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Editor
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f461c8234b
Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540.
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11 years ago |
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NinjaSnowWar
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16605301bc
Reorganize Editor & NinjaSnowWar resources into subdirectories.
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11 years ago |
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Utilities
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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01_HelloWorld.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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02_HelloGUI.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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03_Sprites.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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04_StaticScene.as
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ba131a3e2b
Revert the change to use the wind shader in StaticScene example (as it is no longer static in that case.)
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11 years ago |
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05_AnimatingScene.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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06_SkeletalAnimation.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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07_Billboards.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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08_Decals.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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09_MultipleViewports.as
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e079878e40
Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation.
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11 years ago |
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10_RenderToTexture.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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11_Physics.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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12_PhysicsStressTest.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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13_Ragdolls.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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14_SoundEffects.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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15_Navigation.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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16_Chat.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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17_SceneReplication.as
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cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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11 years ago |
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18_CharacterDemo.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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19_VehicleDemo.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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20_HugeObjectCount.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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23_Water.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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24_Urho2DSprite.as
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4c47170f8e
Rename XAnimationSet2D to AnimationSet2D, Rename XAnimatedSprite2D to AnimatedSprite2D.
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11 years ago |
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25_Urho2DParticle.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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26_ConsoleInput.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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27_Urho2DPhysics.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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28_Urho2DPhysicsRope.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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30_LightAnimation.as
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265eecb229
Catch-up C++ samples (screen joystick support for lua and AngelScript)
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11 years ago |
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31_MaterialAnimation.as
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3969b69b0d
Refactor material shader parameter animations so that they happen in response to update events, the same as component/node attribute animations. This fixes material animations depending on visibility and therefore possibly going out of sync from other updates. Add possibility to associate material with scene to make it use the scene attribute update event instead of the global update event.
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11 years ago |
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32_Urho2DConstraints.as
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85bcdaecf4
Add screen to world convert functions, PhysicsWorld2D use these function to pick rigid body.
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11 years ago |
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33_Urho2DSpriterAnimation.as
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318e388777
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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11 years ago |
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35_SignedDistanceFieldText.as
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09baed3460
Add text effect code to text shader for Text3D.
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11 years ago |
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36_Urho2DTileMap.as
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a04edb1108
Refactor tile map, add TileMapInfo2D struct.
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11 years ago |
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37_UIDrag.as
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c7e248b13a
Enable mouse visible in UIDrag sample.
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11 years ago |
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Editor.as
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f461c8234b
Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540.
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11 years ago |
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NinjaSnowWar.as
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cb0103d518
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
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11 years ago |
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Rotator.as
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48532b2509
Added C++ / script integration samples, which reimplement AnimatingScene sample, but use a script object instead of a C++ component.
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12 years ago |