ea2
Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL.
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%!s(int64=14) %!d(string=hai) anos |
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View.h
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a66b1fc648
Fixed shadow map scissor getting always disabled.
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%!s(int64=14) %!d(string=hai) anos |
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Zone.cpp
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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%!s(int64=14) %!d(string=hai) anos |
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Zone.h
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7c45da5588
Import new code.
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%!s(int64=14) %!d(string=hai) anos |