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- // Attribute editor
- //
- // Functions that caller must implement:
- // - void SetAttributeEditorID(UIElement@ attrEdit, Array<Serializable@>@ serializables);
- // - bool PreEditAttribute(Array<Serializable@>@ serializables, uint index);
- // - void PostEditAttribute(Array<Serializable@>@ serializables, uint index, const Array<Variant>& oldValues);
- // - Array<Serializable@>@ GetAttributeEditorTargets(UIElement@ attrEdit);
- // - String GetVariableName(StringHash hash);
- const uint MIN_NODE_ATTRIBUTES = 4;
- const uint MAX_NODE_ATTRIBUTES = 8;
- const int ATTRNAME_WIDTH = 150;
- const int ATTR_HEIGHT = 19;
- const StringHash TEXT_CHANGED_EVENT_TYPE("TextChanged");
- bool inLoadAttributeEditor = false;
- bool inEditAttribute = false;
- bool showNonEditableAttribute = false;
- Color normalTextColor(1.0f, 1.0f, 1.0f);
- Color modifiedTextColor(1.0f, 0.8f, 0.5f);
- Color nonEditableTextColor(0.7f, 0.7f, 0.7f);
- String sceneResourcePath = AddTrailingSlash(fileSystem.programDir + "Data");
- bool rememberResourcePath = true;
- // Exceptions for string attributes that should not be continuously edited
- Array<String> noTextChangedAttrs = {"Script File", "Class Name", "Script Object Type", "Script File Name"};
- WeakHandle testAnimState;
- bool dragEditAttribute = false;
- UIElement@ SetEditable(UIElement@ element, bool editable)
- {
- if (element is null)
- return element;
- element.editable = editable;
- element.colors[C_TOPLEFT] = editable ? element.colors[C_BOTTOMRIGHT] : nonEditableTextColor;
- element.colors[C_BOTTOMLEFT] = element.colors[C_TOPLEFT];
- element.colors[C_TOPRIGHT] = element.colors[C_TOPLEFT];
- return element;
- }
- UIElement@ SetValue(LineEdit@ element, const String&in value, bool sameValue)
- {
- element.text = sameValue ? value : STRIKED_OUT;
- element.cursorPosition = 0;
- return element;
- }
- UIElement@ SetValue(CheckBox@ element, bool value, bool sameValue)
- {
- element.checked = sameValue ? value : false;
- return element;
- }
- UIElement@ SetValue(DropDownList@ element, int value, bool sameValue)
- {
- element.selection = sameValue ? value : M_MAX_UNSIGNED;
- return element;
- }
- UIElement@ CreateAttributeEditorParentWithSeparatedLabel(ListView@ list, const String&in name, uint index, uint subIndex, bool suppressedSeparatedLabel = false)
- {
- UIElement@ editorParent = UIElement("Edit" + String(index) + "_" + String(subIndex));
- editorParent.vars["Index"] = index;
- editorParent.vars["SubIndex"] = subIndex;
- editorParent.SetLayout(LM_VERTICAL, 2);
- list.AddItem(editorParent);
- if (suppressedSeparatedLabel)
- {
- UIElement@ placeHolder = UIElement(name);
- editorParent.AddChild(placeHolder);
- }
- else
- {
- Text@ attrNameText = Text();
- editorParent.AddChild(attrNameText);
- attrNameText.style = "EditorAttributeText";
- attrNameText.text = name;
- }
- return editorParent;
- }
- UIElement@ CreateAttributeEditorParentAsListChild(ListView@ list, const String&in name, uint index, uint subIndex)
- {
- UIElement@ editorParent = UIElement("Edit" + String(index) + "_" + String(subIndex));
- editorParent.vars["Index"] = index;
- editorParent.vars["SubIndex"] = subIndex;
- editorParent.SetLayout(LM_HORIZONTAL);
- list.AddChild(editorParent);
- UIElement@ placeHolder = UIElement(name);
- editorParent.AddChild(placeHolder);
- return editorParent;
- }
- UIElement@ CreateAttributeEditorParent(ListView@ list, const String&in name, uint index, uint subIndex)
- {
- UIElement@ editorParent = UIElement("Edit" + String(index) + "_" + String(subIndex));
- editorParent.vars["Index"] = index;
- editorParent.vars["SubIndex"] = subIndex;
- editorParent.SetLayout(LM_HORIZONTAL);
- editorParent.SetFixedHeight(ATTR_HEIGHT);
- list.AddItem(editorParent);
- Text@ attrNameText = Text();
- editorParent.AddChild(attrNameText);
- attrNameText.style = "EditorAttributeText";
- attrNameText.text = name;
- attrNameText.SetFixedWidth(ATTRNAME_WIDTH);
- return editorParent;
- }
- LineEdit@ CreateAttributeLineEdit(UIElement@ parent, Array<Serializable@>@ serializables, uint index, uint subIndex)
- {
- LineEdit@ attrEdit = LineEdit();
- parent.AddChild(attrEdit);
- attrEdit.dragDropMode = DD_TARGET;
- attrEdit.style = "EditorAttributeEdit";
- attrEdit.SetFixedHeight(ATTR_HEIGHT - 2);
- attrEdit.vars["Index"] = index;
- attrEdit.vars["SubIndex"] = subIndex;
- SetAttributeEditorID(attrEdit, serializables);
- return attrEdit;
- }
- UIElement@ CreateStringAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex)
- {
- UIElement@ parent = CreateAttributeEditorParent(list, info.name, index, subIndex);
- LineEdit@ attrEdit = CreateAttributeLineEdit(parent, serializables, index, subIndex);
- attrEdit.dragDropMode = DD_TARGET;
- // Do not subscribe to continuous edits of certain attributes (script class names) to prevent unnecessary errors getting printed
- if (noTextChangedAttrs.Find(info.name) == -1)
- SubscribeToEvent(attrEdit, "TextChanged", "EditAttribute");
- SubscribeToEvent(attrEdit, "TextFinished", "EditAttribute");
- return parent;
- }
- UIElement@ CreateBoolAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex)
- {
- bool isUIElement = cast<UIElement>(serializables[0]) !is null;
- UIElement@ parent;
- if (info.name == (isUIElement ? "Is Visible" : "Is Enabled"))
- parent = CreateAttributeEditorParentAsListChild(list, info.name, index, subIndex);
- else
- parent = CreateAttributeEditorParent(list, info.name, index, subIndex);
- CheckBox@ attrEdit = CheckBox();
- parent.AddChild(attrEdit);
- attrEdit.style = AUTO_STYLE;
- attrEdit.vars["Index"] = index;
- attrEdit.vars["SubIndex"] = subIndex;
- SetAttributeEditorID(attrEdit, serializables);
- SubscribeToEvent(attrEdit, "Toggled", "EditAttribute");
- return parent;
- }
- UIElement@ CreateNumAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex)
- {
- UIElement@ parent = CreateAttributeEditorParent(list, info.name, index, subIndex);
- VariantType type = info.type;
- uint numCoords = type - VAR_FLOAT + 1;
- if (type == VAR_QUATERNION)
- numCoords = 3;
- else if (type == VAR_COLOR || type == VAR_INTRECT)
- numCoords = 4;
- else if (type == VAR_INTVECTOR2)
- numCoords = 2;
- for (uint i = 0; i < numCoords; ++i)
- {
- LineEdit@ attrEdit = CreateAttributeLineEdit(parent, serializables, index, subIndex);
- attrEdit.vars["Coordinate"] = i;
-
- CreateDragSlider(attrEdit);
- SubscribeToEvent(attrEdit, "TextChanged", "EditAttribute");
- SubscribeToEvent(attrEdit, "TextFinished", "EditAttribute");
- }
- return parent;
- }
- UIElement@ CreateIntAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex)
- {
- UIElement@ parent = CreateAttributeEditorParent(list, info.name, index, subIndex);
- // Check for enums
- if (info.enumNames is null || info.enumNames.empty)
- {
- // No enums, create a numeric editor
- LineEdit@ attrEdit = CreateAttributeLineEdit(parent, serializables, index, subIndex);
- CreateDragSlider(attrEdit);
- SubscribeToEvent(attrEdit, "TextChanged", "EditAttribute");
- SubscribeToEvent(attrEdit, "TextFinished", "EditAttribute");
- // If the attribute is a node ID, make it a drag/drop target
- if (info.name.Contains("NodeID", false) || info.name.Contains("Node ID", false) || (info.mode & AM_NODEID) != 0)
- attrEdit.dragDropMode = DD_TARGET;
- }
- else
- {
- DropDownList@ attrEdit = DropDownList();
- parent.AddChild(attrEdit);
- attrEdit.style = AUTO_STYLE;
- attrEdit.SetFixedHeight(ATTR_HEIGHT - 2);
- attrEdit.resizePopup = true;
- attrEdit.placeholderText = STRIKED_OUT;
- attrEdit.vars["Index"] = index;
- attrEdit.vars["SubIndex"] = subIndex;
- attrEdit.SetLayout(LM_HORIZONTAL, 0, IntRect(4, 1, 4, 1));
- SetAttributeEditorID(attrEdit, serializables);
- for (uint i = 0; i < info.enumNames.length; ++i)
- {
- Text@ choice = Text();
- attrEdit.AddItem(choice);
- choice.style = "EditorEnumAttributeText";
- choice.text = info.enumNames[i];
- }
- SubscribeToEvent(attrEdit, "ItemSelected", "EditAttribute");
- }
- return parent;
- }
- UIElement@ CreateResourceRefAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex, bool suppressedSeparatedLabel = false)
- {
- UIElement@ parent;
- StringHash resourceType;
- // Get the real attribute info from the serializable for the correct resource type
- AttributeInfo attrInfo = serializables[0].attributeInfos[index];
- if (attrInfo.type == VAR_RESOURCEREF)
- resourceType = serializables[0].attributes[index].GetResourceRef().type;
- else if (attrInfo.type == VAR_RESOURCEREFLIST)
- resourceType = serializables[0].attributes[index].GetResourceRefList().type;
- else if (attrInfo.type == VAR_VARIANTVECTOR)
- resourceType = serializables[0].attributes[index].GetVariantVector()[subIndex].GetResourceRef().type;
- ResourcePicker@ picker = GetResourcePicker(resourceType);
- // Create the attribute name on a separate non-interactive line to allow for more space
- parent = CreateAttributeEditorParentWithSeparatedLabel(list, info.name, index, subIndex, suppressedSeparatedLabel);
- UIElement@ container = UIElement();
- container.SetLayout(LM_HORIZONTAL, 4, IntRect(info.name.StartsWith(" ") ? 20 : 10, 0, 4, 0)); // Left margin is indented more when the name is so
- container.SetFixedHeight(ATTR_HEIGHT);
- parent.AddChild(container);
- LineEdit@ attrEdit = CreateAttributeLineEdit(container, serializables, index, subIndex);
- attrEdit.vars[TYPE_VAR] = resourceType.value;
- SubscribeToEvent(attrEdit, "TextFinished", "EditAttribute");
- if (picker !is null)
- {
- if ((picker.actions & ACTION_PICK) != 0)
- {
- Button@ pickButton = CreateResourcePickerButton(container, serializables, index, subIndex, "Pick");
- SubscribeToEvent(pickButton, "Released", "PickResource");
- }
- if ((picker.actions & ACTION_OPEN) != 0)
- {
- Button@ openButton = CreateResourcePickerButton(container, serializables, index, subIndex, "Open");
- SubscribeToEvent(openButton, "Released", "OpenResource");
- }
- if ((picker.actions & ACTION_EDIT) != 0)
- {
- Button@ editButton = CreateResourcePickerButton(container, serializables, index, subIndex, "Edit");
- SubscribeToEvent(editButton, "Released", "EditResource");
- }
- if ((picker.actions & ACTION_TEST) != 0)
- {
- Button@ testButton = CreateResourcePickerButton(container, serializables, index, subIndex, "Test");
- SubscribeToEvent(testButton, "Released", "TestResource");
- }
- }
- return parent;
- }
- Button@ CreateResourcePickerButton(UIElement@ container, Array<Serializable@>@ serializables, uint index, uint subIndex, const String&in text)
- {
- Button@ button = Button();
- container.AddChild(button);
- button.style = AUTO_STYLE;
- button.SetFixedSize(36, ATTR_HEIGHT - 2);
- button.vars["Index"] = index;
- button.vars["SubIndex"] = subIndex;
- SetAttributeEditorID(button, serializables);
- Text@ buttonText = Text();
- button.AddChild(buttonText);
- buttonText.style = "EditorAttributeText";
- buttonText.SetAlignment(HA_CENTER, VA_CENTER);
- buttonText.text = text;
- return button;
- }
- UIElement@ CreateAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index, uint subIndex, bool suppressedSeparatedLabel = false)
- {
- UIElement@ parent;
- VariantType type = info.type;
- if (type == VAR_STRING || type == VAR_BUFFER)
- parent = CreateStringAttributeEditor(list, serializables, info, index, subIndex);
- else if (type == VAR_BOOL)
- parent = CreateBoolAttributeEditor(list, serializables, info, index, subIndex);
- else if ((type >= VAR_FLOAT && type <= VAR_VECTOR4) || type == VAR_QUATERNION || type == VAR_COLOR || type == VAR_INTVECTOR2 || type == VAR_INTRECT)
- parent = CreateNumAttributeEditor(list, serializables, info, index, subIndex);
- else if (type == VAR_INT)
- parent = CreateIntAttributeEditor(list, serializables, info, index, subIndex);
- else if (type == VAR_RESOURCEREF)
- parent = CreateResourceRefAttributeEditor(list, serializables, info, index, subIndex, suppressedSeparatedLabel);
- else if (type == VAR_RESOURCEREFLIST)
- {
- uint numRefs = serializables[0].attributes[index].GetResourceRefList().length;
- // Straightly speaking the individual resource reference in the list is not an attribute of the serializable
- // However, the AttributeInfo structure is used here to reduce the number of parameters being passed in the function
- AttributeInfo refInfo;
- refInfo.name = info.name;
- refInfo.type = VAR_RESOURCEREF;
- for (uint i = 0; i < numRefs; ++i)
- CreateAttributeEditor(list, serializables, refInfo, index, i, i > 0);
- }
- else if (type == VAR_VARIANTVECTOR)
- {
- VectorStruct@ vectorStruct = GetVectorStruct(serializables, index);
- if (vectorStruct is null)
- return null;
- uint nameIndex = 0;
- Array<Variant>@ vector = serializables[0].attributes[index].GetVariantVector();
- for (uint i = 0; i < vector.length; ++i)
- {
- // The individual variant in the vector is not an attribute of the serializable, the structure is reused for convenience
- AttributeInfo vectorInfo;
- vectorInfo.name = vectorStruct.variableNames[nameIndex];
- vectorInfo.type = vector[i].type;
- CreateAttributeEditor(list, serializables, vectorInfo, index, i);
- ++nameIndex;
- if (nameIndex >= vectorStruct.variableNames.length)
- nameIndex = vectorStruct.restartIndex;
- }
- }
- else if (type == VAR_VARIANTMAP)
- {
- VariantMap map = serializables[0].attributes[index].GetVariantMap();
- Array<StringHash>@ keys = map.keys;
- for (uint i = 0; i < keys.length; ++i)
- {
- String varName = GetVarName(keys[i]);
- if (varName.empty)
- {
- // UIElements will contain internal vars, which do not have known mappings. Skip these
- if (cast<UIElement>(serializables[0]) !is null)
- continue;
- // Else, for scene nodes, show as hexadecimal hashes if nothing else is available
- varName = keys[i].ToString();
- }
- Variant value = map[keys[i]];
- // The individual variant in the map is not an attribute of the serializable, the structure is reused for convenience
- AttributeInfo mapInfo;
- mapInfo.name = varName + " (Var)";
- mapInfo.type = value.type;
- parent = CreateAttributeEditor(list, serializables, mapInfo, index, i);
- // Add the variant key to the parent. We may fail to add the editor in case it is unsupported
- if (parent !is null)
- {
- parent.vars["Key"] = keys[i].value;
- // If variable name is not registered (i.e. it is an editor internal variable) then hide it
- if (varName.empty)
- parent.visible = false;
- }
- }
- }
- return parent;
- }
- uint GetAttributeEditorCount(Array<Serializable@>@ serializables)
- {
- uint count = 0;
- if (!serializables.empty)
- {
- /// \todo When multi-editing, this only counts the editor count of the first serializable
- bool isUIElement = cast<UIElement>(serializables[0]) !is null;
- for (uint i = 0; i < serializables[0].numAttributes; ++i)
- {
- AttributeInfo info = serializables[0].attributeInfos[i];
- if (!showNonEditableAttribute && info.mode & AM_NOEDIT != 0)
- continue;
- // "Is Enabled" is not inserted into the main attribute list, so do not count
- // Similarly, for UIElement, "Is Visible" is not inserted
- if (info.name == (isUIElement ? "Is Visible" : "Is Enabled"))
- continue;
- if (info.type == VAR_RESOURCEREFLIST)
- count += serializables[0].attributes[i].GetResourceRefList().length;
- else if (info.type == VAR_VARIANTVECTOR && GetVectorStruct(serializables, i) !is null)
- count += serializables[0].attributes[i].GetVariantVector().length;
- else if (info.type == VAR_VARIANTMAP)
- count += serializables[0].attributes[i].GetVariantMap().length;
- else
- ++count;
- }
- }
- return count;
- }
- UIElement@ GetAttributeEditorParent(UIElement@ parent, uint index, uint subIndex)
- {
- return parent.GetChild("Edit" + String(index) + "_" + String(subIndex), true);
- }
- void LoadAttributeEditor(ListView@ list, Array<Serializable@>@ serializables, const AttributeInfo&in info, uint index)
- {
- bool editable = info.mode & AM_NOEDIT == 0;
- UIElement@ parent = GetAttributeEditorParent(list, index, 0);
- if (parent is null)
- return;
- inLoadAttributeEditor = true;
- bool sameName = true;
- bool sameValue = true;
- Variant value = serializables[0].attributes[index];
- Array<Variant> values;
- for (uint i = 0; i < serializables.length; ++i)
- {
- if (index >= serializables[i].numAttributes || serializables[i].attributeInfos[index].name != info.name)
- {
- sameName = false;
- break;
- }
- Variant val = serializables[i].attributes[index];
- if (val != value)
- sameValue = false;
- values.Push(val);
- }
- // Attribute with different values from multiple-select is loaded with default/empty value and non-editable
- if (sameName)
- LoadAttributeEditor(parent, value, info, editable, sameValue, values);
- else
- parent.visible = false;
- inLoadAttributeEditor = false;
- }
- void LoadAttributeEditor(UIElement@ parent, const Variant&in value, const AttributeInfo&in info, bool editable, bool sameValue, const Array<Variant>&in values)
- {
- uint index = parent.vars["Index"].GetUInt();
- // Assume the first child is always a text label element or a container that containing a text label element
- UIElement@ label = parent.children[0];
- if (label.type == UI_ELEMENT_TYPE && label.numChildren > 0)
- label = label.children[0];
- if (label.type == TEXT_TYPE)
- {
- bool modified;
- if (info.defaultValue.type == VAR_NONE || info.defaultValue.type == VAR_RESOURCEREFLIST)
- modified = !value.zero;
- else
- modified = value != info.defaultValue;
- cast<Text>(label).color = (editable ? (modified ? modifiedTextColor : normalTextColor) : nonEditableTextColor);
- }
- VariantType type = info.type;
- if (type == VAR_FLOAT || type == VAR_STRING || type == VAR_BUFFER)
- SetEditable(SetValue(parent.children[1], value.ToString(), sameValue), editable && sameValue);
- else if (type == VAR_BOOL)
- SetEditable(SetValue(parent.children[1], value.GetBool(), sameValue), editable && sameValue);
- else if (type == VAR_INT)
- {
- if (info.enumNames is null || info.enumNames.empty)
- SetEditable(SetValue(parent.children[1], value.ToString(), sameValue), editable && sameValue);
- else
- SetEditable(SetValue(parent.children[1], value.GetInt(), sameValue), editable && sameValue);
- }
- else if (type == VAR_RESOURCEREF)
- {
- SetEditable(SetValue(parent.children[1].children[0], value.GetResourceRef().name, sameValue), editable && sameValue);
- SetEditable(parent.children[1].children[1], editable && sameValue); // If editable then can pick
- for (uint i = 2; i < parent.children[1].numChildren; ++i)
- SetEditable(parent.children[1].children[i], sameValue); // If same value then can open/edit/test
- }
- else if (type == VAR_RESOURCEREFLIST)
- {
- UIElement@ list = parent.parent;
- ResourceRefList refList = value.GetResourceRefList();
- for (uint subIndex = 0; subIndex < refList.length; ++subIndex)
- {
- parent = GetAttributeEditorParent(list, index, subIndex);
- if (parent is null)
- break;
- String firstName = refList.names[subIndex];
- bool nameSameValue = true;
- if (!sameValue)
- {
- // Reevaluate each name in the list
- for (uint i = 0; i < values.length; ++i)
- {
- ResourceRefList refList = values[i].GetResourceRefList();
- if (subIndex >= refList.length || refList.names[subIndex] != firstName)
- {
- nameSameValue = false;
- break;
- }
- }
- }
- SetEditable(SetValue(parent.children[1].children[0], firstName, nameSameValue), editable && nameSameValue);
- }
- }
- else if (type == VAR_VARIANTVECTOR)
- {
- UIElement@ list = parent.parent;
- Array<Variant>@ vector = value.GetVariantVector();
- for (uint subIndex = 0; subIndex < vector.length; ++subIndex)
- {
- parent = GetAttributeEditorParent(list, index, subIndex);
- if (parent is null)
- break;
- Variant firstValue = vector[subIndex];
- bool sameValue = true;
- Array<Variant> varValues;
- // Reevaluate each variant in the vector
- for (uint i = 0; i < values.length; ++i)
- {
- Array<Variant>@ vector = values[i].GetVariantVector();
- if (subIndex < vector.length)
- {
- Variant value = vector[subIndex];
- varValues.Push(value);
- if (value != firstValue)
- sameValue = false;
- }
- else
- sameValue = false;
- }
- // The individual variant in the list is not an attribute of the serializable, the structure is reused for convenience
- AttributeInfo info;
- info.type = firstValue.type;
- LoadAttributeEditor(parent, firstValue, info, editable, sameValue, varValues);
- }
- }
- else if (type == VAR_VARIANTMAP)
- {
- UIElement@ list = parent.parent;
- VariantMap map = value.GetVariantMap();
- Array<StringHash>@ keys = map.keys;
- for (uint subIndex = 0; subIndex < keys.length; ++subIndex)
- {
- parent = GetAttributeEditorParent(list, index, subIndex);
- if (parent is null)
- break;
- String varName = GetVarName(keys[subIndex]);
- if (varName.empty)
- varName = keys[subIndex].ToString(); // Use hexadecimal if nothing else is available
- Variant firstValue = map[keys[subIndex]];
- bool sameValue = true;
- Array<Variant> varValues;
- // Reevaluate each variant in the map
- for (uint i = 0; i < values.length; ++i)
- {
- VariantMap map = values[i].GetVariantMap();
- if (map.Contains(keys[subIndex]))
- {
- Variant value = map[keys[subIndex]];
- varValues.Push(value);
- if (value != firstValue)
- sameValue = false;
- }
- else
- sameValue = false;
- }
- // The individual variant in the map is not an attribute of the serializable, the structure is reused for convenience
- AttributeInfo info;
- info.type = firstValue.type;
- LoadAttributeEditor(parent, firstValue, info, editable, sameValue, varValues);
- }
- }
- else
- {
- Array<Array<String> > coordinates;
- for (uint i = 0; i < values.length; ++i)
- {
- Variant value = values[i];
- // Convert Quaternion value to Vector3 value first
- if (type == VAR_QUATERNION)
- value = value.GetQuaternion().eulerAngles;
- coordinates.Push(value.ToString().Split(' '));
- }
- for (uint i = 0; i < coordinates[0].length; ++i)
- {
- String value = coordinates[0][i];
- bool coordinateSameValue = true;
- if (!sameValue)
- {
- // Reevaluate each coordinate
- for (uint j = 1; j < coordinates.length; ++j)
- {
- if (coordinates[j][i] != value)
- {
- coordinateSameValue = false;
- break;
- }
- }
- }
- SetEditable(SetValue(parent.children[i + 1], value, coordinateSameValue), editable && coordinateSameValue);
- }
- }
- }
- void StoreAttributeEditor(UIElement@ parent, Array<Serializable@>@ serializables, uint index, uint subIndex, uint coordinate)
- {
- AttributeInfo info = serializables[0].attributeInfos[index];
- if (info.type == VAR_RESOURCEREFLIST)
- {
- for (uint i = 0; i < serializables.length; ++i)
- {
- ResourceRefList refList = serializables[i].attributes[index].GetResourceRefList();
- Variant[] values(1);
- GetEditorValue(parent, VAR_RESOURCEREF, null, coordinate, values);
- ResourceRef ref = values[0].GetResourceRef();
- refList.names[subIndex] = ref.name;
- serializables[i].attributes[index] = Variant(refList);
- }
- }
- else if (info.type == VAR_VARIANTVECTOR)
- {
- for (uint i = 0; i < serializables.length; ++i)
- {
- Array<Variant>@ vector = serializables[i].attributes[index].GetVariantVector();
- Variant[] values;
- values.Push(vector[subIndex]); // Each individual variant may have multiple coordinates itself
- GetEditorValue(parent, vector[subIndex].type, null, coordinate, values);
- vector[subIndex] = values[0];
- serializables[i].attributes[index] = Variant(vector);
- }
- }
- else if (info.type == VAR_VARIANTMAP)
- {
- VariantMap map = serializables[0].attributes[index].GetVariantMap();
- StringHash key(parent.vars["Key"].GetUInt());
- for (uint i = 0; i < serializables.length; ++i)
- {
- VariantMap map = serializables[i].attributes[index].GetVariantMap();
- Variant[] values;
- values.Push(map[key]); // Each individual variant may have multiple coordinates itself
- GetEditorValue(parent, map[key].type, null, coordinate, values);
- map[key] = values[0];
- serializables[i].attributes[index] = Variant(map);
- }
- }
- else
- {
- Array<Variant> values;
- for (uint i = 0; i < serializables.length; ++i)
- values.Push(serializables[i].attributes[index]);
- GetEditorValue(parent, info.type, info.enumNames, coordinate, values);
- for (uint i = 0; i < serializables.length; ++i)
- serializables[i].attributes[index] = values[i];
- }
- }
- void FillValue(Array<Variant>& values, const Variant&in value)
- {
- for (uint i = 0; i < values.length; ++i)
- values[i] = value;
- }
- void SanitizeNumericalValue(VariantType type, String& value)
- {
- if (type >= VAR_FLOAT && type <= VAR_COLOR)
- value = String(value.ToFloat());
- else if (type == VAR_INT || type == VAR_INTRECT || type == VAR_INTVECTOR2)
- value = String(value.ToInt());
- }
- void GetEditorValue(UIElement@ parent, VariantType type, Array<String>@ enumNames, uint coordinate, Array<Variant>& values)
- {
- LineEdit@ attrEdit = parent.children[coordinate + 1];
- if (type == VAR_STRING)
- FillValue(values, Variant(attrEdit.text.Trimmed()));
- else if (type == VAR_BOOL)
- {
- CheckBox@ attrEdit = parent.children[1];
- FillValue(values, Variant(attrEdit.checked));
- }
- else if (type == VAR_FLOAT)
- FillValue(values, Variant(attrEdit.text.ToFloat()));
- else if (type == VAR_QUATERNION)
- {
- float value = attrEdit.text.ToFloat();
- for (uint i = 0; i < values.length; ++i)
- {
- float[] data = values[i].GetQuaternion().eulerAngles.data;
- data[coordinate] = value;
- values[i] = Quaternion(Vector3(data));
- }
- }
- else if (type == VAR_INT)
- {
- if (enumNames is null || enumNames.empty)
- FillValue(values, Variant(attrEdit.text.ToInt()));
- else
- {
- DropDownList@ attrEdit = parent.children[1];
- FillValue(values, Variant(attrEdit.selection));
- }
- }
- else if (type == VAR_RESOURCEREF)
- {
- LineEdit@ attrEdit = parent.children[0];
- ResourceRef ref;
- ref.name = attrEdit.text.Trimmed();
- ref.type = StringHash(attrEdit.vars[TYPE_VAR].GetUInt());
- FillValue(values, Variant(ref));
- }
- else
- {
- String value = attrEdit.text;
- SanitizeNumericalValue(type, value);
- for (uint i = 0; i < values.length; ++i)
- {
- String[] data = values[i].ToString().Split(' ');
- data[coordinate] = value;
- values[i] = Variant(type, Join(data, " "));
- }
- }
- }
- void UpdateAttributes(Array<Serializable@>@ serializables, ListView@ list, bool& fullUpdate)
- {
- // If attributes have changed structurally, do a full update
- uint count = GetAttributeEditorCount(serializables);
- if (fullUpdate == false)
- {
- if (list.contentElement.numChildren != count)
- fullUpdate = true;
- }
- // Remember the old scroll position so that a full update does not feel as jarring
- IntVector2 oldViewPos = list.viewPosition;
- if (fullUpdate)
- {
- list.RemoveAllItems();
- Array<UIElement@> children = list.GetChildren();
- for (uint i = 0; i < children.length; ++i)
- {
- if (!children[i].internal)
- children[i].Remove();
- }
- }
- if (serializables.empty)
- return;
- // If there are many serializables, they must share same attribute structure (up to certain number if not all)
- for (uint i = 0; i < serializables[0].numAttributes; ++i)
- {
- AttributeInfo info = serializables[0].attributeInfos[i];
- if (!showNonEditableAttribute && info.mode & AM_NOEDIT != 0)
- continue;
- // Use the default value (could be instance's default value) of the first serializable as the default for all
- info.defaultValue = serializables[0].attributeDefaults[i];
- if (fullUpdate)
- CreateAttributeEditor(list, serializables, info, i, 0);
- LoadAttributeEditor(list, serializables, info, i);
- }
- if (fullUpdate)
- list.viewPosition = oldViewPos;
- }
- void EditScriptAttributes(Component@ component, uint index)
- {
- if (component !is null && component.typeName.Contains("ScriptInstance"))
- {
- String hash = GetComponentAttributeHash(component, index);
- if (!hash.empty)
- scriptAttributes[hash] = component.attributes[index];
- }
- }
- void CreateDragSlider(LineEdit@ parent)
- {
- Button@ dragSld = Button();
- dragSld.style = "EditorDragSlider";
- dragSld.SetFixedHeight(ATTR_HEIGHT - 3);
- dragSld.SetFixedWidth(dragSld.height);
- dragSld.SetAlignment(HA_RIGHT, VA_TOP);
- parent.AddChild(dragSld);
- SubscribeToEvent(dragSld, "DragBegin", "LineDragBegin");
- SubscribeToEvent(dragSld, "DragMove", "LineDragMove");
- SubscribeToEvent(dragSld, "DragEnd", "LineDragEnd");
- SubscribeToEvent(dragSld, "DragCancel", "LineDragCancel");
- }
- void EditAttribute(StringHash eventType, VariantMap& eventData)
- {
- // Changing elements programmatically may cause events to be sent. Stop possible infinite loop in that case.
- if (inLoadAttributeEditor)
- return;
- UIElement@ attrEdit = eventData["Element"].GetPtr();
- UIElement@ parent = attrEdit.parent;
- Array<Serializable@>@ serializables = GetAttributeEditorTargets(attrEdit);
- if (serializables.empty)
- return;
- uint index = attrEdit.vars["Index"].GetUInt();
- uint subIndex = attrEdit.vars["SubIndex"].GetUInt();
- uint coordinate = attrEdit.vars["Coordinate"].GetUInt();
- bool intermediateEdit = eventType == TEXT_CHANGED_EVENT_TYPE;
- // Do the editor pre logic before attribute is being modified
- if (!PreEditAttribute(serializables, index))
- return;
- inEditAttribute = true;
- Array<Variant> oldValues;
- if (!dragEditAttribute)
- {
- // Store old values so that PostEditAttribute can create undo actions
- for (uint i = 0; i < serializables.length; ++i)
- oldValues.Push(serializables[i].attributes[index]);
- }
- StoreAttributeEditor(parent, serializables, index, subIndex, coordinate);
- for (uint i = 0; i < serializables.length; ++i)
- serializables[i].ApplyAttributes();
-
- if (!dragEditAttribute)
- {
- // Do the editor post logic after attribute has been modified.
- PostEditAttribute(serializables, index, oldValues);
- }
- // Update the stored script attributes if this is a ScriptInstance
- EditScriptAttributes(serializables[0], index);
- inEditAttribute = false;
- // If not an intermediate edit, reload the editor fields with validated values
- // (attributes may have interactions; therefore we load everything, not just the value being edited)
- if (!intermediateEdit)
- attributesDirty = true;
- }
- void LineDragBegin(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ label = eventData["Element"].GetPtr();
- int x = eventData["X"].GetInt();
- label.vars["posX"] = x;
- // Store the old value before dragging
- dragEditAttribute = false;
- LineEdit@ selectedNumEditor = label.parent;
- selectedNumEditor.vars["DragBeginValue"] = selectedNumEditor.text;
- selectedNumEditor.cursorPosition = 0;
- // Set mouse mode to user preference
- SetMouseMode(true);
- }
- void LineDragMove(StringHash eventTypem, VariantMap& eventData)
- {
- UIElement@ label = eventData["Element"].GetPtr();
- LineEdit@ selectedNumEditor = label.parent;
- // Prevent undo
- dragEditAttribute = true;
- int x = eventData["X"].GetInt();
- int posx = label.vars["posX"].GetInt();
- float val = input.mouseMoveX;
- float fieldVal = selectedNumEditor.text.ToFloat();
- fieldVal += val/100;
- label.vars["posX"] = x;
- selectedNumEditor.text = fieldVal;
- selectedNumEditor.cursorPosition = 0;
- }
- void LineDragEnd(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ label = eventData["Element"].GetPtr();
- LineEdit@ selectedNumEditor = label.parent;
- // Prepare the attributes to store an undo with:
- // - old value = drag begin value
- // - new value = final value
- String finalValue = selectedNumEditor.text;
- // Reset attribute to begin value, and prevent undo
- dragEditAttribute = true;
- selectedNumEditor.text = selectedNumEditor.vars["DragBeginValue"].GetString();
- // Store final value, allow undo
- dragEditAttribute = false;
- selectedNumEditor.text = finalValue;
- selectedNumEditor.cursorPosition = 0;
- // Revert mouse to normal behaviour
- SetMouseMode(false);
- }
- void LineDragCancel(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ label = eventData["Element"].GetPtr();
- // Reset value to what it was when drag edit began, preventing undo.
- dragEditAttribute = true;
- LineEdit@ selectedNumEditor = label.parent;
- selectedNumEditor.text = selectedNumEditor.vars["DragBeginValue"].GetString();
- selectedNumEditor.cursorPosition = 0;
- // Revert mouse to normal behaviour
- SetMouseMode(false);
- }
- // Resource picker functionality
- const uint ACTION_PICK = 1;
- const uint ACTION_OPEN = 2;
- const uint ACTION_EDIT = 4;
- const uint ACTION_TEST = 8;
- class ResourcePicker
- {
- String typeName;
- StringHash type;
- String lastPath;
- uint lastFilter;
- Array<String> filters;
- uint actions;
- ResourcePicker(const String&in typeName_, const String&in filter_, uint actions_ = ACTION_PICK | ACTION_OPEN)
- {
- typeName = typeName_;
- type = StringHash(typeName_);
- actions = actions_;
- filters.Push(filter_);
- filters.Push("*.*");
- lastFilter = 0;
- }
- ResourcePicker(const String&in typeName_, const Array<String>@ filters_, uint actions_ = ACTION_PICK | ACTION_OPEN)
- {
- typeName = typeName_;
- type = StringHash(typeName_);
- filters = filters_;
- actions = actions_;
- filters.Push("*.*");
- lastFilter = 0;
- }
- };
- Array<ResourcePicker@> resourcePickers;
- Array<Serializable@> resourceTargets;
- uint resourcePickIndex = 0;
- uint resourcePickSubIndex = 0;
- ResourcePicker@ resourcePicker = null;
- void InitResourcePicker()
- {
- // Fill resource picker data
- Array<String> fontFilters = {"*.ttf", "*.otf", "*.fnt", "*.xml"};
- Array<String> imageFilters = {"*.png", "*.jpg", "*.bmp", "*.tga"};
- Array<String> luaFileFilters = {"*.lua", "*.luc"};
- Array<String> scriptFilters = {"*.as", "*.asc"};
- Array<String> soundFilters = {"*.wav","*.ogg"};
- Array<String> textureFilters = {"*.dds", "*.png", "*.jpg", "*.bmp", "*.tga", "*.ktx", "*.pvr"};
- Array<String> materialFilters = {"*.xml", "*.material"};
- Array<String> anmSetFilters = {"*.scml"};
- Array<String> pexFilters = {"*.pex"};
- Array<String> tmxFilters = {"*.tmx"};
- resourcePickers.Push(ResourcePicker("Animation", "*.ani", ACTION_PICK | ACTION_TEST));
- resourcePickers.Push(ResourcePicker("Font", fontFilters));
- resourcePickers.Push(ResourcePicker("Image", imageFilters));
- resourcePickers.Push(ResourcePicker("LuaFile", luaFileFilters));
- resourcePickers.Push(ResourcePicker("Material", materialFilters, ACTION_PICK | ACTION_OPEN | ACTION_EDIT));
- resourcePickers.Push(ResourcePicker("Model", "*.mdl", ACTION_PICK));
- resourcePickers.Push(ResourcePicker("ParticleEffect", "*.xml", ACTION_PICK | ACTION_OPEN));
- resourcePickers.Push(ResourcePicker("ScriptFile", scriptFilters));
- resourcePickers.Push(ResourcePicker("Sound", soundFilters));
- resourcePickers.Push(ResourcePicker("Technique", "*.xml"));
- resourcePickers.Push(ResourcePicker("Texture2D", textureFilters));
- resourcePickers.Push(ResourcePicker("TextureCube", "*.xml"));
- resourcePickers.Push(ResourcePicker("Texture3D", "*.xml"));
- resourcePickers.Push(ResourcePicker("XMLFile", "*.xml"));
- resourcePickers.Push(ResourcePicker("Sprite2D", textureFilters, ACTION_PICK | ACTION_OPEN));
- resourcePickers.Push(ResourcePicker("AnimationSet2D", anmSetFilters, ACTION_PICK | ACTION_OPEN));
- resourcePickers.Push(ResourcePicker("ParticleEffect2D", pexFilters, ACTION_PICK | ACTION_OPEN));
- resourcePickers.Push(ResourcePicker("TmxFile2D", tmxFilters, ACTION_PICK | ACTION_OPEN));
- }
- ResourcePicker@ GetResourcePicker(StringHash resourceType)
- {
- for (uint i = 0; i < resourcePickers.length; ++i)
- {
- if (resourcePickers[i].type == resourceType)
- return resourcePickers[i];
- }
- return null;
- }
- void PickResource(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ button = eventData["Element"].GetPtr();
- LineEdit@ attrEdit = button.parent.children[0];
- Array<Serializable@>@ targets = GetAttributeEditorTargets(attrEdit);
- if (targets.empty)
- return;
- resourcePickIndex = attrEdit.vars["Index"].GetUInt();
- resourcePickSubIndex = attrEdit.vars["SubIndex"].GetUInt();
- AttributeInfo info = targets[0].attributeInfos[resourcePickIndex];
- StringHash resourceType;
- if (info.type == VAR_RESOURCEREF)
- resourceType = targets[0].attributes[resourcePickIndex].GetResourceRef().type;
- else if (info.type == VAR_RESOURCEREFLIST)
- resourceType = targets[0].attributes[resourcePickIndex].GetResourceRefList().type;
- else if (info.type == VAR_VARIANTVECTOR)
- resourceType = targets[0].attributes[resourcePickIndex].GetVariantVector()[resourcePickSubIndex].GetResourceRef().type;
- @resourcePicker = GetResourcePicker(resourceType);
- if (resourcePicker is null)
- return;
- resourceTargets.Clear();
- for (uint i = 0; i < targets.length; ++i)
- resourceTargets.Push(targets[i]);
- String lastPath = resourcePicker.lastPath;
- if (lastPath.empty)
- lastPath = sceneResourcePath;
- CreateFileSelector("Pick " + resourcePicker.typeName, "OK", "Cancel", lastPath, resourcePicker.filters, resourcePicker.lastFilter);
- SubscribeToEvent(uiFileSelector, "FileSelected", "PickResourceDone");
- }
- void PickResourceDone(StringHash eventType, VariantMap& eventData)
- {
- StoreResourcePickerPath();
- CloseFileSelector();
- if (!eventData["OK"].GetBool())
- {
- resourceTargets.Clear();
- @resourcePicker = null;
- return;
- }
- if (resourcePicker is null)
- return;
- // Validate the resource. It must come from within a registered resource directory, and be loaded successfully
- String resourceName = eventData["FileName"].GetString();
- Resource@ res = GetPickedResource(resourceName);
- if (res is null)
- {
- @resourcePicker = null;
- return;
- }
- // Store old values so that PostEditAttribute can create undo actions
- Array<Variant> oldValues;
- for (uint i = 0; i < resourceTargets.length; ++i)
- oldValues.Push(resourceTargets[i].attributes[resourcePickIndex]);
- for (uint i = 0; i < resourceTargets.length; ++i)
- {
- Serializable@ target = resourceTargets[i];
- AttributeInfo info = target.attributeInfos[resourcePickIndex];
- if (info.type == VAR_RESOURCEREF)
- {
- ResourceRef ref = target.attributes[resourcePickIndex].GetResourceRef();
- ref.type = res.type;
- ref.name = res.name;
- target.attributes[resourcePickIndex] = Variant(ref);
- target.ApplyAttributes();
- }
- else if (info.type == VAR_RESOURCEREFLIST)
- {
- ResourceRefList refList = target.attributes[resourcePickIndex].GetResourceRefList();
- if (resourcePickSubIndex < refList.length)
- {
- refList.names[resourcePickSubIndex] = res.name;
- target.attributes[resourcePickIndex] = Variant(refList);
- target.ApplyAttributes();
- }
- }
- else if (info.type == VAR_VARIANTVECTOR)
- {
- Array<Variant>@ attrs = target.attributes[resourcePickIndex].GetVariantVector();
- ResourceRef ref = attrs[resourcePickSubIndex].GetResourceRef();
- ref.type = res.type;
- ref.name = res.name;
- attrs[resourcePickSubIndex] = ref;
- target.attributes[resourcePickIndex] = Variant(attrs);
- target.ApplyAttributes();
- }
- EditScriptAttributes(target, resourcePickIndex);
- }
- PostEditAttribute(resourceTargets, resourcePickIndex, oldValues);
- UpdateAttributeInspector(false);
- resourceTargets.Clear();
- @resourcePicker = null;
- }
- void StoreResourcePickerPath()
- {
- // Store filter and directory for next time
- if (resourcePicker !is null && uiFileSelector !is null)
- {
- resourcePicker.lastPath = uiFileSelector.path;
- resourcePicker.lastFilter = uiFileSelector.filterIndex;
- }
- }
- Resource@ GetPickedResource(String resourceName)
- {
- resourceName = GetResourceNameFromFullName(resourceName);
- String type = resourcePicker.typeName;
- // Cube and 3D textures both use .xml extension. In that case interrogate the proper resource type
- // from the file itself
- if (type == "Texture3D" || type == "TextureCube")
- {
- XMLFile@ xmlRes = cache.GetResource("XMLFile", resourceName);
- if (xmlRes !is null)
- {
- if (xmlRes.root.name.Compare("cubemap", false) == 0 || xmlRes.root.name.Compare("texturecube", false) == 0)
- type = "TextureCube";
- else if (xmlRes.root.name.Compare("texture3d", false) == 0)
- type = "Texture3D";
- }
- }
- Resource@ res = cache.GetResource(type, resourceName);
- if (res is null)
- log.Warning("Cannot find resource type: " + type + " Name:" + resourceName);
- return res;
- }
- String GetResourceNameFromFullName(const String&in resourceName)
- {
- Array<String>@ resourceDirs = cache.resourceDirs;
- for (uint i = 0; i < resourceDirs.length; ++i)
- {
- if (!resourceName.ToLower().StartsWith(resourceDirs[i].ToLower()))
- continue;
- return resourceName.Substring(resourceDirs[i].length);
- }
-
- return ""; // Not found
- }
- void OpenResource(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ button = eventData["Element"].GetPtr();
- LineEdit@ attrEdit = button.parent.children[0];
- String fileName = attrEdit.text.Trimmed();
- if (fileName.empty)
- return;
- OpenResource(fileName);
- }
- void OpenResource(String fileName)
- {
- Array<String>@ resourceDirs = cache.resourceDirs;
- for (uint i = 0; i < resourceDirs.length; ++i)
- {
- String fullPath = resourceDirs[i] + fileName;
- if (fileSystem.FileExists(fullPath))
- {
- fileSystem.SystemOpen(fullPath, "");
- return;
- }
- }
- }
- void EditResource(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ button = eventData["Element"].GetPtr();
- LineEdit@ attrEdit = button.parent.children[0];
- String fileName = attrEdit.text.Trimmed();
- if (fileName.empty)
- return;
- StringHash resourceType(attrEdit.vars[TYPE_VAR].GetUInt());
- Resource@ resource = cache.GetResource(resourceType, fileName);
- if (resource !is null)
- {
- // For now only Materials can be edited
- if (resource.typeName == "Material")
- EditMaterial(cast<Material>(resource));
- }
- }
- void TestResource(StringHash eventType, VariantMap& eventData)
- {
- UIElement@ button = eventData["Element"].GetPtr();
- LineEdit@ attrEdit = button.parent.children[0];
- StringHash resourceType(attrEdit.vars[TYPE_VAR].GetUInt());
-
- // For now only Animations can be tested
- StringHash animType("Animation");
- if (resourceType == animType)
- TestAnimation(attrEdit);
- }
- void TestAnimation(UIElement@ attrEdit)
- {
- // Note: only supports the AnimationState array in AnimatedModel, and if only 1 model selected
- Array<Serializable@>@ targets = GetAttributeEditorTargets(attrEdit);
- if (targets.length != 1)
- return;
- AnimatedModel@ model = cast<AnimatedModel>(targets[0]);
- if (model is null)
- return;
- uint animStateIndex = (attrEdit.vars["SubIndex"].GetUInt() - 1) / 6;
- if (testAnimState.Get() is null)
- {
- testAnimState = model.GetAnimationState(animStateIndex);
- AnimationState@ animState = testAnimState.Get();
- if (animState !is null)
- animState.time = 0; // Start from beginning
- }
- else
- testAnimState = null;
- }
- void UpdateTestAnimation(float timeStep)
- {
- AnimationState@ animState = testAnimState.Get();
- if (animState !is null)
- {
- // If has also an AnimationController, and scene update is enabled, check if it is also driving the animation
- // and skip in that case (avoid double speed animation)
- if (runUpdate)
- {
- AnimatedModel@ model = animState.model;
- if (model !is null)
- {
- Node@ node = model.node;
- if (node !is null)
- {
- AnimationController@ ctrl = node.GetComponent("AnimationController");
- Animation@ anim = animState.animation;
- if (ctrl !is null && anim !is null)
- {
- if (ctrl.IsPlaying(anim.name))
- return;
- }
- }
- }
- }
- animState.AddTime(timeStep);
- }
- }
- // VariantVector decoding & editing for certain components
- class VectorStruct
- {
- String componentTypeName;
- String attributeName;
- Array<String> variableNames;
- uint restartIndex;
- VectorStruct(const String&in componentTypeName_, const String&in attributeName_, const Array<String>@ variableNames_, uint restartIndex_)
- {
- componentTypeName = componentTypeName_;
- attributeName = attributeName_;
- variableNames = variableNames_;
- restartIndex = restartIndex_;
- }
- };
- Array<VectorStruct@> vectorStructs;
- void InitVectorStructs()
- {
- // Fill vector structure data
- Array<String> billboardVariables = {
- "Billboard Count",
- " Position",
- " Size",
- " UV Coordinates",
- " Color",
- " Rotation",
- " Is Enabled"
- };
- vectorStructs.Push(VectorStruct("BillboardSet", "Billboards", billboardVariables, 1));
- Array<String> animationStateVariables = {
- "Anim State Count",
- " Animation",
- " Start Bone",
- " Is Looped",
- " Weight",
- " Time",
- " Layer"
- };
- vectorStructs.Push(VectorStruct("AnimatedModel", "Animation States", animationStateVariables, 1));
- Array<String> staticModelGroupInstanceVariables = {
- "Instance Count",
- " NodeID"
- };
- vectorStructs.Push(VectorStruct("StaticModelGroup", "Instance Nodes", staticModelGroupInstanceVariables, 1));
- Array<String> splinePathInstanceVariables = {
- "Control Point Count",
- " NodeID"
- };
- vectorStructs.Push(VectorStruct("SplinePath", "Control Points", splinePathInstanceVariables, 1));
- }
- VectorStruct@ GetVectorStruct(Array<Serializable@>@ serializables, uint index)
- {
- AttributeInfo info = serializables[0].attributeInfos[index];
- for (uint i = 0; i < vectorStructs.length; ++i)
- {
- if (vectorStructs[i].componentTypeName == serializables[0].typeName && vectorStructs[i].attributeName == info.name)
- return vectorStructs[i];
- }
- return null;
- }
- int GetAttributeIndex(Serializable@ serializable, const String&in attrName)
- {
- for (uint i = 0; i < serializable.numAttributes; ++i)
- {
- if (serializable.attributeInfos[i].name.Compare(attrName, false) == 0)
- return i;
- }
-
- return -1;
- }
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