Lasse Öörni f461c8234b Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540. 11 years ago
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AttributeEditor.as f461c8234b Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540. 11 years ago
EditorActions.as f461c8234b Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540. 11 years ago
EditorGizmo.as dbf9bca51a Object spawning & camera ray related code cleanup in the editor. Added toggle in spawn editor to choose whether to align objects by their AABB bottom center. Default on. Also raycast against the scene (similar as spawn mode) when using the file menu to instantiate a node. Closes #275. 11 years ago
EditorHierarchyWindow.as 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
EditorImport.as cdc06e6cec Fix null exception in txml import. 11 years ago
EditorInspectorWindow.as f461c8234b Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540. 11 years ago
EditorMaterial.as 4c6bce8174 Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530. 11 years ago
EditorPreferences.as 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
EditorResourceBrowser.as b903983322 Add .otf font support to resource browser 11 years ago
EditorScene.as b999275b53 Updated to cover these cases: 11 years ago
EditorSecondaryToolbar.as 9047c8c79f Added tooltips to ToolBar & SecondaryToolBar buttons. 12 years ago
EditorSettings.as 0deb74d201 Change variable name to start with lowercase. 11 years ago
EditorSpawn.as 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
EditorToolBar.as 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
EditorUI.as 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
EditorUIElement.as f461c8234b Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540. 11 years ago
EditorView.as c293f170ed Initial implementation of two extra mouse modes: 11 years ago