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- // Urho3D editor
- #include "Scripts/Editor/EditorHierarchyWindow.as"
- #include "Scripts/Editor/EditorView.as"
- #include "Scripts/Editor/EditorScene.as"
- #include "Scripts/Editor/EditorActions.as"
- #include "Scripts/Editor/EditorUIElement.as"
- #include "Scripts/Editor/EditorGizmo.as"
- #include "Scripts/Editor/EditorMaterial.as"
- #include "Scripts/Editor/EditorSettings.as"
- #include "Scripts/Editor/EditorPreferences.as"
- #include "Scripts/Editor/EditorToolBar.as"
- #include "Scripts/Editor/EditorSecondaryToolbar.as"
- #include "Scripts/Editor/EditorUI.as"
- #include "Scripts/Editor/EditorImport.as"
- #include "Scripts/Editor/EditorResourceBrowser.as"
- #include "Scripts/Editor/EditorSpawn.as"
- String configFileName;
- bool instancingSetting = true;
- int shadowQualitySetting = 2;
- void Start()
- {
- // Assign the value ASAP because configFileName is needed on exit, including exit on error
- configFileName = fileSystem.GetAppPreferencesDir("urho3d", "Editor") + "Config.xml";
- if (engine.headless)
- {
- ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
- engine.Exit();
- return;
- }
- // Use the first frame to setup when the resolution is initialized
- SubscribeToEvent("Update", "FirstFrame");
- SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
- // Disable Editor auto exit, check first if it is OK to exit
- engine.autoExit = false;
- // Enable console commands from the editor script
- script.defaultScriptFile = scriptFile;
- // Enable automatic resource reloading
- cache.autoReloadResources = true;
- // Return resources which exist but failed to load due to error, so that we will not lose resource refs
- cache.returnFailedResources = true;
- // Use OS mouse without grabbing it
- input.mouseVisible = true;
- // Use system clipboard to allow transport of text in & out from the editor
- ui.useSystemClipboard = true;
- }
- void FirstFrame()
- {
- // Create root scene node
- CreateScene();
- // Load editor settings and preferences
- LoadConfig();
- // Create user interface for the editor
- CreateUI();
- // Create root UI element where all 'editable' UI elements would be parented to
- CreateRootUIElement();
- // Load the initial scene if provided
- ParseArguments();
- // Switch to real frame handler after initialization
- SubscribeToEvent("Update", "HandleUpdate");
- SubscribeToEvent("ReloadFinished", "HandleReloadFinished");
- SubscribeToEvent("ReloadFailed", "HandleReloadFailed");
- }
- void Stop()
- {
- SaveConfig();
- }
- void ParseArguments()
- {
- Array<String> arguments = GetArguments();
- bool loaded = false;
- // Scan for a scene to load
- for (uint i = 1; i < arguments.length; ++i)
- {
- if (arguments[i].ToLower() == "-scene")
- {
- if (++i < arguments.length)
- {
- loaded = LoadScene(arguments[i]);
- break;
- }
- }
- }
- if (!loaded)
- ResetScene();
- }
- void HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- float timeStep = eventData["TimeStep"].GetFloat();
- DoResourceBrowserWork();
- UpdateView(timeStep);
- UpdateViewports(timeStep);
- UpdateStats(timeStep);
- UpdateScene(timeStep);
- UpdateTestAnimation(timeStep);
- UpdateGizmo();
- UpdateDirtyUI();
- }
- void HandleReloadFinished(StringHash eventType, VariantMap& eventData)
- {
- attributesFullDirty = true;
- }
- void HandleReloadFailed(StringHash eventType, VariantMap& eventData)
- {
- attributesFullDirty = true;
- }
- void LoadConfig()
- {
- if (!fileSystem.FileExists(configFileName))
- return;
- XMLFile config;
- config.Load(File(configFileName, FILE_READ));
- XMLElement configElem = config.root;
- if (configElem.isNull)
- return;
- XMLElement cameraElem = configElem.GetChild("camera");
- XMLElement objectElem = configElem.GetChild("object");
- XMLElement renderingElem = configElem.GetChild("rendering");
- XMLElement uiElem = configElem.GetChild("ui");
- XMLElement hierarchyElem = configElem.GetChild("hierarchy");
- XMLElement inspectorElem = configElem.GetChild("attributeinspector");
- XMLElement viewElem = configElem.GetChild("view");
- XMLElement resourcesElem = configElem.GetChild("resources");
- XMLElement consoleElem = configElem.GetChild("console");
- XMLElement varNamesElem = configElem.GetChild("varnames");
- if (!cameraElem.isNull)
- {
- if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
- if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
- if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
- if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
- if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
- if (cameraElem.HasAttribute("mousewheelcameraposition")) mouseWheelCameraPosition = cameraElem.GetBool("mousewheelcameraposition");
- if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
- if (cameraElem.HasAttribute("mouseorbitmode")) mouseOrbitMode = cameraElem.GetInt("mouseorbitmode");
- UpdateViewParameters();
- }
- if (!objectElem.isNull)
- {
- if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
- if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
- if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
- if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
- if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
- if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
- if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
- if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
- if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
- if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
- if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
- if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
- }
- if (!resourcesElem.isNull)
- {
- if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
- if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
- {
- String newResourcePath = resourcesElem.GetAttribute("resourcepath");
- if (fileSystem.DirExists(newResourcePath))
- SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
- }
- if (resourcesElem.HasAttribute("importpath"))
- {
- String newImportPath = resourcesElem.GetAttribute("importpath");
- if (fileSystem.DirExists(newImportPath))
- uiImportPath = newImportPath;
- }
- if (resourcesElem.HasAttribute("recentscenes"))
- {
- uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
- }
- }
- if (!renderingElem.isNull)
- {
- if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
- if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
- if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
- if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = shadowQualitySetting = renderingElem.GetInt("shadowquality");
- if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
- if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
- if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = instancingSetting = renderingElem.GetBool("dynamicinstancing");
- if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
- }
- if (!uiElem.isNull)
- {
- if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
- if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
- }
- if (!hierarchyElem.isNull)
- {
- if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
- if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
- if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
- if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
- }
- if (!inspectorElem.isNull)
- {
- if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
- if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
- if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
- if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
- }
- if (!viewElem.isNull)
- {
- if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
- if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
- if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
- if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
- if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
- if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
- if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
- if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
- if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
- if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
- if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
- }
- if (!consoleElem.isNull)
- {
- // Console does not exist yet at this point, so store the string in a global variable
- if (consoleElem.HasAttribute("commandinterpreter")) consoleCommandInterpreter = consoleElem.GetAttribute("commandinterpreter");
- }
-
- if (!varNamesElem.isNull)
- globalVarNames = varNamesElem.GetVariantMap();
- }
- void SaveConfig()
- {
- XMLFile config;
- XMLElement configElem = config.CreateRoot("configuration");
- XMLElement cameraElem = configElem.CreateChild("camera");
- XMLElement objectElem = configElem.CreateChild("object");
- XMLElement renderingElem = configElem.CreateChild("rendering");
- XMLElement uiElem = configElem.CreateChild("ui");
- XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
- XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
- XMLElement viewElem = configElem.CreateChild("view");
- XMLElement resourcesElem = configElem.CreateChild("resources");
- XMLElement consoleElem = configElem.CreateChild("console");
- XMLElement varNamesElem = configElem.CreateChild("varnames");
- cameraElem.SetFloat("nearclip", viewNearClip);
- cameraElem.SetFloat("farclip", viewFarClip);
- cameraElem.SetFloat("fov", viewFov);
- cameraElem.SetFloat("speed", cameraBaseSpeed);
- cameraElem.SetBool("limitrotation", limitRotation);
- cameraElem.SetBool("mousewheelcameraposition", mouseWheelCameraPosition);
- cameraElem.SetUInt("viewportmode", viewportMode);
- cameraElem.SetInt("mouseorbitmode", mouseOrbitMode);
- objectElem.SetFloat("newnodedistance", newNodeDistance);
- objectElem.SetFloat("movestep", moveStep);
- objectElem.SetFloat("rotatestep", rotateStep);
- objectElem.SetFloat("scalestep", scaleStep);
- objectElem.SetBool("movesnap", moveSnap);
- objectElem.SetBool("rotatesnap", rotateSnap);
- objectElem.SetBool("scalesnap", scaleSnap);
- objectElem.SetBool("applymateriallist", applyMaterialList);
- objectElem.SetAttribute("importoptions", importOptions);
- objectElem.SetInt("pickmode", pickMode);
- objectElem.SetInt("axismode", axisMode);
- objectElem.SetBool("revertonpause", revertOnPause);
- resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
- resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
- resourcesElem.SetAttribute("importpath", uiImportPath);
- resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
- if (renderer !is null && graphics !is null)
- {
- renderingElem.SetInt("texturequality", renderer.textureQuality);
- renderingElem.SetInt("materialquality", renderer.materialQuality);
- renderingElem.SetInt("shadowresolution", GetShadowResolution());
- renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
- renderingElem.SetBool("specularlighting", renderer.specularLighting);
- // If Shader Model 3 is not supported, save the remembered instancing & quality settings instead of reduced settings
- renderingElem.SetInt("shadowquality", graphics.sm3Support ? renderer.shadowQuality : shadowQualitySetting);
- renderingElem.SetBool("dynamicinstancing", graphics.sm3Support ? renderer.dynamicInstancing : instancingSetting);
- }
- renderingElem.SetBool("framelimiter", engine.maxFps > 0);
- uiElem.SetFloat("minopacity", uiMinOpacity);
- uiElem.SetFloat("maxopacity", uiMaxOpacity);
- hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
- hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
- inspectorElem.SetColor("nodecolor", nodeTextColor);
- inspectorElem.SetColor("componentcolor", componentTextColor);
- inspectorElem.SetColor("originalcolor", normalTextColor);
- inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
- inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
- inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
- viewElem.SetBool("showgrid", showGrid);
- viewElem.SetBool("grid2dmode", grid2DMode);
- viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
- viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
- viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
- viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
- viewElem.SetInt("gridsize", gridSize);
- viewElem.SetInt("gridsubdivisions", gridSubdivisions);
- viewElem.SetFloat("gridscale", gridScale);
- viewElem.SetColor("gridcolor", gridColor);
- viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
- consoleElem.SetAttribute("commandinterpreter", console.commandInterpreter);
- varNamesElem.SetVariantMap(globalVarNames);
- config.Save(File(configFileName, FILE_WRITE));
- }
- void MakeBackup(const String&in fileName)
- {
- fileSystem.Rename(fileName, fileName + ".old");
- }
- void RemoveBackup(bool success, const String&in fileName)
- {
- if (success)
- fileSystem.Delete(fileName + ".old");
- }
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