D3D9RenderSurface.cpp 4.0 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Camera.h"
  24. #include "Graphics.h"
  25. #include "GraphicsImpl.h"
  26. #include "Log.h"
  27. #include "Renderer.h"
  28. #include "RenderSurface.h"
  29. #include "Scene.h"
  30. #include "Texture.h"
  31. #include "DebugNew.h"
  32. namespace Urho3D
  33. {
  34. RenderSurface::RenderSurface(Texture* parentTexture) :
  35. parentTexture_(parentTexture),
  36. surface_(0),
  37. updateMode_(SURFACE_UPDATEVISIBLE),
  38. updateQueued_(false)
  39. {
  40. }
  41. RenderSurface::~RenderSurface()
  42. {
  43. Release();
  44. }
  45. void RenderSurface::SetNumViewports(unsigned num)
  46. {
  47. viewports_.Resize(num);
  48. }
  49. void RenderSurface::SetViewport(unsigned index, Viewport* viewport)
  50. {
  51. if (index >= viewports_.Size())
  52. viewports_.Resize(index + 1);
  53. viewports_[index] = viewport;
  54. }
  55. void RenderSurface::SetUpdateMode(RenderSurfaceUpdateMode mode)
  56. {
  57. updateMode_ = mode;
  58. }
  59. void RenderSurface::SetLinkedRenderTarget(RenderSurface* renderTarget)
  60. {
  61. if (renderTarget != this)
  62. linkedRenderTarget_ = renderTarget;
  63. }
  64. void RenderSurface::SetLinkedDepthStencil(RenderSurface* depthStencil)
  65. {
  66. if (depthStencil != this)
  67. linkedDepthStencil_ = depthStencil;
  68. }
  69. void RenderSurface::QueueUpdate()
  70. {
  71. if (!updateQueued_)
  72. {
  73. bool hasValidView = false;
  74. // Verify that there is at least 1 non-null viewport, as otherwise Renderer will not accept the surface and the update flag
  75. // will be left on
  76. for (unsigned i = 0; i < viewports_.Size(); ++i)
  77. {
  78. if (viewports_[i])
  79. {
  80. hasValidView = true;
  81. break;
  82. }
  83. }
  84. if (hasValidView)
  85. {
  86. Renderer* renderer = parentTexture_->GetSubsystem<Renderer>();
  87. if (renderer)
  88. renderer->QueueRenderSurface(this);
  89. updateQueued_ = true;
  90. }
  91. }
  92. }
  93. void RenderSurface::Release()
  94. {
  95. Graphics* graphics = parentTexture_->GetGraphics();
  96. if (!graphics)
  97. return;
  98. if (surface_)
  99. {
  100. for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
  101. {
  102. if (graphics->GetRenderTarget(i) == this)
  103. graphics->ResetRenderTarget(i);
  104. }
  105. if (graphics->GetDepthStencil() == this)
  106. graphics->ResetDepthStencil();
  107. ((IDirect3DSurface9*)surface_)->Release();
  108. surface_ = 0;
  109. }
  110. }
  111. int RenderSurface::GetWidth() const
  112. {
  113. return parentTexture_->GetWidth();
  114. }
  115. int RenderSurface::GetHeight() const
  116. {
  117. return parentTexture_->GetHeight();
  118. }
  119. TextureUsage RenderSurface::GetUsage() const
  120. {
  121. return parentTexture_->GetUsage();
  122. }
  123. Viewport* RenderSurface::GetViewport(unsigned index) const
  124. {
  125. return index < viewports_.Size() ? viewports_[index] : (Viewport*)0;
  126. }
  127. void RenderSurface::WasUpdated()
  128. {
  129. updateQueued_ = false;
  130. }
  131. }