D3D9Texture3D.h 3.2 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "RenderSurface.h"
  24. #include "Ptr.h"
  25. #include "Texture.h"
  26. namespace Urho3D
  27. {
  28. class Image;
  29. /// 3D texture resource.
  30. class URHO3D_API Texture3D : public Texture
  31. {
  32. OBJECT(Texture3D);
  33. public:
  34. /// Construct.
  35. Texture3D(Context* context);
  36. /// Destruct.
  37. virtual ~Texture3D();
  38. /// Register object factory.
  39. static void RegisterObject(Context* context);
  40. /// Load resource from stream. May be called from a worker thread. Return true if successful.
  41. virtual bool BeginLoad(Deserializer& source);
  42. /// Finish resource loading. Always called from the main thread. Return true if successful.
  43. virtual bool EndLoad();
  44. /// Release default pool resources.
  45. virtual void OnDeviceLost();
  46. /// Recreate default pool resources.
  47. virtual void OnDeviceReset();
  48. /// Release texture.
  49. virtual void Release();
  50. /// Set size, format and usage. Zero size will follow application window size. Return true if successful.
  51. bool SetSize(int width, int height, int depth, unsigned format, TextureUsage usage = TEXTURE_STATIC);
  52. /// Set data either partially or fully on a mip level. Return true if successful.
  53. bool SetData(unsigned level, int x, int y, int z, int width, int height, int depth, const void* data);
  54. /// Set data from an image. Return true if successful. Optionally make a single channel image alpha-only.
  55. bool SetData(SharedPtr<Image> image, bool useAlpha = false);
  56. /// Get data from a mip level. The destination buffer must be big enough. Return true if successful.
  57. bool GetData(unsigned level, void* dest) const;
  58. /// Return render surface.
  59. RenderSurface* GetRenderSurface() const { return renderSurface_; }
  60. private:
  61. /// Create texture.
  62. bool Create();
  63. /// Handle render surface update event.
  64. void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData);
  65. /// Render surface.
  66. SharedPtr<RenderSurface> renderSurface_;
  67. /// Image file acquired during BeginLoad.
  68. SharedPtr<Image> loadImage_;
  69. /// Parameter file acquired during BeginLoad.
  70. SharedPtr<XMLFile> loadParameters_;
  71. };
  72. }