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- #include "Scripts/NinjaSnowWar/GameObject.as"
- const int potionHealAmount = 5;
- class Potion : GameObject
- {
- int healAmount;
- Potion()
- {
- healAmount = potionHealAmount;
- }
- void Start()
- {
- SubscribeToEvent(node, "NodeCollision", "HandleNodeCollision");
- }
-
- void ObjectCollision(GameObject@ otherObject, VariantMap& eventData)
- {
- if (healAmount > 0)
- {
- if (otherObject.Heal(healAmount))
- {
- // Could also remove the potion directly, but this way it gets removed on next update
- healAmount = 0;
- duration = 0;
- }
- }
- }
- }
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