D3D9Graphics.cpp 85 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "AnimatedModel.h"
  24. #include "Animation.h"
  25. #include "AnimationController.h"
  26. #include "Camera.h"
  27. #include "Context.h"
  28. #include "CustomGeometry.h"
  29. #include "DebugRenderer.h"
  30. #include "DecalSet.h"
  31. #include "File.h"
  32. #include "Graphics.h"
  33. #include "GraphicsEvents.h"
  34. #include "GraphicsImpl.h"
  35. #include "IndexBuffer.h"
  36. #include "Log.h"
  37. #include "Material.h"
  38. #include "Octree.h"
  39. #include "ParticleEffect.h"
  40. #include "ParticleEmitter.h"
  41. #include "ProcessUtils.h"
  42. #include "Profiler.h"
  43. #include "ResourceCache.h"
  44. #include "Shader.h"
  45. #include "ShaderPrecache.h"
  46. #include "ShaderVariation.h"
  47. #include "Skybox.h"
  48. #include "StaticModelGroup.h"
  49. #include "Technique.h"
  50. #include "Terrain.h"
  51. #include "TerrainPatch.h"
  52. #include "Texture2D.h"
  53. #include "Texture3D.h"
  54. #include "TextureCube.h"
  55. #include "Timer.h"
  56. #include "VertexBuffer.h"
  57. #include "VertexDeclaration.h"
  58. #include "Zone.h"
  59. #include <SDL_syswm.h>
  60. #include "DebugNew.h"
  61. #ifdef _MSC_VER
  62. #pragma warning(disable:4355)
  63. #endif
  64. // On Intel / NVIDIA setups prefer the NVIDIA GPU
  65. extern "C" {
  66. __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
  67. }
  68. // Fix missing define in MinGW headers
  69. #ifndef D3DPRESENT_LINEAR_CONTENT
  70. #define D3DPRESENT_LINEAR_CONTENT 0x00000002L
  71. #endif
  72. namespace Urho3D
  73. {
  74. static const D3DCMPFUNC d3dCmpFunc[] =
  75. {
  76. D3DCMP_ALWAYS,
  77. D3DCMP_EQUAL,
  78. D3DCMP_NOTEQUAL,
  79. D3DCMP_LESS,
  80. D3DCMP_LESSEQUAL,
  81. D3DCMP_GREATER,
  82. D3DCMP_GREATEREQUAL
  83. };
  84. static const D3DTEXTUREFILTERTYPE d3dMinMagFilter[] =
  85. {
  86. D3DTEXF_POINT,
  87. D3DTEXF_LINEAR,
  88. D3DTEXF_LINEAR,
  89. D3DTEXF_ANISOTROPIC
  90. };
  91. static const D3DTEXTUREFILTERTYPE d3dMipFilter[] =
  92. {
  93. D3DTEXF_POINT,
  94. D3DTEXF_POINT,
  95. D3DTEXF_LINEAR,
  96. D3DTEXF_ANISOTROPIC
  97. };
  98. static const D3DTEXTUREADDRESS d3dAddressMode[] =
  99. {
  100. D3DTADDRESS_WRAP,
  101. D3DTADDRESS_MIRROR,
  102. D3DTADDRESS_CLAMP,
  103. D3DTADDRESS_BORDER
  104. };
  105. static const DWORD d3dBlendEnable[] =
  106. {
  107. FALSE,
  108. TRUE,
  109. TRUE,
  110. TRUE,
  111. TRUE,
  112. TRUE,
  113. TRUE,
  114. TRUE
  115. };
  116. static const D3DBLEND d3dSrcBlend[] =
  117. {
  118. D3DBLEND_ONE,
  119. D3DBLEND_ONE,
  120. D3DBLEND_DESTCOLOR,
  121. D3DBLEND_SRCALPHA,
  122. D3DBLEND_SRCALPHA,
  123. D3DBLEND_ONE,
  124. D3DBLEND_INVDESTALPHA,
  125. D3DBLEND_ONE,
  126. D3DBLEND_SRCALPHA,
  127. };
  128. static const D3DBLEND d3dDestBlend[] =
  129. {
  130. D3DBLEND_ZERO,
  131. D3DBLEND_ONE,
  132. D3DBLEND_ZERO,
  133. D3DBLEND_INVSRCALPHA,
  134. D3DBLEND_ONE,
  135. D3DBLEND_INVSRCALPHA,
  136. D3DBLEND_DESTALPHA,
  137. D3DBLEND_ONE,
  138. D3DBLEND_ONE
  139. };
  140. static const D3DBLENDOP d3dBlendOp[] =
  141. {
  142. D3DBLENDOP_ADD,
  143. D3DBLENDOP_ADD,
  144. D3DBLENDOP_ADD,
  145. D3DBLENDOP_ADD,
  146. D3DBLENDOP_ADD,
  147. D3DBLENDOP_ADD,
  148. D3DBLENDOP_ADD,
  149. D3DBLENDOP_REVSUBTRACT,
  150. D3DBLENDOP_REVSUBTRACT
  151. };
  152. static const D3DCULL d3dCullMode[] =
  153. {
  154. D3DCULL_NONE,
  155. D3DCULL_CCW,
  156. D3DCULL_CW
  157. };
  158. static const D3DFILLMODE d3dFillMode[] =
  159. {
  160. D3DFILL_SOLID,
  161. D3DFILL_WIREFRAME,
  162. D3DFILL_POINT
  163. };
  164. static const D3DSTENCILOP d3dStencilOp[] =
  165. {
  166. D3DSTENCILOP_KEEP,
  167. D3DSTENCILOP_ZERO,
  168. D3DSTENCILOP_REPLACE,
  169. D3DSTENCILOP_INCR,
  170. D3DSTENCILOP_DECR
  171. };
  172. static unsigned GetD3DColor(const Color& color)
  173. {
  174. unsigned r = (unsigned)(Clamp(color.r_ * 255.0f, 0.0f, 255.0f));
  175. unsigned g = (unsigned)(Clamp(color.g_ * 255.0f, 0.0f, 255.0f));
  176. unsigned b = (unsigned)(Clamp(color.b_ * 255.0f, 0.0f, 255.0f));
  177. unsigned a = (unsigned)(Clamp(color.a_ * 255.0f, 0.0f, 255.0f));
  178. return (((a) & 0xff) << 24) | (((r) & 0xff) << 16) | (((g) & 0xff) << 8) | ((b) & 0xff);
  179. }
  180. static void GetD3DPrimitiveType(unsigned elementCount, PrimitiveType type, unsigned& primitiveCount, D3DPRIMITIVETYPE& d3dPrimitiveType)
  181. {
  182. switch (type)
  183. {
  184. case TRIANGLE_LIST:
  185. primitiveCount = elementCount / 3;
  186. d3dPrimitiveType = D3DPT_TRIANGLELIST;
  187. break;
  188. case LINE_LIST:
  189. primitiveCount = elementCount / 2;
  190. d3dPrimitiveType = D3DPT_LINELIST;
  191. break;
  192. case POINT_LIST:
  193. primitiveCount = elementCount;
  194. d3dPrimitiveType = D3DPT_POINTLIST;
  195. break;
  196. case TRIANGLE_STRIP:
  197. primitiveCount = elementCount - 2;
  198. d3dPrimitiveType = D3DPT_TRIANGLESTRIP;
  199. break;
  200. case LINE_STRIP:
  201. primitiveCount = elementCount - 1;
  202. d3dPrimitiveType = D3DPT_LINESTRIP;
  203. break;
  204. case TRIANGLE_FAN:
  205. primitiveCount = elementCount - 2;
  206. d3dPrimitiveType = D3DPT_TRIANGLEFAN;
  207. break;
  208. }
  209. }
  210. static HWND GetWindowHandle(SDL_Window* window)
  211. {
  212. SDL_SysWMinfo sysInfo;
  213. SDL_VERSION(&sysInfo.version);
  214. SDL_GetWindowWMInfo(window, &sysInfo);
  215. return sysInfo.info.win.window;
  216. }
  217. static unsigned depthStencilFormat = D3DFMT_D24S8;
  218. Graphics::Graphics(Context* context) :
  219. Object(context),
  220. impl_(new GraphicsImpl()),
  221. windowIcon_(0),
  222. externalWindow_(0),
  223. width_(0),
  224. height_(0),
  225. position_(SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED),
  226. multiSample_(1),
  227. fullscreen_(false),
  228. borderless_(false),
  229. resizable_(false),
  230. vsync_(false),
  231. tripleBuffer_(false),
  232. flushGPU_(false),
  233. sRGB_(false),
  234. deviceLost_(false),
  235. queryIssued_(false),
  236. lightPrepassSupport_(false),
  237. deferredSupport_(false),
  238. hardwareShadowSupport_(false),
  239. streamOffsetSupport_(false),
  240. sRGBSupport_(false),
  241. sRGBWriteSupport_(false),
  242. hasSM3_(false),
  243. forceSM2_(false),
  244. numPrimitives_(0),
  245. numBatches_(0),
  246. maxScratchBufferRequest_(0),
  247. defaultTextureFilterMode_(FILTER_TRILINEAR),
  248. shaderPath_("Shaders/HLSL/"),
  249. shaderExtension_(".hlsl"),
  250. orientations_("LandscapeLeft LandscapeRight")
  251. {
  252. SetTextureUnitMappings();
  253. // Initialize SDL now. Graphics should be the first SDL-using subsystem to be created
  254. SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_NOPARACHUTE);
  255. // Register Graphics library object factories
  256. RegisterGraphicsLibrary(context_);
  257. }
  258. Graphics::~Graphics()
  259. {
  260. {
  261. MutexLock lock(gpuObjectMutex_);
  262. // Release all GPU objects that still exist
  263. for (Vector<GPUObject*>::Iterator i = gpuObjects_.Begin(); i != gpuObjects_.End(); ++i)
  264. (*i)->Release();
  265. gpuObjects_.Clear();
  266. }
  267. vertexDeclarations_.Clear();
  268. if (impl_->defaultColorSurface_)
  269. {
  270. impl_->defaultColorSurface_->Release();
  271. impl_->defaultColorSurface_ = 0;
  272. }
  273. if (impl_->defaultDepthStencilSurface_)
  274. {
  275. impl_->defaultDepthStencilSurface_->Release();
  276. impl_->defaultDepthStencilSurface_ = 0;
  277. }
  278. if (impl_->frameQuery_)
  279. {
  280. impl_->frameQuery_->Release();
  281. impl_->frameQuery_ = 0;
  282. }
  283. if (impl_->device_)
  284. {
  285. impl_->device_->Release();
  286. impl_->device_ = 0;
  287. }
  288. if (impl_->interface_)
  289. {
  290. impl_->interface_->Release();
  291. impl_->interface_ = 0;
  292. }
  293. if (impl_->window_)
  294. {
  295. SDL_ShowCursor(SDL_TRUE);
  296. SDL_DestroyWindow(impl_->window_);
  297. impl_->window_ = 0;
  298. }
  299. delete impl_;
  300. impl_ = 0;
  301. // Shut down SDL now. Graphics should be the last SDL-using subsystem to be destroyed
  302. SDL_Quit();
  303. }
  304. void Graphics::SetExternalWindow(void* window)
  305. {
  306. if (!impl_->window_)
  307. externalWindow_ = window;
  308. else
  309. LOGERROR("Window already opened, can not set external window");
  310. }
  311. void Graphics::SetWindowTitle(const String& windowTitle)
  312. {
  313. windowTitle_ = windowTitle;
  314. if (impl_->window_)
  315. SDL_SetWindowTitle(impl_->window_, windowTitle_.CString());
  316. }
  317. void Graphics::SetWindowIcon(Image* windowIcon)
  318. {
  319. windowIcon_ = windowIcon;
  320. if (impl_->window_)
  321. CreateWindowIcon();
  322. }
  323. void Graphics::SetWindowPosition(const IntVector2& position)
  324. {
  325. if (impl_->window_)
  326. SDL_SetWindowPosition(impl_->window_, position.x_, position.y_);
  327. else
  328. position_ = position; // Sets as initial position for OpenWindow()
  329. }
  330. void Graphics::SetWindowPosition(int x, int y)
  331. {
  332. SetWindowPosition(IntVector2(x, y));
  333. }
  334. bool Graphics::SetMode(int width, int height, bool fullscreen, bool borderless, bool resizable, bool vsync, bool tripleBuffer, int multiSample)
  335. {
  336. PROFILE(SetScreenMode);
  337. bool maximize = false;
  338. // Find out the full screen mode display format (match desktop color depth)
  339. SDL_DisplayMode mode;
  340. SDL_GetDesktopDisplayMode(0, &mode);
  341. D3DFORMAT fullscreenFormat = SDL_BITSPERPIXEL(mode.format) == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
  342. // If zero dimensions in windowed mode, set windowed mode to maximize and set a predefined default restored window size. If zero in fullscreen, use desktop mode
  343. if (!width || !height)
  344. {
  345. if (fullscreen || borderless)
  346. {
  347. width = mode.w;
  348. height = mode.h;
  349. }
  350. else
  351. {
  352. maximize = resizable;
  353. width = 1024;
  354. height = 768;
  355. }
  356. }
  357. // Fullscreen or Borderless can not be resizable
  358. if (fullscreen || borderless)
  359. resizable = false;
  360. // Borderless cannot be fullscreen, they are mutually exclusive
  361. if (borderless)
  362. fullscreen = false;
  363. multiSample = Clamp(multiSample, 1, (int)D3DMULTISAMPLE_16_SAMPLES);
  364. // If nothing changes, do not reset the device
  365. if (width == width_ && height == height_ && fullscreen == fullscreen_ && borderless == borderless_ && resizable == resizable_ &&
  366. vsync == vsync_ && tripleBuffer == tripleBuffer_ && multiSample == multiSample_)
  367. return true;
  368. SDL_SetHint(SDL_HINT_ORIENTATIONS, orientations_.CString());
  369. if (!impl_->window_)
  370. {
  371. if (!OpenWindow(width, height, resizable, borderless))
  372. return false;
  373. }
  374. if (!impl_->interface_)
  375. {
  376. if (!CreateInterface())
  377. return false;
  378. CheckFeatureSupport();
  379. }
  380. // Note: GetMultiSample() will not reflect the actual hardware multisample mode, but rather what the caller wanted.
  381. multiSample_ = multiSample;
  382. // Check fullscreen mode validity. Use a closest match if not found
  383. if (fullscreen)
  384. {
  385. PODVector<IntVector2> resolutions = GetResolutions();
  386. if (resolutions.Empty())
  387. fullscreen = false;
  388. else
  389. {
  390. unsigned best = 0;
  391. unsigned bestError = M_MAX_UNSIGNED;
  392. for (unsigned i = 0; i < resolutions.Size(); ++i)
  393. {
  394. unsigned error = Abs(resolutions[i].x_ - width) + Abs(resolutions[i].y_ - height);
  395. if (error < bestError)
  396. {
  397. best = i;
  398. bestError = error;
  399. }
  400. }
  401. width = resolutions[best].x_;
  402. height = resolutions[best].y_;
  403. }
  404. }
  405. // Fall back to non-multisampled if unsupported multisampling mode
  406. if (multiSample > 1)
  407. {
  408. if (FAILED(impl_->interface_->CheckDeviceMultiSampleType(impl_->adapter_, impl_->deviceType_, fullscreenFormat, FALSE,
  409. (D3DMULTISAMPLE_TYPE)multiSample, NULL)))
  410. multiSample = 1;
  411. }
  412. AdjustWindow(width, height, fullscreen, borderless);
  413. if (maximize)
  414. {
  415. Maximize();
  416. SDL_GetWindowSize(impl_->window_, &width, &height);
  417. }
  418. if (fullscreen)
  419. {
  420. impl_->presentParams_.BackBufferFormat = fullscreenFormat;
  421. impl_->presentParams_.Windowed = false;
  422. }
  423. else
  424. {
  425. impl_->presentParams_.BackBufferFormat = D3DFMT_UNKNOWN;
  426. impl_->presentParams_.Windowed = true;
  427. }
  428. impl_->presentParams_.BackBufferWidth = width;
  429. impl_->presentParams_.BackBufferHeight = height;
  430. impl_->presentParams_.BackBufferCount = tripleBuffer ? 2 : 1;
  431. impl_->presentParams_.MultiSampleType = multiSample > 1 ? (D3DMULTISAMPLE_TYPE)multiSample : D3DMULTISAMPLE_NONE;
  432. impl_->presentParams_.MultiSampleQuality = 0;
  433. impl_->presentParams_.SwapEffect = D3DSWAPEFFECT_DISCARD;
  434. impl_->presentParams_.hDeviceWindow = GetWindowHandle(impl_->window_);
  435. impl_->presentParams_.EnableAutoDepthStencil = TRUE;
  436. impl_->presentParams_.AutoDepthStencilFormat = D3DFMT_D24S8;
  437. impl_->presentParams_.Flags = D3DPRESENT_LINEAR_CONTENT;
  438. impl_->presentParams_.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
  439. if (vsync)
  440. impl_->presentParams_.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
  441. else
  442. impl_->presentParams_.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
  443. width_ = width;
  444. height_ = height;
  445. fullscreen_ = fullscreen;
  446. borderless_ = borderless;
  447. resizable_ = resizable;
  448. vsync_ = vsync;
  449. tripleBuffer_ = tripleBuffer;
  450. if (!impl_->device_)
  451. {
  452. unsigned adapter = D3DADAPTER_DEFAULT;
  453. unsigned deviceType = D3DDEVTYPE_HAL;
  454. // Check for PerfHUD adapter
  455. for (unsigned i=0; i < impl_->interface_->GetAdapterCount(); ++i)
  456. {
  457. D3DADAPTER_IDENTIFIER9 identifier;
  458. impl_->interface_->GetAdapterIdentifier(i, 0, &identifier);
  459. if (strstr(identifier.Description, "PerfHUD") != 0)
  460. {
  461. adapter = i;
  462. deviceType = D3DDEVTYPE_REF;
  463. break;
  464. }
  465. }
  466. impl_->interface_->GetAdapterIdentifier(adapter, 0, &impl_->adapterIdentifier_);
  467. if (!CreateDevice(adapter, deviceType))
  468. return false;
  469. }
  470. else
  471. ResetDevice();
  472. // Clear the initial window contents to black
  473. impl_->device_->BeginScene();
  474. Clear(CLEAR_COLOR);
  475. impl_->device_->EndScene();
  476. impl_->device_->Present(0, 0, 0, 0);
  477. #ifdef URHO3D_LOGGING
  478. String msg;
  479. msg.AppendWithFormat("Set screen mode %dx%d %s", width_, height_, (fullscreen_ ? "fullscreen" : "windowed"));
  480. if (borderless_)
  481. msg.Append(" borderless");
  482. if (resizable_)
  483. msg.Append(" resizable");
  484. if (multiSample > 1)
  485. msg.AppendWithFormat(" multisample %d", multiSample);
  486. LOGINFO(msg);
  487. #endif
  488. using namespace ScreenMode;
  489. VariantMap& eventData = GetEventDataMap();
  490. eventData[P_WIDTH] = width_;
  491. eventData[P_HEIGHT] = height_;
  492. eventData[P_FULLSCREEN] = fullscreen_;
  493. eventData[P_RESIZABLE] = resizable_;
  494. eventData[P_BORDERLESS] = borderless_;
  495. SendEvent(E_SCREENMODE, eventData);
  496. return true;
  497. }
  498. bool Graphics::SetMode(int width, int height)
  499. {
  500. return SetMode(width, height, fullscreen_, borderless_, resizable_, vsync_, tripleBuffer_, multiSample_);
  501. }
  502. void Graphics::SetSRGB(bool enable)
  503. {
  504. sRGB_ = enable && sRGBWriteSupport_;
  505. }
  506. void Graphics::SetFlushGPU(bool enable)
  507. {
  508. flushGPU_ = enable;
  509. }
  510. void Graphics::SetOrientations(const String& orientations)
  511. {
  512. orientations_ = orientations.Trimmed();
  513. SDL_SetHint(SDL_HINT_ORIENTATIONS, orientations_.CString());
  514. }
  515. bool Graphics::ToggleFullscreen()
  516. {
  517. return SetMode(width_, height_, !fullscreen_, borderless_, resizable_, vsync_, tripleBuffer_, multiSample_);
  518. }
  519. void Graphics::Close()
  520. {
  521. if (impl_->window_)
  522. {
  523. SDL_ShowCursor(SDL_TRUE);
  524. SDL_DestroyWindow(impl_->window_);
  525. impl_->window_ = 0;
  526. }
  527. }
  528. bool Graphics::TakeScreenShot(Image& destImage)
  529. {
  530. PROFILE(TakeScreenShot);
  531. if (!impl_->device_)
  532. return false;
  533. D3DSURFACE_DESC surfaceDesc;
  534. impl_->defaultColorSurface_->GetDesc(&surfaceDesc);
  535. // If possible, get the backbuffer data, because it is a lot faster.
  536. // However, if we are multisampled, need to use the front buffer
  537. bool useBackBuffer = true;
  538. unsigned surfaceWidth = width_;
  539. unsigned surfaceHeight = height_;
  540. if (impl_->presentParams_.MultiSampleType)
  541. {
  542. // If windowed and multisampled, must still capture the whole screen
  543. if (!fullscreen_)
  544. {
  545. IntVector2 desktopSize = GetDesktopResolution();
  546. surfaceWidth = desktopSize.x_;
  547. surfaceHeight = desktopSize.y_;
  548. }
  549. useBackBuffer = false;
  550. surfaceDesc.Format = D3DFMT_A8R8G8B8;
  551. }
  552. IDirect3DSurface9* surface = 0;
  553. impl_->device_->CreateOffscreenPlainSurface(surfaceWidth, surfaceHeight, surfaceDesc.Format, D3DPOOL_SYSTEMMEM, &surface, 0);
  554. if (!surface)
  555. {
  556. LOGERROR("Could not create surface for taking a screenshot");
  557. return false;
  558. }
  559. if (useBackBuffer)
  560. impl_->device_->GetRenderTargetData(impl_->defaultColorSurface_, surface);
  561. else
  562. impl_->device_->GetFrontBufferData(0, surface);
  563. // If capturing the whole screen, determine the window rect
  564. RECT sourceRect;
  565. if (surfaceHeight == height_ && surfaceWidth == width_)
  566. {
  567. sourceRect.left = 0;
  568. sourceRect.top = 0;
  569. sourceRect.right = width_;
  570. sourceRect.bottom = height_;
  571. }
  572. else
  573. {
  574. HWND hwnd = GetWindowHandle(impl_->window_);
  575. GetClientRect(hwnd, &sourceRect);
  576. ClientToScreen(hwnd, (LPPOINT)&sourceRect);
  577. }
  578. D3DLOCKED_RECT lockedRect;
  579. lockedRect.pBits = 0;
  580. surface->LockRect(&lockedRect, &sourceRect, D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY);
  581. if (!lockedRect.pBits)
  582. {
  583. LOGERROR("Could not lock surface for taking a screenshot");
  584. surface->Release();
  585. return false;
  586. }
  587. destImage.SetSize(width_, height_, 3);
  588. unsigned char* destData = destImage.GetData();
  589. if (surfaceDesc.Format == D3DFMT_R5G6B5)
  590. {
  591. for (int y = 0; y < height_; ++y)
  592. {
  593. unsigned short* src = (unsigned short*)((unsigned char*)lockedRect.pBits + y * lockedRect.Pitch);
  594. unsigned char* dest = destData + y * width_ * 3;
  595. for (int x = 0; x < width_; ++x)
  596. {
  597. unsigned short rgb = *src++;
  598. int b = rgb & 31;
  599. int g = (rgb >> 5) & 63;
  600. int r = (rgb >> 11);
  601. dest[0] = (int)(r * 255.0f / 31.0f);
  602. dest[1] = (int)(g * 255.0f / 63.0f);
  603. dest[2] = (int)(b * 255.0f / 31.0f);
  604. dest += 3;
  605. }
  606. }
  607. }
  608. else
  609. {
  610. for (int y = 0; y < height_; ++y)
  611. {
  612. unsigned char* src = (unsigned char*)lockedRect.pBits + y * lockedRect.Pitch;
  613. unsigned char* dest = destData + y * width_ * 3;
  614. for (int x = 0; x < width_; ++x)
  615. {
  616. dest[0] = src[2];
  617. dest[1] = src[1];
  618. dest[2] = src[0];
  619. src += 4;
  620. dest += 3;
  621. }
  622. }
  623. }
  624. surface->UnlockRect();
  625. surface->Release();
  626. return true;
  627. }
  628. bool Graphics::BeginFrame()
  629. {
  630. if (!IsInitialized())
  631. return false;
  632. // If using an external window, check it for size changes, and reset screen mode if necessary
  633. if (externalWindow_)
  634. {
  635. int width, height;
  636. SDL_GetWindowSize(impl_->window_, &width, &height);
  637. if (width != width_ || height != height_)
  638. SetMode(width, height);
  639. }
  640. else
  641. {
  642. // To prevent a loop of endless device loss and flicker, do not attempt to render when in fullscreen
  643. // and the window is minimized
  644. if (fullscreen_ && (SDL_GetWindowFlags(impl_->window_) & SDL_WINDOW_MINIMIZED))
  645. return false;
  646. }
  647. // Check for lost device before rendering
  648. HRESULT hr = impl_->device_->TestCooperativeLevel();
  649. if (hr != D3D_OK)
  650. {
  651. PROFILE(DeviceLost);
  652. deviceLost_ = true;
  653. // The device can not be reset yet, sleep and try again eventually
  654. if (hr == D3DERR_DEVICELOST)
  655. {
  656. Time::Sleep(20);
  657. return false;
  658. }
  659. // The device is lost, but ready to be reset. Reset device but do not render on this frame yet
  660. if (hr == D3DERR_DEVICENOTRESET)
  661. {
  662. ResetDevice();
  663. return false;
  664. }
  665. }
  666. impl_->device_->BeginScene();
  667. // Set default rendertarget and depth buffer
  668. ResetRenderTargets();
  669. // Cleanup textures from previous frame
  670. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  671. SetTexture(i, 0);
  672. // Cleanup stream frequencies from previous frame
  673. ResetStreamFrequencies();
  674. numPrimitives_ = 0;
  675. numBatches_ = 0;
  676. SendEvent(E_BEGINRENDERING);
  677. return true;
  678. }
  679. void Graphics::EndFrame()
  680. {
  681. if (!IsInitialized())
  682. return;
  683. {
  684. PROFILE(Present);
  685. SendEvent(E_ENDRENDERING);
  686. impl_->device_->EndScene();
  687. impl_->device_->Present(0, 0, 0, 0);
  688. }
  689. // Optionally flush GPU buffer to avoid control lag or framerate fluctuations due to multiple frame buffering
  690. // If a query was issued on the previous frame, first wait for it to finish
  691. if (impl_->frameQuery_)
  692. {
  693. if (queryIssued_)
  694. {
  695. PROFILE(FlushGPU);
  696. while (impl_->frameQuery_->GetData(0, 0, D3DGETDATA_FLUSH) == S_FALSE)
  697. {
  698. }
  699. queryIssued_ = false;
  700. }
  701. if (flushGPU_)
  702. {
  703. impl_->frameQuery_->Issue(D3DISSUE_END);
  704. queryIssued_ = true;
  705. }
  706. }
  707. // Clean up too large scratch buffers
  708. CleanupScratchBuffers();
  709. }
  710. void Graphics::Clear(unsigned flags, const Color& color, float depth, unsigned stencil)
  711. {
  712. DWORD d3dFlags = 0;
  713. if (flags & CLEAR_COLOR)
  714. d3dFlags |= D3DCLEAR_TARGET;
  715. if (flags & CLEAR_DEPTH)
  716. d3dFlags |= D3DCLEAR_ZBUFFER;
  717. if (flags & CLEAR_STENCIL)
  718. d3dFlags |= D3DCLEAR_STENCIL;
  719. impl_->device_->Clear(0, 0, d3dFlags, GetD3DColor(color), depth, stencil);
  720. }
  721. bool Graphics::ResolveToTexture(Texture2D* destination, const IntRect& viewport)
  722. {
  723. if (!destination || !destination->GetRenderSurface())
  724. return false;
  725. PROFILE(ResolveToTexture);
  726. IntRect vpCopy = viewport;
  727. if (vpCopy.right_ <= vpCopy.left_)
  728. vpCopy.right_ = vpCopy.left_ + 1;
  729. if (vpCopy.bottom_ <= vpCopy.top_)
  730. vpCopy.bottom_ = vpCopy.top_ + 1;
  731. RECT rect;
  732. rect.left = Clamp(vpCopy.left_, 0, width_);
  733. rect.top = Clamp(vpCopy.top_, 0, height_);
  734. rect.right = Clamp(vpCopy.right_, 0, width_);
  735. rect.bottom = Clamp(vpCopy.bottom_, 0, height_);
  736. RECT destRect;
  737. destRect.left = 0;
  738. destRect.top = 0;
  739. destRect.right = destination->GetWidth();
  740. destRect.bottom = destination->GetHeight();
  741. return SUCCEEDED(impl_->device_->StretchRect(impl_->defaultColorSurface_, &rect,
  742. (IDirect3DSurface9*)destination->GetRenderSurface()->GetSurface(), &destRect, D3DTEXF_NONE));
  743. }
  744. void Graphics::Draw(PrimitiveType type, unsigned vertexStart, unsigned vertexCount)
  745. {
  746. if (!vertexCount)
  747. return;
  748. ResetStreamFrequencies();
  749. unsigned primitiveCount;
  750. D3DPRIMITIVETYPE d3dPrimitiveType;
  751. GetD3DPrimitiveType(vertexCount, type, primitiveCount, d3dPrimitiveType);
  752. impl_->device_->DrawPrimitive(d3dPrimitiveType, vertexStart, primitiveCount);
  753. numPrimitives_ += primitiveCount;
  754. ++numBatches_;
  755. }
  756. void Graphics::Draw(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned minVertex, unsigned vertexCount)
  757. {
  758. if (!indexCount)
  759. return;
  760. ResetStreamFrequencies();
  761. unsigned primitiveCount;
  762. D3DPRIMITIVETYPE d3dPrimitiveType;
  763. GetD3DPrimitiveType(indexCount, type, primitiveCount, d3dPrimitiveType);
  764. impl_->device_->DrawIndexedPrimitive(d3dPrimitiveType, 0, minVertex, vertexCount, indexStart, primitiveCount);
  765. numPrimitives_ += primitiveCount;
  766. ++numBatches_;
  767. }
  768. void Graphics::DrawInstanced(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned minVertex, unsigned vertexCount,
  769. unsigned instanceCount)
  770. {
  771. if (!indexCount || !instanceCount)
  772. return;
  773. for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
  774. {
  775. VertexBuffer* buffer = vertexBuffers_[i];
  776. if (buffer)
  777. {
  778. if (buffer->GetElementMask() & MASK_INSTANCEMATRIX1)
  779. SetStreamFrequency(i, D3DSTREAMSOURCE_INSTANCEDATA | 1);
  780. else
  781. SetStreamFrequency(i, D3DSTREAMSOURCE_INDEXEDDATA | instanceCount);
  782. }
  783. }
  784. unsigned primitiveCount;
  785. D3DPRIMITIVETYPE d3dPrimitiveType;
  786. GetD3DPrimitiveType(indexCount, type, primitiveCount, d3dPrimitiveType);
  787. impl_->device_->DrawIndexedPrimitive(d3dPrimitiveType, 0, minVertex, vertexCount, indexStart, primitiveCount);
  788. numPrimitives_ += instanceCount * primitiveCount;
  789. ++numBatches_;
  790. }
  791. void Graphics::SetVertexBuffer(VertexBuffer* buffer)
  792. {
  793. // Note: this is not multi-instance safe
  794. static PODVector<VertexBuffer*> vertexBuffers(1);
  795. static PODVector<unsigned> elementMasks(1);
  796. vertexBuffers[0] = buffer;
  797. elementMasks[0] = MASK_DEFAULT;
  798. SetVertexBuffers(vertexBuffers, elementMasks);
  799. }
  800. bool Graphics::SetVertexBuffers(const PODVector<VertexBuffer*>& buffers, const PODVector<unsigned>&
  801. elementMasks, unsigned instanceOffset)
  802. {
  803. if (buffers.Size() > MAX_VERTEX_STREAMS)
  804. {
  805. LOGERROR("Too many vertex buffers");
  806. return false;
  807. }
  808. if (buffers.Size() != elementMasks.Size())
  809. {
  810. LOGERROR("Amount of element masks and vertex buffers does not match");
  811. return false;
  812. }
  813. // Build vertex declaration hash code out of the buffers & masks
  814. unsigned long long hash = 0;
  815. for (unsigned i = 0; i < buffers.Size(); ++i)
  816. {
  817. if (!buffers[i])
  818. continue;
  819. hash |= buffers[i]->GetBufferHash(i, elementMasks[i]);
  820. }
  821. if (hash)
  822. {
  823. // If no previous vertex declaration for that hash, create new
  824. if (!vertexDeclarations_.Contains(hash))
  825. {
  826. SharedPtr<VertexDeclaration> newDeclaration(new VertexDeclaration(this, buffers, elementMasks));
  827. if (!newDeclaration->GetDeclaration())
  828. {
  829. LOGERROR("Failed to create vertex declaration");
  830. return false;
  831. }
  832. vertexDeclarations_[hash] = newDeclaration;
  833. }
  834. VertexDeclaration* declaration = vertexDeclarations_[hash];
  835. if (declaration != vertexDeclaration_)
  836. {
  837. impl_->device_->SetVertexDeclaration(declaration->GetDeclaration());
  838. vertexDeclaration_ = declaration;
  839. }
  840. }
  841. for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
  842. {
  843. VertexBuffer* buffer = 0;
  844. unsigned offset = 0;
  845. if (i < buffers.Size())
  846. {
  847. buffer = buffers[i];
  848. if (buffer && buffer->GetElementMask() & MASK_INSTANCEMATRIX1)
  849. offset = instanceOffset * buffer->GetVertexSize();
  850. }
  851. if (buffer != vertexBuffers_[i] || offset != streamOffsets_[i])
  852. {
  853. if (buffer)
  854. impl_->device_->SetStreamSource(i, (IDirect3DVertexBuffer9*)buffer->GetGPUObject(), offset, buffer->GetVertexSize());
  855. else
  856. impl_->device_->SetStreamSource(i, 0, 0, 0);
  857. vertexBuffers_[i] = buffer;
  858. streamOffsets_[i] = offset;
  859. }
  860. }
  861. return true;
  862. }
  863. bool Graphics::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>&
  864. elementMasks, unsigned instanceOffset)
  865. {
  866. if (buffers.Size() > MAX_VERTEX_STREAMS)
  867. {
  868. LOGERROR("Too many vertex buffers");
  869. return false;
  870. }
  871. if (buffers.Size() != elementMasks.Size())
  872. {
  873. LOGERROR("Amount of element masks and vertex buffers does not match");
  874. return false;
  875. }
  876. unsigned long long hash = 0;
  877. for (unsigned i = 0; i < buffers.Size(); ++i)
  878. {
  879. if (!buffers[i])
  880. continue;
  881. hash |= buffers[i]->GetBufferHash(i, elementMasks[i]);
  882. }
  883. if (hash)
  884. {
  885. if (!vertexDeclarations_.Contains(hash))
  886. {
  887. SharedPtr<VertexDeclaration> newDeclaration(new VertexDeclaration(this, buffers, elementMasks));
  888. if (!newDeclaration->GetDeclaration())
  889. {
  890. LOGERROR("Failed to create vertex declaration");
  891. return false;
  892. }
  893. vertexDeclarations_[hash] = newDeclaration;
  894. }
  895. VertexDeclaration* declaration = vertexDeclarations_[hash];
  896. if (declaration != vertexDeclaration_)
  897. {
  898. impl_->device_->SetVertexDeclaration(declaration->GetDeclaration());
  899. vertexDeclaration_ = declaration;
  900. }
  901. }
  902. for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
  903. {
  904. VertexBuffer* buffer = 0;
  905. unsigned offset = 0;
  906. if (i < buffers.Size())
  907. {
  908. buffer = buffers[i];
  909. if (buffer && buffer->GetElementMask() & MASK_INSTANCEMATRIX1)
  910. offset = instanceOffset * buffer->GetVertexSize();
  911. }
  912. if (buffer != vertexBuffers_[i] || offset != streamOffsets_[i])
  913. {
  914. if (buffer)
  915. impl_->device_->SetStreamSource(i, (IDirect3DVertexBuffer9*)buffer->GetGPUObject(), offset, buffer->GetVertexSize());
  916. else
  917. impl_->device_->SetStreamSource(i, 0, 0, 0);
  918. vertexBuffers_[i] = buffer;
  919. streamOffsets_[i] = offset;
  920. }
  921. }
  922. return true;
  923. }
  924. void Graphics::SetIndexBuffer(IndexBuffer* buffer)
  925. {
  926. if (buffer != indexBuffer_)
  927. {
  928. if (buffer)
  929. impl_->device_->SetIndices((IDirect3DIndexBuffer9*)buffer->GetGPUObject());
  930. else
  931. impl_->device_->SetIndices(0);
  932. indexBuffer_ = buffer;
  933. }
  934. }
  935. void Graphics::SetShaders(ShaderVariation* vs, ShaderVariation* ps)
  936. {
  937. if (vs == vertexShader_ && ps == pixelShader_)
  938. return;
  939. ClearParameterSources();
  940. if (vs != vertexShader_)
  941. {
  942. // Clear all previous vertex shader register mappings
  943. for (HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Begin(); i != shaderParameters_.End(); ++i)
  944. {
  945. if (i->second_.type_ == VS)
  946. i->second_.register_ = M_MAX_UNSIGNED;
  947. }
  948. // Create the shader now if not yet created. If already attempted, do not retry
  949. if (vs && !vs->GetGPUObject())
  950. {
  951. if (vs->GetCompilerOutput().Empty())
  952. {
  953. PROFILE(CompileVertexShader);
  954. bool success = vs->Create();
  955. if (!success)
  956. {
  957. LOGERROR("Failed to compile vertex shader " + vs->GetFullName() + ":\n" + vs->GetCompilerOutput());
  958. vs = 0;
  959. }
  960. }
  961. else
  962. vs = 0;
  963. }
  964. if (vs && vs->GetShaderType() == VS)
  965. {
  966. impl_->device_->SetVertexShader((IDirect3DVertexShader9*)vs->GetGPUObject());
  967. // Update the parameter-to-register mappings
  968. const HashMap<StringHash, ShaderParameter>& parameters = vs->GetParameters();
  969. for (HashMap<StringHash, ShaderParameter>::ConstIterator i = parameters.Begin(); i != parameters.End(); ++i)
  970. shaderParameters_[i->first_].register_ = i->second_.register_;
  971. }
  972. else
  973. {
  974. impl_->device_->SetVertexShader(0);
  975. vs = 0;
  976. }
  977. vertexShader_ = vs;
  978. }
  979. if (ps != pixelShader_)
  980. {
  981. for (HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Begin(); i != shaderParameters_.End(); ++i)
  982. {
  983. if (i->second_.type_ == PS)
  984. i->second_.register_ = M_MAX_UNSIGNED;
  985. }
  986. if (ps && !ps->GetGPUObject())
  987. {
  988. if (ps->GetCompilerOutput().Empty())
  989. {
  990. PROFILE(CompilePixelShader);
  991. bool success = ps->Create();
  992. if (!success)
  993. {
  994. LOGERROR("Failed to compile pixel shader " + ps->GetFullName() + ":\n" + ps->GetCompilerOutput());
  995. ps = 0;
  996. }
  997. }
  998. else
  999. ps = 0;
  1000. }
  1001. if (ps && ps->GetShaderType() == PS)
  1002. {
  1003. impl_->device_->SetPixelShader((IDirect3DPixelShader9*)ps->GetGPUObject());
  1004. const HashMap<StringHash, ShaderParameter>& parameters = ps->GetParameters();
  1005. for (HashMap<StringHash, ShaderParameter>::ConstIterator i = parameters.Begin(); i != parameters.End(); ++i)
  1006. shaderParameters_[i->first_].register_ = i->second_.register_;
  1007. }
  1008. else
  1009. {
  1010. impl_->device_->SetPixelShader(0);
  1011. ps = 0;
  1012. }
  1013. pixelShader_ = ps;
  1014. }
  1015. // Store shader combination if shader dumping in progress
  1016. if (shaderPrecache_)
  1017. shaderPrecache_->StoreShaders(vertexShader_, pixelShader_);
  1018. }
  1019. void Graphics::SetShaderParameter(StringHash param, const float* data, unsigned count)
  1020. {
  1021. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1022. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1023. return;
  1024. if (i->second_.type_ == VS)
  1025. impl_->device_->SetVertexShaderConstantF(i->second_.register_, data, count / 4);
  1026. else
  1027. impl_->device_->SetPixelShaderConstantF(i->second_.register_, data, count / 4);
  1028. }
  1029. void Graphics::SetShaderParameter(StringHash param, float value)
  1030. {
  1031. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1032. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1033. return;
  1034. float data[4];
  1035. data[0] = value;
  1036. data[1] = 0.0f;
  1037. data[2] = 0.0f;
  1038. data[3] = 0.0f;
  1039. if (i->second_.type_ == VS)
  1040. impl_->device_->SetVertexShaderConstantF(i->second_.register_, &data[0], 1);
  1041. else
  1042. impl_->device_->SetPixelShaderConstantF(i->second_.register_, &data[0], 1);
  1043. }
  1044. void Graphics::SetShaderParameter(StringHash param, bool value)
  1045. {
  1046. /// \todo Bool constants possibly have no effect on Direct3D9
  1047. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1048. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1049. return;
  1050. BOOL data = value;
  1051. if (i->second_.type_ == VS)
  1052. impl_->device_->SetVertexShaderConstantB(i->second_.register_, &data, 1);
  1053. else
  1054. impl_->device_->SetPixelShaderConstantB(i->second_.register_, &data, 1);
  1055. }
  1056. void Graphics::SetShaderParameter(StringHash param, const Color& color)
  1057. {
  1058. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1059. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1060. return;
  1061. if (i->second_.type_ == VS)
  1062. impl_->device_->SetVertexShaderConstantF(i->second_.register_, color.Data(), 1);
  1063. else
  1064. impl_->device_->SetPixelShaderConstantF(i->second_.register_, color.Data(), 1);
  1065. }
  1066. void Graphics::SetShaderParameter(StringHash param, const Vector2& vector)
  1067. {
  1068. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1069. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1070. return;
  1071. float data[4];
  1072. data[0] = vector.x_;
  1073. data[1] = vector.y_;
  1074. data[2] = 0.0f;
  1075. data[3] = 0.0f;
  1076. if (i->second_.type_ == VS)
  1077. impl_->device_->SetVertexShaderConstantF(i->second_.register_, &data[0], 1);
  1078. else
  1079. impl_->device_->SetPixelShaderConstantF(i->second_.register_, &data[0], 1);
  1080. }
  1081. void Graphics::SetShaderParameter(StringHash param, const Matrix3& matrix)
  1082. {
  1083. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1084. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1085. return;
  1086. float data[12];
  1087. data[0] = matrix.m00_;
  1088. data[1] = matrix.m01_;
  1089. data[2] = matrix.m02_;
  1090. data[3] = 0.0f;
  1091. data[4] = matrix.m10_;
  1092. data[5] = matrix.m11_;
  1093. data[6] = matrix.m12_;
  1094. data[7] = 0.0f;
  1095. data[8] = matrix.m20_;
  1096. data[9] = matrix.m21_;
  1097. data[10] = matrix.m22_;
  1098. data[11] = 0.0f;
  1099. if (i->second_.type_ == VS)
  1100. impl_->device_->SetVertexShaderConstantF(i->second_.register_, &data[0], 3);
  1101. else
  1102. impl_->device_->SetPixelShaderConstantF(i->second_.register_, &data[0], 3);
  1103. }
  1104. void Graphics::SetShaderParameter(StringHash param, const Vector3& vector)
  1105. {
  1106. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1107. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1108. return;
  1109. float data[4];
  1110. data[0] = vector.x_;
  1111. data[1] = vector.y_;
  1112. data[2] = vector.z_;
  1113. data[3] = 0.0f;
  1114. if (i->second_.type_ == VS)
  1115. impl_->device_->SetVertexShaderConstantF(i->second_.register_, &data[0], 1);
  1116. else
  1117. impl_->device_->SetPixelShaderConstantF(i->second_.register_, &data[0], 1);
  1118. }
  1119. void Graphics::SetShaderParameter(StringHash param, const Matrix4& matrix)
  1120. {
  1121. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1122. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1123. return;
  1124. if (i->second_.type_ == VS)
  1125. impl_->device_->SetVertexShaderConstantF(i->second_.register_, matrix.Data(), 4);
  1126. else
  1127. impl_->device_->SetPixelShaderConstantF(i->second_.register_, matrix.Data(), 4);
  1128. }
  1129. void Graphics::SetShaderParameter(StringHash param, const Vector4& vector)
  1130. {
  1131. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1132. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1133. return;
  1134. if (i->second_.type_ == VS)
  1135. impl_->device_->SetVertexShaderConstantF(i->second_.register_, vector.Data(), 1);
  1136. else
  1137. impl_->device_->SetPixelShaderConstantF(i->second_.register_, vector.Data(), 1);
  1138. }
  1139. void Graphics::SetShaderParameter(StringHash param, const Matrix3x4& matrix)
  1140. {
  1141. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1142. if (i == shaderParameters_.End() || i->second_.register_ >= MAX_CONSTANT_REGISTERS)
  1143. return;
  1144. if (i->second_.type_ == VS)
  1145. impl_->device_->SetVertexShaderConstantF(i->second_.register_, matrix.Data(), 3);
  1146. else
  1147. impl_->device_->SetPixelShaderConstantF(i->second_.register_, matrix.Data(), 3);
  1148. }
  1149. void Graphics::SetShaderParameter(StringHash param, const Variant& value)
  1150. {
  1151. switch (value.GetType())
  1152. {
  1153. case VAR_BOOL:
  1154. SetShaderParameter(param, value.GetBool());
  1155. break;
  1156. case VAR_FLOAT:
  1157. SetShaderParameter(param, value.GetFloat());
  1158. break;
  1159. case VAR_VECTOR2:
  1160. SetShaderParameter(param, value.GetVector2());
  1161. break;
  1162. case VAR_VECTOR3:
  1163. SetShaderParameter(param, value.GetVector3());
  1164. break;
  1165. case VAR_VECTOR4:
  1166. SetShaderParameter(param, value.GetVector4());
  1167. break;
  1168. case VAR_COLOR:
  1169. SetShaderParameter(param, value.GetColor());
  1170. break;
  1171. case VAR_MATRIX3:
  1172. SetShaderParameter(param, value.GetMatrix3());
  1173. break;
  1174. case VAR_MATRIX3X4:
  1175. SetShaderParameter(param, value.GetMatrix3x4());
  1176. break;
  1177. case VAR_MATRIX4:
  1178. SetShaderParameter(param, value.GetMatrix4());
  1179. break;
  1180. default:
  1181. // Unsupported parameter type, do nothing
  1182. break;
  1183. }
  1184. }
  1185. void Graphics::RegisterShaderParameter(StringHash param, const ShaderParameter& definition)
  1186. {
  1187. HashMap<StringHash, ShaderParameter>::Iterator i = shaderParameters_.Find(param);
  1188. if (i == shaderParameters_.End())
  1189. {
  1190. // Define new parameter
  1191. i = shaderParameters_.Insert(MakePair(param, definition));
  1192. i->second_.register_ = M_MAX_UNSIGNED;
  1193. // Rehash the parameters to ensure minimum load factor and fast queries
  1194. shaderParameters_.Rehash(NextPowerOfTwo(shaderParameters_.Size()));
  1195. }
  1196. else
  1197. {
  1198. // Existing parameter: check that there is no conflict
  1199. if (i->second_.type_ != definition.type_)
  1200. LOGWARNING("Shader type mismatch on shader parameter " + String(param));
  1201. // The same parameter is possibly defined with different sizes in different shaders. Use the highest size
  1202. if (i->second_.regCount_ < definition.regCount_)
  1203. i->second_.regCount_ = definition.regCount_;
  1204. }
  1205. }
  1206. bool Graphics::NeedParameterUpdate(ShaderParameterGroup group, const void* source)
  1207. {
  1208. if ((unsigned)(size_t)shaderParameterSources_[group] == M_MAX_UNSIGNED || shaderParameterSources_[group] != source)
  1209. {
  1210. shaderParameterSources_[group] = source;
  1211. return true;
  1212. }
  1213. else
  1214. return false;
  1215. }
  1216. bool Graphics::HasShaderParameter(ShaderType type, StringHash param)
  1217. {
  1218. if (type == VS)
  1219. return vertexShader_ && vertexShader_->HasParameter(param);
  1220. else
  1221. return pixelShader_ && pixelShader_->HasParameter(param);
  1222. }
  1223. bool Graphics::HasTextureUnit(TextureUnit unit)
  1224. {
  1225. return pixelShader_ && pixelShader_->HasTextureUnit(unit);
  1226. }
  1227. void Graphics::ClearParameterSource(ShaderParameterGroup group)
  1228. {
  1229. shaderParameterSources_[group] = (const void*)M_MAX_UNSIGNED;
  1230. }
  1231. void Graphics::ClearParameterSources()
  1232. {
  1233. for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
  1234. shaderParameterSources_[i] = (const void*)M_MAX_UNSIGNED;
  1235. }
  1236. void Graphics::ClearTransformSources()
  1237. {
  1238. shaderParameterSources_[SP_CAMERA] = (const void*)M_MAX_UNSIGNED;
  1239. shaderParameterSources_[SP_OBJECTTRANSFORM] = (const void*)M_MAX_UNSIGNED;
  1240. }
  1241. void Graphics::SetTexture(unsigned index, Texture* texture)
  1242. {
  1243. if (index >= MAX_TEXTURE_UNITS)
  1244. return;
  1245. // Check if texture is currently bound as a rendertarget. In that case, use its backup texture, or blank if not defined
  1246. if (texture)
  1247. {
  1248. if (renderTargets_[0] && renderTargets_[0]->GetParentTexture() == texture)
  1249. texture = texture->GetBackupTexture();
  1250. }
  1251. if (texture != textures_[index])
  1252. {
  1253. if (texture)
  1254. impl_->device_->SetTexture(index, (IDirect3DBaseTexture9*)texture->GetGPUObject());
  1255. else
  1256. impl_->device_->SetTexture(index, 0);
  1257. textures_[index] = texture;
  1258. }
  1259. if (texture)
  1260. {
  1261. TextureFilterMode filterMode = texture->GetFilterMode();
  1262. if (filterMode == FILTER_DEFAULT)
  1263. filterMode = defaultTextureFilterMode_;
  1264. D3DTEXTUREFILTERTYPE minMag, mip;
  1265. minMag = d3dMinMagFilter[filterMode];
  1266. if (minMag != impl_->minMagFilters_[index])
  1267. {
  1268. impl_->device_->SetSamplerState(index, D3DSAMP_MAGFILTER, minMag);
  1269. impl_->device_->SetSamplerState(index, D3DSAMP_MINFILTER, minMag);
  1270. impl_->minMagFilters_[index] = minMag;
  1271. }
  1272. mip = d3dMipFilter[filterMode];
  1273. if (mip != impl_->mipFilters_[index])
  1274. {
  1275. impl_->device_->SetSamplerState(index, D3DSAMP_MIPFILTER, mip);
  1276. impl_->mipFilters_[index] = mip;
  1277. }
  1278. D3DTEXTUREADDRESS u, v;
  1279. u = d3dAddressMode[texture->GetAddressMode(COORD_U)];
  1280. if (u != impl_->uAddressModes_[index])
  1281. {
  1282. impl_->device_->SetSamplerState(index, D3DSAMP_ADDRESSU, u);
  1283. impl_->uAddressModes_[index] = u;
  1284. }
  1285. v = d3dAddressMode[texture->GetAddressMode(COORD_V)];
  1286. if (v != impl_->vAddressModes_[index])
  1287. {
  1288. impl_->device_->SetSamplerState(index, D3DSAMP_ADDRESSV, v);
  1289. impl_->vAddressModes_[index] = v;
  1290. }
  1291. if (texture->GetType() == TextureCube::GetTypeStatic())
  1292. {
  1293. D3DTEXTUREADDRESS w = d3dAddressMode[texture->GetAddressMode(COORD_W)];
  1294. if (w != impl_->wAddressModes_[index])
  1295. {
  1296. impl_->device_->SetSamplerState(index, D3DSAMP_ADDRESSW, w);
  1297. impl_->wAddressModes_[index] = w;
  1298. }
  1299. }
  1300. if (u == D3DTADDRESS_BORDER || v == D3DTADDRESS_BORDER)
  1301. {
  1302. const Color& borderColor = texture->GetBorderColor();
  1303. if (borderColor != impl_->borderColors_[index])
  1304. {
  1305. impl_->device_->SetSamplerState(index, D3DSAMP_BORDERCOLOR, GetD3DColor(borderColor));
  1306. impl_->borderColors_[index] = borderColor;
  1307. }
  1308. }
  1309. if (sRGBSupport_)
  1310. {
  1311. bool sRGB = texture->GetSRGB();
  1312. if (sRGB != impl_->sRGBModes_[index])
  1313. {
  1314. impl_->device_->SetSamplerState(index, D3DSAMP_SRGBTEXTURE, sRGB ? TRUE : FALSE);
  1315. impl_->sRGBModes_[index] = sRGB;
  1316. }
  1317. }
  1318. }
  1319. }
  1320. void Graphics::SetDefaultTextureFilterMode(TextureFilterMode mode)
  1321. {
  1322. defaultTextureFilterMode_ = mode;
  1323. }
  1324. void Graphics::ResetRenderTargets()
  1325. {
  1326. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  1327. SetRenderTarget(i, (RenderSurface*)0);
  1328. SetDepthStencil((RenderSurface*)0);
  1329. SetViewport(IntRect(0, 0, width_, height_));
  1330. }
  1331. void Graphics::ResetRenderTarget(unsigned index)
  1332. {
  1333. SetRenderTarget(index, (RenderSurface*)0);
  1334. }
  1335. void Graphics::ResetDepthStencil()
  1336. {
  1337. SetDepthStencil((RenderSurface*)0);
  1338. }
  1339. void Graphics::SetRenderTarget(unsigned index, RenderSurface* renderTarget)
  1340. {
  1341. if (index >= MAX_RENDERTARGETS)
  1342. return;
  1343. IDirect3DSurface9* newColorSurface = 0;
  1344. if (renderTarget)
  1345. {
  1346. if (renderTarget->GetUsage() != TEXTURE_RENDERTARGET)
  1347. return;
  1348. newColorSurface = (IDirect3DSurface9*)renderTarget->GetSurface();
  1349. }
  1350. else
  1351. {
  1352. if (!index)
  1353. newColorSurface = impl_->defaultColorSurface_;
  1354. }
  1355. renderTargets_[index] = renderTarget;
  1356. if (newColorSurface != impl_->colorSurfaces_[index])
  1357. {
  1358. impl_->device_->SetRenderTarget(index, newColorSurface);
  1359. impl_->colorSurfaces_[index] = newColorSurface;
  1360. // Setting the first rendertarget causes viewport to be reset
  1361. if (!index)
  1362. {
  1363. IntVector2 rtSize = GetRenderTargetDimensions();
  1364. viewport_ = IntRect(0, 0, rtSize.x_, rtSize.y_);
  1365. }
  1366. }
  1367. // If the rendertarget is also bound as a texture, replace with backup texture or null
  1368. if (renderTarget)
  1369. {
  1370. Texture* parentTexture = renderTarget->GetParentTexture();
  1371. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  1372. {
  1373. if (textures_[i] == parentTexture)
  1374. SetTexture(i, textures_[i]->GetBackupTexture());
  1375. }
  1376. }
  1377. // First rendertarget controls sRGB write mode
  1378. if (!index && sRGBWriteSupport_)
  1379. {
  1380. bool sRGBWrite = renderTarget ? renderTarget->GetParentTexture()->GetSRGB() : sRGB_;
  1381. if (sRGBWrite != impl_->sRGBWrite_)
  1382. {
  1383. impl_->device_->SetRenderState(D3DRS_SRGBWRITEENABLE, sRGBWrite ? TRUE : FALSE);
  1384. impl_->sRGBWrite_ = sRGBWrite;
  1385. }
  1386. }
  1387. }
  1388. void Graphics::SetRenderTarget(unsigned index, Texture2D* texture)
  1389. {
  1390. RenderSurface* renderTarget = 0;
  1391. if (texture)
  1392. renderTarget = texture->GetRenderSurface();
  1393. SetRenderTarget(index, renderTarget);
  1394. }
  1395. void Graphics::SetDepthStencil(RenderSurface* depthStencil)
  1396. {
  1397. IDirect3DSurface9* newDepthStencilSurface = 0;
  1398. if (depthStencil && depthStencil->GetUsage() == TEXTURE_DEPTHSTENCIL)
  1399. {
  1400. newDepthStencilSurface = (IDirect3DSurface9*)depthStencil->GetSurface();
  1401. depthStencil_ = depthStencil;
  1402. }
  1403. if (!newDepthStencilSurface)
  1404. {
  1405. newDepthStencilSurface = impl_->defaultDepthStencilSurface_;
  1406. depthStencil_ = 0;
  1407. }
  1408. if (newDepthStencilSurface != impl_->depthStencilSurface_)
  1409. {
  1410. impl_->device_->SetDepthStencilSurface(newDepthStencilSurface);
  1411. impl_->depthStencilSurface_ = newDepthStencilSurface;
  1412. }
  1413. }
  1414. void Graphics::SetDepthStencil(Texture2D* texture)
  1415. {
  1416. RenderSurface* depthStencil = 0;
  1417. if (texture)
  1418. depthStencil = texture->GetRenderSurface();
  1419. SetDepthStencil(depthStencil);
  1420. }
  1421. void Graphics::SetViewport(const IntRect& rect)
  1422. {
  1423. IntVector2 size = GetRenderTargetDimensions();
  1424. IntRect rectCopy = rect;
  1425. if (rectCopy.right_ <= rectCopy.left_)
  1426. rectCopy.right_ = rectCopy.left_ + 1;
  1427. if (rectCopy.bottom_ <= rectCopy.top_)
  1428. rectCopy.bottom_ = rectCopy.top_ + 1;
  1429. rectCopy.left_ = Clamp(rectCopy.left_, 0, size.x_);
  1430. rectCopy.top_ = Clamp(rectCopy.top_, 0, size.y_);
  1431. rectCopy.right_ = Clamp(rectCopy.right_, 0, size.x_);
  1432. rectCopy.bottom_ = Clamp(rectCopy.bottom_, 0, size.y_);
  1433. D3DVIEWPORT9 vp;
  1434. vp.MinZ = 0.0f;
  1435. vp.MaxZ = 1.0f;
  1436. vp.X = rectCopy.left_;
  1437. vp.Y = rectCopy.top_;
  1438. vp.Width = rectCopy.Width();
  1439. vp.Height = rectCopy.Height();
  1440. impl_->device_->SetViewport(&vp);
  1441. viewport_ = rectCopy;
  1442. // Disable scissor test, needs to be re-enabled by the user
  1443. SetScissorTest(false);
  1444. }
  1445. void Graphics::SetTextureAnisotropy(unsigned level)
  1446. {
  1447. if (level < 1)
  1448. level = 1;
  1449. if (level != textureAnisotropy_)
  1450. {
  1451. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  1452. impl_->device_->SetSamplerState(i, D3DSAMP_MAXANISOTROPY, level);
  1453. textureAnisotropy_ = level;
  1454. }
  1455. }
  1456. void Graphics::SetBlendMode(BlendMode mode)
  1457. {
  1458. if (mode != blendMode_)
  1459. {
  1460. if (d3dBlendEnable[mode] != impl_->blendEnable_)
  1461. {
  1462. impl_->device_->SetRenderState(D3DRS_ALPHABLENDENABLE, d3dBlendEnable[mode]);
  1463. impl_->blendEnable_ = d3dBlendEnable[mode];
  1464. }
  1465. if (impl_->blendEnable_)
  1466. {
  1467. if (d3dSrcBlend[mode] != impl_->srcBlend_)
  1468. {
  1469. impl_->device_->SetRenderState(D3DRS_SRCBLEND, d3dSrcBlend[mode]);
  1470. impl_->srcBlend_ = d3dSrcBlend[mode];
  1471. }
  1472. if (d3dDestBlend[mode] != impl_->destBlend_)
  1473. {
  1474. impl_->device_->SetRenderState(D3DRS_DESTBLEND, d3dDestBlend[mode]);
  1475. impl_->destBlend_ = d3dDestBlend[mode];
  1476. }
  1477. if (d3dBlendOp[mode] != impl_->blendOp_)
  1478. {
  1479. impl_->device_->SetRenderState(D3DRS_BLENDOP, d3dBlendOp[mode]);
  1480. impl_->blendOp_ = d3dBlendOp[mode];
  1481. }
  1482. }
  1483. blendMode_ = mode;
  1484. }
  1485. }
  1486. void Graphics::SetColorWrite(bool enable)
  1487. {
  1488. if (enable != colorWrite_)
  1489. {
  1490. impl_->device_->SetRenderState(D3DRS_COLORWRITEENABLE, enable ? D3DCOLORWRITEENABLE_RED |
  1491. D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_ALPHA : 0);
  1492. colorWrite_ = enable;
  1493. }
  1494. }
  1495. void Graphics::SetCullMode(CullMode mode)
  1496. {
  1497. if (mode != cullMode_)
  1498. {
  1499. impl_->device_->SetRenderState(D3DRS_CULLMODE, d3dCullMode[mode]);
  1500. cullMode_ = mode;
  1501. }
  1502. }
  1503. void Graphics::SetDepthBias(float constantBias, float slopeScaledBias)
  1504. {
  1505. if (constantBias != constantDepthBias_)
  1506. {
  1507. impl_->device_->SetRenderState(D3DRS_DEPTHBIAS, *((DWORD*)&constantBias));
  1508. constantDepthBias_ = constantBias;
  1509. }
  1510. if (slopeScaledBias != slopeScaledDepthBias_)
  1511. {
  1512. impl_->device_->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *((DWORD*)&slopeScaledBias));
  1513. slopeScaledDepthBias_ = slopeScaledBias;
  1514. }
  1515. }
  1516. void Graphics::SetDepthTest(CompareMode mode)
  1517. {
  1518. if (mode != depthTestMode_)
  1519. {
  1520. impl_->device_->SetRenderState(D3DRS_ZFUNC, d3dCmpFunc[mode]);
  1521. depthTestMode_ = mode;
  1522. }
  1523. }
  1524. void Graphics::SetDepthWrite(bool enable)
  1525. {
  1526. if (enable != depthWrite_)
  1527. {
  1528. impl_->device_->SetRenderState(D3DRS_ZWRITEENABLE, enable ? TRUE : FALSE);
  1529. depthWrite_ = enable;
  1530. }
  1531. }
  1532. void Graphics::SetDrawAntialiased(bool enable)
  1533. {
  1534. if (enable != drawAntialiased_)
  1535. {
  1536. impl_->device_->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, enable ? TRUE : FALSE);
  1537. drawAntialiased_ = enable;
  1538. }
  1539. }
  1540. void Graphics::SetFillMode(FillMode mode)
  1541. {
  1542. if (mode != fillMode_)
  1543. {
  1544. impl_->device_->SetRenderState(D3DRS_FILLMODE, d3dFillMode[mode]);
  1545. fillMode_ = mode;
  1546. }
  1547. }
  1548. void Graphics::SetScissorTest(bool enable, const Rect& rect, bool borderInclusive)
  1549. {
  1550. // During some light rendering loops, a full rect is toggled on/off repeatedly.
  1551. // Disable scissor in that case to reduce state changes
  1552. if (rect.min_.x_ <= 0.0f && rect.min_.y_ <= 0.0f && rect.max_.x_ >= 1.0f && rect.max_.y_ >= 1.0f)
  1553. enable = false;
  1554. if (enable)
  1555. {
  1556. IntVector2 rtSize(GetRenderTargetDimensions());
  1557. IntVector2 viewSize(viewport_.Size());
  1558. IntVector2 viewPos(viewport_.left_, viewport_.top_);
  1559. IntRect intRect;
  1560. int expand = borderInclusive ? 1 : 0;
  1561. intRect.left_ = Clamp((int)((rect.min_.x_ + 1.0f) * 0.5f * viewSize.x_) + viewPos.x_, 0, rtSize.x_ - 1);
  1562. intRect.top_ = Clamp((int)((-rect.max_.y_ + 1.0f) * 0.5f * viewSize.y_) + viewPos.y_, 0, rtSize.y_ - 1);
  1563. intRect.right_ = Clamp((int)((rect.max_.x_ + 1.0f) * 0.5f * viewSize.x_) + viewPos.x_ + expand, 0, rtSize.x_);
  1564. intRect.bottom_ = Clamp((int)((-rect.min_.y_ + 1.0f) * 0.5f * viewSize.y_) + viewPos.y_ + expand, 0, rtSize.y_);
  1565. if (intRect.right_ == intRect.left_)
  1566. intRect.right_++;
  1567. if (intRect.bottom_ == intRect.top_)
  1568. intRect.bottom_++;
  1569. if (intRect.right_ < intRect.left_ || intRect.bottom_ < intRect.top_)
  1570. enable = false;
  1571. if (enable && scissorRect_ != intRect)
  1572. {
  1573. RECT d3dRect;
  1574. d3dRect.left = intRect.left_;
  1575. d3dRect.top = intRect.top_;
  1576. d3dRect.right = intRect.right_;
  1577. d3dRect.bottom = intRect.bottom_;
  1578. impl_->device_->SetScissorRect(&d3dRect);
  1579. scissorRect_ = intRect;
  1580. }
  1581. }
  1582. else
  1583. scissorRect_ = IntRect::ZERO;
  1584. if (enable != scissorTest_)
  1585. {
  1586. impl_->device_->SetRenderState(D3DRS_SCISSORTESTENABLE, enable ? TRUE : FALSE);
  1587. scissorTest_ = enable;
  1588. }
  1589. }
  1590. void Graphics::SetScissorTest(bool enable, const IntRect& rect)
  1591. {
  1592. IntVector2 rtSize(GetRenderTargetDimensions());
  1593. IntVector2 viewSize(viewport_.Size());
  1594. IntVector2 viewPos(viewport_.left_, viewport_.top_);
  1595. if (enable)
  1596. {
  1597. IntRect intRect;
  1598. intRect.left_ = Clamp(rect.left_ + viewPos.x_, 0, rtSize.x_ - 1);
  1599. intRect.top_ = Clamp(rect.top_ + viewPos.y_, 0, rtSize.y_ - 1);
  1600. intRect.right_ = Clamp(rect.right_ + viewPos.x_, 0, rtSize.x_);
  1601. intRect.bottom_ = Clamp(rect.bottom_ + viewPos.y_, 0, rtSize.y_);
  1602. if (intRect.right_ == intRect.left_)
  1603. intRect.right_++;
  1604. if (intRect.bottom_ == intRect.top_)
  1605. intRect.bottom_++;
  1606. if (intRect.right_ < intRect.left_ || intRect.bottom_ < intRect.top_)
  1607. enable = false;
  1608. if (enable && scissorRect_ != intRect)
  1609. {
  1610. RECT d3dRect;
  1611. d3dRect.left = intRect.left_;
  1612. d3dRect.top = intRect.top_;
  1613. d3dRect.right = intRect.right_;
  1614. d3dRect.bottom = intRect.bottom_;
  1615. impl_->device_->SetScissorRect(&d3dRect);
  1616. scissorRect_ = intRect;
  1617. }
  1618. }
  1619. else
  1620. scissorRect_ = IntRect::ZERO;
  1621. if (enable != scissorTest_)
  1622. {
  1623. impl_->device_->SetRenderState(D3DRS_SCISSORTESTENABLE, enable ? TRUE : FALSE);
  1624. scissorTest_ = enable;
  1625. }
  1626. }
  1627. void Graphics::SetStencilTest(bool enable, CompareMode mode, StencilOp pass, StencilOp fail, StencilOp zFail, unsigned stencilRef, unsigned compareMask, unsigned writeMask)
  1628. {
  1629. if (enable != stencilTest_)
  1630. {
  1631. impl_->device_->SetRenderState(D3DRS_STENCILENABLE, enable ? TRUE : FALSE);
  1632. stencilTest_ = enable;
  1633. }
  1634. if (enable)
  1635. {
  1636. if (mode != stencilTestMode_)
  1637. {
  1638. impl_->device_->SetRenderState(D3DRS_STENCILFUNC, d3dCmpFunc[mode]);
  1639. stencilTestMode_ = mode;
  1640. }
  1641. if (pass != stencilPass_)
  1642. {
  1643. impl_->device_->SetRenderState(D3DRS_STENCILPASS, d3dStencilOp[pass]);
  1644. stencilPass_ = pass;
  1645. }
  1646. if (fail != stencilFail_)
  1647. {
  1648. impl_->device_->SetRenderState(D3DRS_STENCILFAIL, d3dStencilOp[fail]);
  1649. stencilFail_ = fail;
  1650. }
  1651. if (zFail != stencilZFail_)
  1652. {
  1653. impl_->device_->SetRenderState(D3DRS_STENCILZFAIL, d3dStencilOp[zFail]);
  1654. stencilZFail_ = zFail;
  1655. }
  1656. if (stencilRef != stencilRef_)
  1657. {
  1658. impl_->device_->SetRenderState(D3DRS_STENCILREF, stencilRef);
  1659. stencilRef_ = stencilRef;
  1660. }
  1661. if (compareMask != stencilCompareMask_)
  1662. {
  1663. impl_->device_->SetRenderState(D3DRS_STENCILMASK, compareMask);
  1664. stencilCompareMask_ = compareMask;
  1665. }
  1666. if (writeMask != stencilWriteMask_)
  1667. {
  1668. impl_->device_->SetRenderState(D3DRS_STENCILWRITEMASK, writeMask);
  1669. stencilWriteMask_ = writeMask;
  1670. }
  1671. }
  1672. }
  1673. void Graphics::SetClipPlane(bool enable, const Plane& clipPlane, const Matrix3x4& view, const Matrix4& projection)
  1674. {
  1675. if (enable != useClipPlane_)
  1676. {
  1677. impl_->device_->SetRenderState(D3DRS_CLIPPLANEENABLE, enable ? 1 : 0);
  1678. useClipPlane_ = enable;
  1679. }
  1680. if (enable)
  1681. {
  1682. Matrix4 viewProj = projection * view;
  1683. impl_->device_->SetClipPlane(0, clipPlane.Transformed(viewProj).ToVector4().Data());
  1684. }
  1685. }
  1686. void Graphics::SetStreamFrequency(unsigned index, unsigned frequency)
  1687. {
  1688. if (index < MAX_VERTEX_STREAMS && streamFrequencies_[index] != frequency)
  1689. {
  1690. impl_->device_->SetStreamSourceFreq(index, frequency);
  1691. streamFrequencies_[index] = frequency;
  1692. }
  1693. }
  1694. void Graphics::ResetStreamFrequencies()
  1695. {
  1696. for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
  1697. {
  1698. if (streamFrequencies_[i] != 1)
  1699. {
  1700. impl_->device_->SetStreamSourceFreq(i, 1);
  1701. streamFrequencies_[i] = 1;
  1702. }
  1703. }
  1704. }
  1705. void Graphics::SetForceSM2(bool enable)
  1706. {
  1707. if (!IsInitialized())
  1708. forceSM2_ = enable;
  1709. else
  1710. LOGERROR("Force Shader Model 2 can not be changed after setting the initial screen mode");
  1711. }
  1712. void Graphics::BeginDumpShaders(const String& fileName)
  1713. {
  1714. shaderPrecache_ = new ShaderPrecache(context_, fileName);
  1715. }
  1716. void Graphics::EndDumpShaders()
  1717. {
  1718. shaderPrecache_.Reset();
  1719. }
  1720. void Graphics::PrecacheShaders(Deserializer& source)
  1721. {
  1722. PROFILE(PrecacheShaders);
  1723. ShaderPrecache::LoadShaders(this, source);
  1724. }
  1725. bool Graphics::IsInitialized() const
  1726. {
  1727. return impl_->window_ != 0 && impl_->GetDevice() != 0;
  1728. }
  1729. IntVector2 Graphics::GetWindowPosition() const
  1730. {
  1731. if (impl_->window_)
  1732. return position_;
  1733. return IntVector2::ZERO;
  1734. }
  1735. PODVector<IntVector2> Graphics::GetResolutions() const
  1736. {
  1737. PODVector<IntVector2> ret;
  1738. unsigned numModes = SDL_GetNumDisplayModes(0);
  1739. for (unsigned i = 0; i < numModes; ++i)
  1740. {
  1741. SDL_DisplayMode mode;
  1742. SDL_GetDisplayMode(0, i, &mode);
  1743. int width = mode.w;
  1744. int height = mode.h;
  1745. // Store mode if unique
  1746. bool unique = true;
  1747. for (unsigned j = 0; j < ret.Size(); ++j)
  1748. {
  1749. if (ret[j].x_ == width && ret[j].y_ == height)
  1750. {
  1751. unique = false;
  1752. break;
  1753. }
  1754. }
  1755. if (unique)
  1756. ret.Push(IntVector2(width, height));
  1757. }
  1758. return ret;
  1759. }
  1760. PODVector<int> Graphics::GetMultiSampleLevels() const
  1761. {
  1762. PODVector<int> ret;
  1763. // No multisampling always supported
  1764. ret.Push(1);
  1765. if (!impl_->interface_)
  1766. return ret;
  1767. SDL_DisplayMode mode;
  1768. SDL_GetDesktopDisplayMode(0, &mode);
  1769. D3DFORMAT fullscreenFormat = SDL_BITSPERPIXEL(mode.format) == 16 ? D3DFMT_R5G6B5 : D3DFMT_X8R8G8B8;
  1770. for (unsigned i = (int)D3DMULTISAMPLE_2_SAMPLES; i < (int)D3DMULTISAMPLE_16_SAMPLES; ++i)
  1771. {
  1772. if (SUCCEEDED(impl_->interface_->CheckDeviceMultiSampleType(impl_->adapter_, impl_->deviceType_, fullscreenFormat, FALSE,
  1773. (D3DMULTISAMPLE_TYPE)i, NULL)))
  1774. ret.Push(i);
  1775. }
  1776. return ret;
  1777. }
  1778. IntVector2 Graphics::GetDesktopResolution() const
  1779. {
  1780. SDL_DisplayMode mode;
  1781. SDL_GetDesktopDisplayMode(0, &mode);
  1782. return IntVector2(mode.w, mode.h);
  1783. }
  1784. unsigned Graphics::GetFormat(CompressedFormat format) const
  1785. {
  1786. switch (format)
  1787. {
  1788. case CF_DXT1:
  1789. return D3DFMT_DXT1;
  1790. case CF_DXT3:
  1791. return D3DFMT_DXT3;
  1792. case CF_DXT5:
  1793. return D3DFMT_DXT5;
  1794. }
  1795. return 0;
  1796. }
  1797. ShaderVariation* Graphics::GetShader(ShaderType type, const String& name, const String& defines) const
  1798. {
  1799. return GetShader(type, name.CString(), defines.CString());
  1800. }
  1801. ShaderVariation* Graphics::GetShader(ShaderType type, const char* name, const char* defines) const
  1802. {
  1803. if (lastShaderName_ != name || !lastShader_)
  1804. {
  1805. ResourceCache* cache = GetSubsystem<ResourceCache>();
  1806. String fullShaderName = shaderPath_ + name + shaderExtension_;
  1807. // Try to reduce repeated error log prints because of missing shaders
  1808. if (lastShaderName_ == name && !cache->Exists(fullShaderName))
  1809. return 0;
  1810. lastShader_ = cache->GetResource<Shader>(fullShaderName);
  1811. lastShaderName_ = name;
  1812. }
  1813. return lastShader_ ? lastShader_->GetVariation(type, defines) : (ShaderVariation*)0;
  1814. }
  1815. VertexBuffer* Graphics::GetVertexBuffer(unsigned index) const
  1816. {
  1817. return index < MAX_VERTEX_STREAMS ? vertexBuffers_[index] : 0;
  1818. }
  1819. TextureUnit Graphics::GetTextureUnit(const String& name)
  1820. {
  1821. HashMap<String, TextureUnit>::Iterator i = textureUnits_.Find(name);
  1822. if (i != textureUnits_.End())
  1823. return i->second_;
  1824. else
  1825. return MAX_TEXTURE_UNITS;
  1826. }
  1827. const String& Graphics::GetTextureUnitName(TextureUnit unit)
  1828. {
  1829. for (HashMap<String, TextureUnit>::Iterator i = textureUnits_.Begin(); i != textureUnits_.End(); ++i)
  1830. {
  1831. if (i->second_ == unit)
  1832. return i->first_;
  1833. }
  1834. return String::EMPTY;
  1835. }
  1836. Texture* Graphics::GetTexture(unsigned index) const
  1837. {
  1838. return index < MAX_TEXTURE_UNITS ? textures_[index] : 0;
  1839. }
  1840. RenderSurface* Graphics::GetRenderTarget(unsigned index) const
  1841. {
  1842. return index < MAX_RENDERTARGETS ? renderTargets_[index] : 0;
  1843. }
  1844. unsigned Graphics::GetStreamFrequency(unsigned index) const
  1845. {
  1846. return index < MAX_VERTEX_STREAMS ? streamFrequencies_[index] : 0;
  1847. }
  1848. IntVector2 Graphics::GetRenderTargetDimensions() const
  1849. {
  1850. int width, height;
  1851. if (renderTargets_[0])
  1852. {
  1853. width = renderTargets_[0]->GetWidth();
  1854. height = renderTargets_[0]->GetHeight();
  1855. }
  1856. else
  1857. {
  1858. width = width_;
  1859. height = height_;
  1860. }
  1861. return IntVector2(width, height);
  1862. }
  1863. void Graphics::WindowResized()
  1864. {
  1865. if (!impl_->device_ || !impl_->window_)
  1866. return;
  1867. int newWidth, newHeight;
  1868. SDL_GetWindowSize(impl_->window_, &newWidth, &newHeight);
  1869. if (newWidth == width_ && newHeight == height_)
  1870. return;
  1871. width_ = newWidth;
  1872. height_ = newHeight;
  1873. impl_->presentParams_.BackBufferWidth = width_;
  1874. impl_->presentParams_.BackBufferHeight = height_;
  1875. ResetDevice();
  1876. // Reset rendertargets and viewport for the new screen size
  1877. ResetRenderTargets();
  1878. LOGDEBUGF("Window was resized to %dx%d", width_, height_);
  1879. using namespace ScreenMode;
  1880. VariantMap& eventData = GetEventDataMap();
  1881. eventData[P_WIDTH] = width_;
  1882. eventData[P_HEIGHT] = height_;
  1883. eventData[P_FULLSCREEN] = fullscreen_;
  1884. eventData[P_RESIZABLE] = resizable_;
  1885. eventData[P_BORDERLESS] = borderless_;
  1886. SendEvent(E_SCREENMODE, eventData);
  1887. }
  1888. void Graphics::WindowMoved()
  1889. {
  1890. if (!impl_->device_ || !impl_->window_)
  1891. return;
  1892. int newX, newY;
  1893. SDL_GetWindowPosition(impl_->window_, &newX, &newY);
  1894. if (newX == position_.x_ && newY == position_.y_)
  1895. return;
  1896. position_.x_ = newX;
  1897. position_.y_ = newY;
  1898. LOGDEBUGF("Window was moved to %d,%d", position_.x_, position_.y_);
  1899. using namespace WindowPos;
  1900. VariantMap& eventData = GetEventDataMap();
  1901. eventData[P_X] = position_.x_;
  1902. eventData[P_Y] = position_.y_;
  1903. SendEvent(E_WINDOWPOS, eventData);
  1904. }
  1905. void Graphics::Maximize()
  1906. {
  1907. if (!impl_->window_)
  1908. return;
  1909. SDL_MaximizeWindow(impl_->window_);
  1910. }
  1911. void Graphics::Minimize()
  1912. {
  1913. if (!impl_->window_)
  1914. return;
  1915. SDL_MinimizeWindow(impl_->window_);
  1916. }
  1917. void Graphics::AddGPUObject(GPUObject* object)
  1918. {
  1919. MutexLock lock(gpuObjectMutex_);
  1920. gpuObjects_.Push(object);
  1921. }
  1922. void Graphics::RemoveGPUObject(GPUObject* object)
  1923. {
  1924. MutexLock lock(gpuObjectMutex_);
  1925. gpuObjects_.Remove(object);
  1926. }
  1927. void* Graphics::ReserveScratchBuffer(unsigned size)
  1928. {
  1929. if (!size)
  1930. return 0;
  1931. if (size > maxScratchBufferRequest_)
  1932. maxScratchBufferRequest_ = size;
  1933. // First check for a free buffer that is large enough
  1934. for (Vector<ScratchBuffer>::Iterator i = scratchBuffers_.Begin(); i != scratchBuffers_.End(); ++i)
  1935. {
  1936. if (!i->reserved_ && i->size_ >= size)
  1937. {
  1938. i->reserved_ = true;
  1939. return i->data_.Get();
  1940. }
  1941. }
  1942. // Then check if a free buffer can be resized
  1943. for (Vector<ScratchBuffer>::Iterator i = scratchBuffers_.Begin(); i != scratchBuffers_.End(); ++i)
  1944. {
  1945. if (!i->reserved_)
  1946. {
  1947. i->data_ = new unsigned char[size];
  1948. i->size_ = size;
  1949. i->reserved_ = true;
  1950. LOGDEBUG("Resized scratch buffer to size " + String(size));
  1951. return i->data_.Get();
  1952. }
  1953. }
  1954. // Finally allocate a new buffer
  1955. ScratchBuffer newBuffer;
  1956. newBuffer.data_ = new unsigned char[size];
  1957. newBuffer.size_ = size;
  1958. newBuffer.reserved_ = true;
  1959. scratchBuffers_.Push(newBuffer);
  1960. return newBuffer.data_.Get();
  1961. LOGDEBUG("Allocated scratch buffer with size " + String(size));
  1962. }
  1963. void Graphics::FreeScratchBuffer(void* buffer)
  1964. {
  1965. if (!buffer)
  1966. return;
  1967. for (Vector<ScratchBuffer>::Iterator i = scratchBuffers_.Begin(); i != scratchBuffers_.End(); ++i)
  1968. {
  1969. if (i->reserved_ && i->data_.Get() == buffer)
  1970. {
  1971. i->reserved_ = false;
  1972. return;
  1973. }
  1974. }
  1975. LOGWARNING("Reserved scratch buffer " + ToStringHex((unsigned)(size_t)buffer) + " not found");
  1976. }
  1977. void Graphics::CleanupScratchBuffers()
  1978. {
  1979. for (Vector<ScratchBuffer>::Iterator i = scratchBuffers_.Begin(); i != scratchBuffers_.End(); ++i)
  1980. {
  1981. if (!i->reserved_ && i->size_ > maxScratchBufferRequest_ * 2)
  1982. {
  1983. i->data_ = maxScratchBufferRequest_ > 0 ? new unsigned char[maxScratchBufferRequest_] : 0;
  1984. i->size_ = maxScratchBufferRequest_;
  1985. LOGDEBUG("Resized scratch buffer to size " + String(maxScratchBufferRequest_));
  1986. }
  1987. }
  1988. maxScratchBufferRequest_ = 0;
  1989. }
  1990. unsigned Graphics::GetAlphaFormat()
  1991. {
  1992. return D3DFMT_A8;
  1993. }
  1994. unsigned Graphics::GetLuminanceFormat()
  1995. {
  1996. return D3DFMT_L8;
  1997. }
  1998. unsigned Graphics::GetLuminanceAlphaFormat()
  1999. {
  2000. return D3DFMT_A8L8;
  2001. }
  2002. unsigned Graphics::GetRGBFormat()
  2003. {
  2004. return D3DFMT_X8R8G8B8;
  2005. }
  2006. unsigned Graphics::GetRGBAFormat()
  2007. {
  2008. return D3DFMT_A8R8G8B8;
  2009. }
  2010. unsigned Graphics::GetRGBA16Format()
  2011. {
  2012. return D3DFMT_A16B16G16R16;
  2013. }
  2014. unsigned Graphics::GetRGBAFloat16Format()
  2015. {
  2016. return D3DFMT_A16B16G16R16F;
  2017. }
  2018. unsigned Graphics::GetRGBAFloat32Format()
  2019. {
  2020. return D3DFMT_A32B32G32R32F;
  2021. }
  2022. unsigned Graphics::GetRG16Format()
  2023. {
  2024. return D3DFMT_G16R16;
  2025. }
  2026. unsigned Graphics::GetRGFloat16Format()
  2027. {
  2028. return D3DFMT_G16R16F;
  2029. }
  2030. unsigned Graphics::GetRGFloat32Format()
  2031. {
  2032. return D3DFMT_G32R32F;
  2033. }
  2034. unsigned Graphics::GetFloat16Format()
  2035. {
  2036. return D3DFMT_R16F;
  2037. }
  2038. unsigned Graphics::GetFloat32Format()
  2039. {
  2040. return D3DFMT_R32F;
  2041. }
  2042. unsigned Graphics::GetLinearDepthFormat()
  2043. {
  2044. return D3DFMT_R32F;
  2045. }
  2046. unsigned Graphics::GetDepthStencilFormat()
  2047. {
  2048. return depthStencilFormat;
  2049. }
  2050. unsigned Graphics::GetFormat(const String& formatName)
  2051. {
  2052. String nameLower = formatName.ToLower().Trimmed();
  2053. if (nameLower == "a")
  2054. return GetAlphaFormat();
  2055. if (nameLower == "l")
  2056. return GetLuminanceFormat();
  2057. if (nameLower == "la")
  2058. return GetLuminanceAlphaFormat();
  2059. if (nameLower == "rgb")
  2060. return GetRGBFormat();
  2061. if (nameLower == "rgba")
  2062. return GetRGBAFormat();
  2063. if (nameLower == "rgba16")
  2064. return GetRGBA16Format();
  2065. if (nameLower == "rgba16f")
  2066. return GetRGBAFloat16Format();
  2067. if (nameLower == "rgba32f")
  2068. return GetRGBAFloat32Format();
  2069. if (nameLower == "rg16")
  2070. return GetRG16Format();
  2071. if (nameLower == "rg16f")
  2072. return GetRGFloat16Format();
  2073. if (nameLower == "rg32f")
  2074. return GetRGFloat32Format();
  2075. if (nameLower == "r16f")
  2076. return GetFloat16Format();
  2077. if (nameLower == "r32f" || nameLower == "float")
  2078. return GetFloat32Format();
  2079. if (nameLower == "lineardepth" || nameLower == "depth")
  2080. return GetLinearDepthFormat();
  2081. if (nameLower == "d24s8")
  2082. return GetDepthStencilFormat();
  2083. return GetRGBFormat();
  2084. }
  2085. bool Graphics::OpenWindow(int width, int height, bool resizable, bool borderless)
  2086. {
  2087. if (!externalWindow_)
  2088. {
  2089. unsigned flags = 0;
  2090. if (resizable)
  2091. flags |= SDL_WINDOW_RESIZABLE;
  2092. if (borderless)
  2093. flags |= SDL_WINDOW_BORDERLESS;
  2094. impl_->window_ = SDL_CreateWindow(windowTitle_.CString(), position_.x_, position_.y_, width, height, flags);
  2095. }
  2096. else
  2097. impl_->window_ = SDL_CreateWindowFrom(externalWindow_, 0);
  2098. if (!impl_->window_)
  2099. {
  2100. LOGERROR("Could not create window");
  2101. return false;
  2102. }
  2103. SDL_GetWindowPosition(impl_->window_, &position_.x_, &position_.y_);
  2104. CreateWindowIcon();
  2105. return true;
  2106. }
  2107. void Graphics::CreateWindowIcon()
  2108. {
  2109. if (windowIcon_)
  2110. {
  2111. SDL_Surface* surface = windowIcon_->GetSDLSurface();
  2112. if (surface)
  2113. {
  2114. SDL_SetWindowIcon(impl_->window_, surface);
  2115. SDL_FreeSurface(surface);
  2116. }
  2117. }
  2118. }
  2119. void Graphics::AdjustWindow(int& newWidth, int& newHeight, bool& newFullscreen, bool& newBorderless)
  2120. {
  2121. if (!externalWindow_)
  2122. {
  2123. if (!newWidth || !newHeight)
  2124. {
  2125. SDL_MaximizeWindow(impl_->window_);
  2126. SDL_GetWindowSize(impl_->window_, &newWidth, &newHeight);
  2127. }
  2128. else
  2129. SDL_SetWindowSize(impl_->window_, newWidth, newHeight);
  2130. SDL_SetWindowFullscreen(impl_->window_, newFullscreen ? SDL_TRUE : SDL_FALSE);
  2131. SDL_SetWindowBordered(impl_->window_, newBorderless ? SDL_FALSE : SDL_TRUE);
  2132. }
  2133. else
  2134. {
  2135. // If external window, must ask its dimensions instead of trying to set them
  2136. SDL_GetWindowSize(impl_->window_, &newWidth, &newHeight);
  2137. newFullscreen = false;
  2138. }
  2139. }
  2140. bool Graphics::CreateInterface()
  2141. {
  2142. impl_->interface_ = Direct3DCreate9(D3D_SDK_VERSION);
  2143. if (!impl_->interface_)
  2144. {
  2145. LOGERROR("Could not create Direct3D9 interface");
  2146. return false;
  2147. }
  2148. if (FAILED(impl_->interface_->GetDeviceCaps(impl_->adapter_, impl_->deviceType_, &impl_->deviceCaps_)))
  2149. {
  2150. LOGERROR("Could not get Direct3D capabilities");
  2151. return false;
  2152. }
  2153. if (FAILED(impl_->interface_->GetAdapterIdentifier(impl_->adapter_, 0, &impl_->adapterIdentifier_)))
  2154. {
  2155. LOGERROR("Could not get Direct3D adapter identifier");
  2156. return false;
  2157. }
  2158. if (impl_->deviceCaps_.PixelShaderVersion < D3DPS_VERSION(2, 0))
  2159. {
  2160. LOGERROR("Shader model 2.0 display adapter is required");
  2161. return false;
  2162. }
  2163. return true;
  2164. }
  2165. bool Graphics::CreateDevice(unsigned adapter, unsigned deviceType)
  2166. {
  2167. #ifdef URHO3D_LUAJIT
  2168. DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE;
  2169. #else
  2170. DWORD behaviorFlags = 0;
  2171. #endif
  2172. if (impl_->deviceCaps_.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
  2173. {
  2174. behaviorFlags |= D3DCREATE_HARDWARE_VERTEXPROCESSING;
  2175. if (impl_->deviceCaps_.DevCaps & D3DDEVCAPS_PUREDEVICE)
  2176. behaviorFlags |= D3DCREATE_PUREDEVICE;
  2177. }
  2178. else
  2179. behaviorFlags |= D3DCREATE_SOFTWARE_VERTEXPROCESSING;
  2180. if (FAILED(impl_->interface_->CreateDevice(
  2181. adapter,
  2182. (D3DDEVTYPE)deviceType,
  2183. GetWindowHandle(impl_->window_),
  2184. behaviorFlags,
  2185. &impl_->presentParams_,
  2186. &impl_->device_)))
  2187. {
  2188. LOGERROR("Could not create Direct3D9 device");
  2189. return false;
  2190. }
  2191. impl_->adapter_ = adapter;
  2192. impl_->deviceType_ = (D3DDEVTYPE)deviceType;
  2193. OnDeviceReset();
  2194. LOGINFO("Created Direct3D9 device");
  2195. return true;
  2196. }
  2197. void Graphics::CheckFeatureSupport()
  2198. {
  2199. // Reset features first
  2200. lightPrepassSupport_ = false;
  2201. deferredSupport_ = false;
  2202. hardwareShadowSupport_ = false;
  2203. streamOffsetSupport_ = false;
  2204. hasSM3_ = false;
  2205. depthStencilFormat = D3DFMT_D24S8;
  2206. // Check hardware shadow map support: prefer NVIDIA style hardware depth compared shadow maps if available
  2207. shadowMapFormat_ = D3DFMT_D16;
  2208. if (impl_->CheckFormatSupport((D3DFORMAT)shadowMapFormat_, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE))
  2209. {
  2210. hardwareShadowSupport_ = true;
  2211. // Check for hires depth support
  2212. hiresShadowMapFormat_ = D3DFMT_D24X8;
  2213. if (!impl_->CheckFormatSupport((D3DFORMAT)hiresShadowMapFormat_, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE))
  2214. hiresShadowMapFormat_ = 0;
  2215. }
  2216. else
  2217. {
  2218. // ATI DF16 format needs manual depth compare in the shader
  2219. shadowMapFormat_ = MAKEFOURCC('D', 'F', '1', '6');
  2220. if (impl_->CheckFormatSupport((D3DFORMAT)shadowMapFormat_, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE))
  2221. {
  2222. // Check for hires depth support
  2223. hiresShadowMapFormat_ = MAKEFOURCC('D', 'F', '2', '4');
  2224. if (!impl_->CheckFormatSupport((D3DFORMAT)hiresShadowMapFormat_, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE))
  2225. hiresShadowMapFormat_ = 0;
  2226. }
  2227. else
  2228. {
  2229. // No shadow map support
  2230. shadowMapFormat_ = 0;
  2231. hiresShadowMapFormat_ = 0;
  2232. }
  2233. }
  2234. // Check for Intel 4 Series with an old driver, enable manual shadow map compare in that case
  2235. if (shadowMapFormat_ == D3DFMT_D16)
  2236. {
  2237. if (impl_->adapterIdentifier_.VendorId == 0x8086 && impl_->adapterIdentifier_.DeviceId == 0x2a42 &&
  2238. impl_->adapterIdentifier_.DriverVersion.QuadPart <= 0x0007000f000a05d0ULL)
  2239. hardwareShadowSupport_ = false;
  2240. }
  2241. // Check for dummy color rendertarget format used with hardware shadow maps
  2242. dummyColorFormat_ = D3DFMT_A8R8G8B8;
  2243. D3DFORMAT nullFormat = (D3DFORMAT)MAKEFOURCC('N', 'U', 'L', 'L');
  2244. if (impl_->CheckFormatSupport(nullFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE))
  2245. dummyColorFormat_ = nullFormat;
  2246. else if (impl_->CheckFormatSupport(D3DFMT_R16F, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE))
  2247. dummyColorFormat_ = D3DFMT_R16F;
  2248. else if (impl_->CheckFormatSupport(D3DFMT_R5G6B5, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE))
  2249. dummyColorFormat_ = D3DFMT_R5G6B5;
  2250. else if (impl_->CheckFormatSupport(D3DFMT_A4R4G4B4, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE))
  2251. dummyColorFormat_ = D3DFMT_A4R4G4B4;
  2252. // Check for Shader Model 3
  2253. if (!forceSM2_)
  2254. {
  2255. if (impl_->deviceCaps_.VertexShaderVersion >= D3DVS_VERSION(3, 0) && impl_->deviceCaps_.PixelShaderVersion >=
  2256. D3DPS_VERSION(3, 0))
  2257. hasSM3_ = true;
  2258. }
  2259. // Check for light prepass and deferred rendering support
  2260. if (impl_->deviceCaps_.NumSimultaneousRTs >= 2 && impl_->CheckFormatSupport(D3DFMT_R32F, D3DUSAGE_RENDERTARGET,
  2261. D3DRTYPE_TEXTURE))
  2262. {
  2263. lightPrepassSupport_ = true;
  2264. if (impl_->deviceCaps_.NumSimultaneousRTs >= 4)
  2265. deferredSupport_ = true;
  2266. }
  2267. // Check for stream offset (needed for instancing)
  2268. if (impl_->deviceCaps_.DevCaps2 & D3DDEVCAPS2_STREAMOFFSET)
  2269. streamOffsetSupport_ = true;
  2270. // Check for sRGB read & write
  2271. /// \todo Should be checked for each texture format separately
  2272. sRGBSupport_ = impl_->CheckFormatSupport(D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBREAD, D3DRTYPE_TEXTURE);
  2273. sRGBWriteSupport_ = impl_->CheckFormatSupport(D3DFMT_X8R8G8B8, D3DUSAGE_QUERY_SRGBWRITE, D3DRTYPE_TEXTURE);
  2274. SendEvent(E_GRAPHICSFEATURES);
  2275. }
  2276. void Graphics::ResetDevice()
  2277. {
  2278. OnDeviceLost();
  2279. if (SUCCEEDED(impl_->device_->Reset(&impl_->presentParams_)))
  2280. {
  2281. deviceLost_ = false;
  2282. OnDeviceReset();
  2283. }
  2284. }
  2285. void Graphics::OnDeviceLost()
  2286. {
  2287. LOGINFO("Device lost");
  2288. if (impl_->defaultColorSurface_)
  2289. {
  2290. impl_->defaultColorSurface_->Release();
  2291. impl_->defaultColorSurface_ = 0;
  2292. }
  2293. if (impl_->defaultDepthStencilSurface_)
  2294. {
  2295. impl_->defaultDepthStencilSurface_->Release();
  2296. impl_->defaultDepthStencilSurface_ = 0;
  2297. }
  2298. if (impl_->frameQuery_)
  2299. {
  2300. impl_->frameQuery_->Release();
  2301. impl_->frameQuery_ = 0;
  2302. }
  2303. {
  2304. MutexLock lock(gpuObjectMutex_);
  2305. for (Vector<GPUObject*>::Iterator i = gpuObjects_.Begin(); i != gpuObjects_.End(); ++i)
  2306. (*i)->OnDeviceLost();
  2307. }
  2308. SendEvent(E_DEVICELOST);
  2309. }
  2310. void Graphics::OnDeviceReset()
  2311. {
  2312. {
  2313. MutexLock lock(gpuObjectMutex_);
  2314. for (Vector<GPUObject*>::Iterator i = gpuObjects_.Begin(); i != gpuObjects_.End(); ++i)
  2315. (*i)->OnDeviceReset();
  2316. }
  2317. // Get default surfaces
  2318. impl_->device_->GetRenderTarget(0, &impl_->defaultColorSurface_);
  2319. impl_->device_->GetDepthStencilSurface(&impl_->defaultDepthStencilSurface_);
  2320. // Create frame query for flushing the GPU command buffer
  2321. impl_->device_->CreateQuery(D3DQUERYTYPE_EVENT, &impl_->frameQuery_);
  2322. ResetCachedState();
  2323. SendEvent(E_DEVICERESET);
  2324. }
  2325. void Graphics::ResetCachedState()
  2326. {
  2327. for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
  2328. {
  2329. vertexBuffers_[i] = 0;
  2330. streamOffsets_[i] = 0;
  2331. }
  2332. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  2333. {
  2334. textures_[i] = 0;
  2335. impl_->minMagFilters_[i] = D3DTEXF_POINT;
  2336. impl_->mipFilters_[i] = D3DTEXF_NONE;
  2337. impl_->uAddressModes_[i] = D3DTADDRESS_WRAP;
  2338. impl_->vAddressModes_[i] = D3DTADDRESS_WRAP;
  2339. impl_->wAddressModes_[i] = D3DTADDRESS_WRAP;
  2340. impl_->borderColors_[i] = Color(0.0f, 0.0f, 0.0f, 0.0f);
  2341. impl_->sRGBModes_[i] = false;
  2342. }
  2343. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  2344. {
  2345. renderTargets_[i] = 0;
  2346. impl_->colorSurfaces_[i] = 0;
  2347. }
  2348. depthStencil_ = 0;
  2349. impl_->depthStencilSurface_ = 0;
  2350. viewport_ = IntRect(0, 0, width_, height_);
  2351. impl_->sRGBWrite_ = false;
  2352. for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
  2353. streamFrequencies_[i] = 1;
  2354. indexBuffer_ = 0;
  2355. vertexDeclaration_ = 0;
  2356. vertexShader_ = 0;
  2357. pixelShader_ = 0;
  2358. blendMode_ = BLEND_REPLACE;
  2359. textureAnisotropy_ = 1;
  2360. colorWrite_ = true;
  2361. cullMode_ = CULL_CCW;
  2362. constantDepthBias_ = 0.0f;
  2363. slopeScaledDepthBias_ = 0.0f;
  2364. depthTestMode_ = CMP_LESSEQUAL;
  2365. depthWrite_ = true;
  2366. fillMode_ = FILL_SOLID;
  2367. scissorTest_ = false;
  2368. scissorRect_ = IntRect::ZERO;
  2369. stencilTest_ = false;
  2370. stencilTestMode_ = CMP_ALWAYS;
  2371. stencilPass_ = OP_KEEP;
  2372. stencilFail_ = OP_KEEP;
  2373. stencilZFail_ = OP_KEEP;
  2374. stencilRef_ = 0;
  2375. stencilCompareMask_ = M_MAX_UNSIGNED;
  2376. stencilWriteMask_ = M_MAX_UNSIGNED;
  2377. useClipPlane_ = false;
  2378. drawAntialiased_ = true;
  2379. impl_->blendEnable_ = FALSE;
  2380. impl_->srcBlend_ = D3DBLEND_ONE;
  2381. impl_->destBlend_ = D3DBLEND_ZERO;
  2382. impl_->blendOp_ = D3DBLENDOP_ADD;
  2383. queryIssued_ = false;
  2384. }
  2385. void Graphics::SetTextureUnitMappings()
  2386. {
  2387. textureUnits_["DiffMap"] = TU_DIFFUSE;
  2388. textureUnits_["DiffCubeMap"] = TU_DIFFUSE;
  2389. textureUnits_["NormalMap"] = TU_NORMAL;
  2390. textureUnits_["SpecMap"] = TU_SPECULAR;
  2391. textureUnits_["EmissiveMap"] = TU_EMISSIVE;
  2392. textureUnits_["EnvMap"] = TU_ENVIRONMENT;
  2393. textureUnits_["EnvCubeMap"] = TU_ENVIRONMENT;
  2394. textureUnits_["LightRampMap"] = TU_LIGHTRAMP;
  2395. textureUnits_["LightSpotMap"] = TU_LIGHTSHAPE;
  2396. textureUnits_["LightCubeMap"] = TU_LIGHTSHAPE;
  2397. textureUnits_["ShadowMap"] = TU_SHADOWMAP;
  2398. textureUnits_["FaceSelectCubeMap"] = TU_FACESELECT;
  2399. textureUnits_["IndirectionCubeMap"] = TU_INDIRECTION;
  2400. textureUnits_["VolumeMap"] = TU_VOLUMEMAP;
  2401. textureUnits_["ZoneCubeMap"] = TU_ZONE;
  2402. textureUnits_["ZoneVolumeMap"] = TU_ZONE;
  2403. }
  2404. void RegisterGraphicsLibrary(Context* context)
  2405. {
  2406. Animation::RegisterObject(context);
  2407. Material::RegisterObject(context);
  2408. Model::RegisterObject(context);
  2409. Shader::RegisterObject(context);
  2410. Technique::RegisterObject(context);
  2411. Texture2D::RegisterObject(context);
  2412. Texture3D::RegisterObject(context);
  2413. TextureCube::RegisterObject(context);
  2414. Camera::RegisterObject(context);
  2415. Drawable::RegisterObject(context);
  2416. Light::RegisterObject(context);
  2417. StaticModel::RegisterObject(context);
  2418. StaticModelGroup::RegisterObject(context);
  2419. Skybox::RegisterObject(context);
  2420. AnimatedModel::RegisterObject(context);
  2421. AnimationController::RegisterObject(context);
  2422. BillboardSet::RegisterObject(context);
  2423. ParticleEffect::RegisterObject(context);
  2424. ParticleEmitter::RegisterObject(context);
  2425. CustomGeometry::RegisterObject(context);
  2426. DecalSet::RegisterObject(context);
  2427. Terrain::RegisterObject(context);
  2428. TerrainPatch::RegisterObject(context);
  2429. DebugRenderer::RegisterObject(context);
  2430. Octree::RegisterObject(context);
  2431. Zone::RegisterObject(context);
  2432. }
  2433. }