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- #include "Scripts/NinjaSnowWar/GameObject.as"
- class LightFlash : GameObject
- {
- LightFlash()
- {
- duration = 2.0;
- }
- void FixedUpdate(float timeStep)
- {
- Light@ light = node.GetComponent("Light");
- light.brightness = light.brightness * Max(1.0 - timeStep * 10.0, 0.0);
- // Call superclass to handle lifetime
- GameObject::FixedUpdate(timeStep);
- }
- }
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