Editor.as 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353
  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorSettings.as"
  10. #include "Scripts/Editor/EditorPreferences.as"
  11. #include "Scripts/Editor/EditorToolBar.as"
  12. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  13. #include "Scripts/Editor/EditorUI.as"
  14. #include "Scripts/Editor/EditorImport.as"
  15. #include "Scripts/Editor/EditorResourceBrowser.as"
  16. #include "Scripts/Editor/EditorSpawn.as"
  17. String configFileName;
  18. bool instancingSetting = true;
  19. int shadowQualitySetting = 2;
  20. void Start()
  21. {
  22. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  23. configFileName = fileSystem.GetAppPreferencesDir("urho3d", "Editor") + "Config.xml";
  24. if (engine.headless)
  25. {
  26. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  27. engine.Exit();
  28. return;
  29. }
  30. // Use the first frame to setup when the resolution is initialized
  31. SubscribeToEvent("Update", "FirstFrame");
  32. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  33. // Disable Editor auto exit, check first if it is OK to exit
  34. engine.autoExit = false;
  35. // Enable console commands from the editor script
  36. script.defaultScriptFile = scriptFile;
  37. // Enable automatic resource reloading
  38. cache.autoReloadResources = true;
  39. // Return resources which exist but failed to load due to error, so that we will not lose resource refs
  40. cache.returnFailedResources = true;
  41. // Use OS mouse without grabbing it
  42. input.mouseVisible = true;
  43. // Use system clipboard to allow transport of text in & out from the editor
  44. ui.useSystemClipboard = true;
  45. }
  46. void FirstFrame()
  47. {
  48. // Create root scene node
  49. CreateScene();
  50. // Load editor settings and preferences
  51. LoadConfig();
  52. // Create user interface for the editor
  53. CreateUI();
  54. // Create root UI element where all 'editable' UI elements would be parented to
  55. CreateRootUIElement();
  56. // Load the initial scene if provided
  57. ParseArguments();
  58. // Switch to real frame handler after initialization
  59. SubscribeToEvent("Update", "HandleUpdate");
  60. SubscribeToEvent("ReloadFinished", "HandleReloadFinished");
  61. SubscribeToEvent("ReloadFailed", "HandleReloadFailed");
  62. }
  63. void Stop()
  64. {
  65. SaveConfig();
  66. }
  67. void ParseArguments()
  68. {
  69. Array<String> arguments = GetArguments();
  70. bool loaded = false;
  71. // Scan for a scene to load
  72. for (uint i = 1; i < arguments.length; ++i)
  73. {
  74. if (arguments[i].ToLower() == "-scene")
  75. {
  76. if (++i < arguments.length)
  77. {
  78. loaded = LoadScene(arguments[i]);
  79. break;
  80. }
  81. }
  82. }
  83. if (!loaded)
  84. ResetScene();
  85. }
  86. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  87. {
  88. float timeStep = eventData["TimeStep"].GetFloat();
  89. DoResourceBrowserWork();
  90. UpdateView(timeStep);
  91. UpdateViewports(timeStep);
  92. UpdateStats(timeStep);
  93. UpdateScene(timeStep);
  94. UpdateTestAnimation(timeStep);
  95. UpdateGizmo();
  96. UpdateDirtyUI();
  97. }
  98. void HandleReloadFinished(StringHash eventType, VariantMap& eventData)
  99. {
  100. attributesFullDirty = true;
  101. }
  102. void HandleReloadFailed(StringHash eventType, VariantMap& eventData)
  103. {
  104. attributesFullDirty = true;
  105. }
  106. void LoadConfig()
  107. {
  108. if (!fileSystem.FileExists(configFileName))
  109. return;
  110. XMLFile config;
  111. config.Load(File(configFileName, FILE_READ));
  112. XMLElement configElem = config.root;
  113. if (configElem.isNull)
  114. return;
  115. XMLElement cameraElem = configElem.GetChild("camera");
  116. XMLElement objectElem = configElem.GetChild("object");
  117. XMLElement renderingElem = configElem.GetChild("rendering");
  118. XMLElement uiElem = configElem.GetChild("ui");
  119. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  120. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  121. XMLElement viewElem = configElem.GetChild("view");
  122. XMLElement resourcesElem = configElem.GetChild("resources");
  123. XMLElement consoleElem = configElem.GetChild("console");
  124. XMLElement varNamesElem = configElem.GetChild("varnames");
  125. if (!cameraElem.isNull)
  126. {
  127. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  128. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  129. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  130. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  131. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  132. if (cameraElem.HasAttribute("mousewheelcameraposition")) mouseWheelCameraPosition = cameraElem.GetBool("mousewheelcameraposition");
  133. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  134. if (cameraElem.HasAttribute("mouseorbitmode")) mouseOrbitMode = cameraElem.GetInt("mouseorbitmode");
  135. UpdateViewParameters();
  136. }
  137. if (!objectElem.isNull)
  138. {
  139. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  140. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  141. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  142. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  143. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  144. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  145. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  146. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  147. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  148. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  149. if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
  150. if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
  151. }
  152. if (!resourcesElem.isNull)
  153. {
  154. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  155. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  156. {
  157. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  158. if (fileSystem.DirExists(newResourcePath))
  159. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  160. }
  161. if (resourcesElem.HasAttribute("importpath"))
  162. {
  163. String newImportPath = resourcesElem.GetAttribute("importpath");
  164. if (fileSystem.DirExists(newImportPath))
  165. uiImportPath = newImportPath;
  166. }
  167. if (resourcesElem.HasAttribute("recentscenes"))
  168. {
  169. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  170. }
  171. }
  172. if (!renderingElem.isNull)
  173. {
  174. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  175. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  176. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  177. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = shadowQualitySetting = renderingElem.GetInt("shadowquality");
  178. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  179. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  180. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = instancingSetting = renderingElem.GetBool("dynamicinstancing");
  181. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  182. }
  183. if (!uiElem.isNull)
  184. {
  185. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  186. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  187. }
  188. if (!hierarchyElem.isNull)
  189. {
  190. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  191. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  192. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  193. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  194. }
  195. if (!inspectorElem.isNull)
  196. {
  197. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  198. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  199. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  200. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  201. }
  202. if (!viewElem.isNull)
  203. {
  204. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  205. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  206. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  207. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  208. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  209. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  210. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  211. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  212. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  213. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  214. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  215. }
  216. if (!consoleElem.isNull)
  217. {
  218. // Console does not exist yet at this point, so store the string in a global variable
  219. if (consoleElem.HasAttribute("commandinterpreter")) consoleCommandInterpreter = consoleElem.GetAttribute("commandinterpreter");
  220. }
  221. if (!varNamesElem.isNull)
  222. globalVarNames = varNamesElem.GetVariantMap();
  223. }
  224. void SaveConfig()
  225. {
  226. XMLFile config;
  227. XMLElement configElem = config.CreateRoot("configuration");
  228. XMLElement cameraElem = configElem.CreateChild("camera");
  229. XMLElement objectElem = configElem.CreateChild("object");
  230. XMLElement renderingElem = configElem.CreateChild("rendering");
  231. XMLElement uiElem = configElem.CreateChild("ui");
  232. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  233. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  234. XMLElement viewElem = configElem.CreateChild("view");
  235. XMLElement resourcesElem = configElem.CreateChild("resources");
  236. XMLElement consoleElem = configElem.CreateChild("console");
  237. XMLElement varNamesElem = configElem.CreateChild("varnames");
  238. cameraElem.SetFloat("nearclip", viewNearClip);
  239. cameraElem.SetFloat("farclip", viewFarClip);
  240. cameraElem.SetFloat("fov", viewFov);
  241. cameraElem.SetFloat("speed", cameraBaseSpeed);
  242. cameraElem.SetBool("limitrotation", limitRotation);
  243. cameraElem.SetBool("mousewheelcameraposition", mouseWheelCameraPosition);
  244. cameraElem.SetUInt("viewportmode", viewportMode);
  245. cameraElem.SetInt("mouseorbitmode", mouseOrbitMode);
  246. objectElem.SetFloat("newnodedistance", newNodeDistance);
  247. objectElem.SetFloat("movestep", moveStep);
  248. objectElem.SetFloat("rotatestep", rotateStep);
  249. objectElem.SetFloat("scalestep", scaleStep);
  250. objectElem.SetBool("movesnap", moveSnap);
  251. objectElem.SetBool("rotatesnap", rotateSnap);
  252. objectElem.SetBool("scalesnap", scaleSnap);
  253. objectElem.SetBool("applymateriallist", applyMaterialList);
  254. objectElem.SetAttribute("importoptions", importOptions);
  255. objectElem.SetInt("pickmode", pickMode);
  256. objectElem.SetInt("axismode", axisMode);
  257. objectElem.SetBool("revertonpause", revertOnPause);
  258. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  259. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  260. resourcesElem.SetAttribute("importpath", uiImportPath);
  261. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  262. if (renderer !is null && graphics !is null)
  263. {
  264. renderingElem.SetInt("texturequality", renderer.textureQuality);
  265. renderingElem.SetInt("materialquality", renderer.materialQuality);
  266. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  267. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  268. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  269. // If Shader Model 3 is not supported, save the remembered instancing & quality settings instead of reduced settings
  270. renderingElem.SetInt("shadowquality", graphics.sm3Support ? renderer.shadowQuality : shadowQualitySetting);
  271. renderingElem.SetBool("dynamicinstancing", graphics.sm3Support ? renderer.dynamicInstancing : instancingSetting);
  272. }
  273. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  274. uiElem.SetFloat("minopacity", uiMinOpacity);
  275. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  276. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  277. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  278. inspectorElem.SetColor("nodecolor", nodeTextColor);
  279. inspectorElem.SetColor("componentcolor", componentTextColor);
  280. inspectorElem.SetColor("originalcolor", normalTextColor);
  281. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  282. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  283. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  284. viewElem.SetBool("showgrid", showGrid);
  285. viewElem.SetBool("grid2dmode", grid2DMode);
  286. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  287. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  288. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  289. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  290. viewElem.SetInt("gridsize", gridSize);
  291. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  292. viewElem.SetFloat("gridscale", gridScale);
  293. viewElem.SetColor("gridcolor", gridColor);
  294. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  295. consoleElem.SetAttribute("commandinterpreter", console.commandInterpreter);
  296. varNamesElem.SetVariantMap(globalVarNames);
  297. config.Save(File(configFileName, FILE_WRITE));
  298. }
  299. void MakeBackup(const String&in fileName)
  300. {
  301. fileSystem.Rename(fileName, fileName + ".old");
  302. }
  303. void RemoveBackup(bool success, const String&in fileName)
  304. {
  305. if (success)
  306. fileSystem.Delete(fileName + ".old");
  307. }