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AttributeEditor.as
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f461c8234b
Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540.
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11 years ago |
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EditorActions.as
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f461c8234b
Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540.
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11 years ago |
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EditorGizmo.as
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dbf9bca51a
Object spawning & camera ray related code cleanup in the editor. Added toggle in spawn editor to choose whether to align objects by their AABB bottom center. Default on. Also raycast against the scene (similar as spawn mode) when using the file menu to instantiate a node. Closes #275.
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11 years ago |
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EditorHierarchyWindow.as
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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EditorImport.as
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cdc06e6cec
Fix null exception in txml import.
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11 years ago |
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EditorInspectorWindow.as
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f461c8234b
Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540.
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11 years ago |
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EditorMaterial.as
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4c6bce8174
Make a backup (filename.old) in editor when saving XML format scenes, layouts or materials, delete after successful save. This prevents losing the file if XML save crashes. Closes #530.
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11 years ago |
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EditorPreferences.as
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
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EditorResourceBrowser.as
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b903983322
Add .otf font support to resource browser
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11 years ago |
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EditorScene.as
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b999275b53
Updated to cover these cases:
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11 years ago |
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EditorSecondaryToolbar.as
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9047c8c79f
Added tooltips to ToolBar & SecondaryToolBar buttons.
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12 years ago |
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EditorSettings.as
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0deb74d201
Change variable name to start with lowercase.
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11 years ago |
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EditorSpawn.as
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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EditorToolBar.as
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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EditorUI.as
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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EditorUIElement.as
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f461c8234b
Use a global hash-to-varname mapping table in the editor, which is saved along with the editor config. This allows intelligible var names in prefabs across scenes. Closes #540.
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11 years ago |
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EditorView.as
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c293f170ed
Initial implementation of two extra mouse modes:
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11 years ago |