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- // Console input example.
- // This sample demonstrates:
- // - Implementing a crude text adventure game, which accepts input both through the engine console,
- // and standard input.
- // - Disabling default execution of console commands as immediate mode AngelScript.
- #include "Scripts/Utilities/Sample.as"
- bool gameOn;
- bool foodAvailable;
- bool eatenLastTurn;
- int numTurns;
- int hunger;
- int urhoThreat;
- // Hunger level descriptions
- String[] hungerLevels = {
- "bursting",
- "well-fed",
- "fed",
- "hungry",
- "very hungry",
- "starving"
- };
- // Urho threat level descriptions
- String[] urhoThreatLevels = {
- "Suddenly Urho appears from a dark corner of the fish tank",
- "Urho seems to have his eyes set on you",
- "Urho is homing in on you mercilessly"
- };
- void Start()
- {
- // Execute the common startup for samples
- SampleStart();
- // Disable default execution of AngelScript from the console
- script.executeConsoleCommands = false;
- // Subscribe to console commands and the frame update
- SubscribeToEvent("ConsoleCommand", "HandleConsoleCommand");
- SubscribeToEvent("Update", "HandleUpdate");
- // Subscribe key down event
- SubscribeToEvent("KeyDown", "HandleEscKeyDown");
- // Hide logo to make room for the console
- SetLogoVisible(false);
- // Show the console by default, make it large
- console.numRows = graphics.height / 16;
- console.numBufferedRows = 2 * console.numRows;
- console.commandInterpreter = "ScriptEventInvoker";
- console.visible = true;
- console.closeButton.visible = false;
- // Show OS mouse cursor
- input.mouseVisible = true;
- // Open the operating system console window (for stdin / stdout) if not open yet
- // Do not open in fullscreen, as this would cause constant device loss
- if (!graphics.fullscreen)
- OpenConsoleWindow();
- // Initialize game and print the welcome message
- StartGame();
- // Randomize from system clock
- SetRandomSeed(time.systemTime);
- }
- void HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
- {
- if (eventData["Id"].GetString() == "ScriptEventInvoker")
- HandleInput(eventData["Command"].GetString());
- }
- void HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Check if there is input from stdin
- String input = GetConsoleInput();
- if (input.length > 0)
- HandleInput(input);
- }
- void HandleEscKeyDown(StringHash eventType, VariantMap& eventData)
- {
- // Unlike the other samples, exiting the engine when ESC is pressed instead of just closing the console
- if (eventData["Key"].GetInt() == KEY_ESC)
- engine.Exit();
- }
- void StartGame()
- {
- Print("Welcome to the Urho adventure game! You are the newest fish in the tank; your\n"
- "objective is to survive as long as possible. Beware of hunger and the merciless\n"
- "predator cichlid Urho, who appears from time to time. Evading Urho is easier\n"
- "with an empty stomach. Type 'help' for available commands.");
- gameOn = true;
- foodAvailable = false;
- eatenLastTurn = false;
- numTurns = 0;
- hunger = 2;
- urhoThreat = 0;
- }
- void EndGame(const String&in message)
- {
- Print(message);
- Print("Game over! You survived " + String(numTurns) + " turns.\n"
- "Do you want to play again (Y/N)?");
- gameOn = false;
- }
- void Advance()
- {
- if (urhoThreat > 0)
- {
- ++urhoThreat;
- if (urhoThreat > 3)
- {
- EndGame("Urho has eaten you!");
- return;
- }
- }
- else if (urhoThreat < 0)
- ++urhoThreat;
- if (urhoThreat == 0 && Random() < 0.2f)
- ++urhoThreat;
- if (urhoThreat > 0)
- Print(urhoThreatLevels[urhoThreat - 1] + ".");
- if ((numTurns & 3) == 0 && !eatenLastTurn)
- {
- ++hunger;
- if (hunger > 5)
- {
- EndGame("You have died from starvation!");
- return;
- }
- else
- Print("You are " + hungerLevels[hunger] + ".");
- }
- eatenLastTurn = false;
- if (foodAvailable)
- {
- Print("The floating pieces of fish food are quickly eaten by other fish in the tank.");
- foodAvailable = false;
- }
- else if (Random() < 0.15f)
- {
- Print("The overhead dispenser drops pieces of delicious fish food to the water!");
- foodAvailable = true;
- }
- ++numTurns;
- }
- void HandleInput(const String&in input)
- {
- String inputLower = input.ToLower().Trimmed();
- if (inputLower.empty)
- {
- Print("Empty input given!");
- return;
- }
- if (inputLower == "quit" || inputLower == "exit")
- engine.Exit();
- else if (gameOn)
- {
- // Game is on
- if (inputLower == "help")
- Print("The following commands are available: 'eat', 'hide', 'wait', 'score', 'quit'.");
- else if (inputLower == "score")
- Print("You have survived " + String(numTurns) + " turns.");
- else if (inputLower == "eat")
- {
- if (foodAvailable)
- {
- Print("You eat several pieces of fish food.");
- foodAvailable = false;
- eatenLastTurn = true;
- hunger -= (hunger > 3) ? 2 : 1;
- if (hunger < 0)
- {
- EndGame("You have killed yourself by over-eating!");
- return;
- }
- else
- Print("You are now " + hungerLevels[hunger] + ".");
- }
- else
- Print("There is no food available.");
- Advance();
- }
- else if (inputLower == "wait")
- {
- Print("Time passes...");
- Advance();
- }
- else if (inputLower == "hide")
- {
- if (urhoThreat > 0)
- {
- bool evadeSuccess = hunger > 2 || Random() < 0.5f;
- if (evadeSuccess)
- {
- Print("You hide behind the thick bottom vegetation, until Urho grows bored.");
- urhoThreat = -2;
- }
- else
- Print("Your movements are too slow; you are unable to hide from Urho.");
- }
- else
- Print("There is nothing to hide from.");
- Advance();
- }
- else
- Print("Cannot understand the input '" + input + "'.");
- }
- else
- {
- // Game is over, wait for (y)es or (n)o reply
- if (inputLower[0] == 'y')
- StartGame();
- else if (inputLower[0] == 'n')
- engine.Exit();
- else
- Print("Please answer 'y' or 'n'.");
- }
- }
- // Create XML patch instructions for screen joystick layout specific to this sample app
- String patchInstructions =
- "<patch>" +
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">" +
- " <attribute name=\"Is Visible\" value=\"false\" />" +
- " </add>" +
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
- " <attribute name=\"Is Visible\" value=\"false\" />" +
- " </add>" +
- "</patch>";
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