D3D9VertexDeclaration.h 2.6 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "GraphicsDefs.h"
  24. #include "RefCounted.h"
  25. #include "Vector.h"
  26. #include <d3d9.h>
  27. namespace Urho3D
  28. {
  29. class Graphics;
  30. class VertexBuffer;
  31. /// Element in the vertex declaration.
  32. struct VertexDeclarationElement
  33. {
  34. /// Stream index.
  35. unsigned stream_;
  36. /// Element type.
  37. VertexElement element_;
  38. /// Element offset.
  39. unsigned offset_;
  40. };
  41. /// Vertex declaration.
  42. class URHO3D_API VertexDeclaration : public RefCounted
  43. {
  44. public:
  45. /// Construct with vertex element mask.
  46. VertexDeclaration(Graphics* graphics, unsigned elementMask);
  47. /// Construct with vertex buffers and element masks to base declaration on.
  48. VertexDeclaration(Graphics* graphics, const PODVector<VertexBuffer*>& buffers, const PODVector<unsigned>& elementMasks);
  49. /// Construct with vertex buffers (shared pointer vector) and element masks to base declaration on.
  50. VertexDeclaration(Graphics* graphics, const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& elementMasks);
  51. /// Destruct.
  52. ~VertexDeclaration();
  53. /// Return Direct3D vertex declaration.
  54. IDirect3DVertexDeclaration9* GetDeclaration() const { return declaration_; }
  55. private:
  56. /// Create declaration.
  57. void Create(Graphics* graphics, const PODVector<VertexDeclarationElement>& elements);
  58. /// Release declaration.
  59. void Release();
  60. /// Direct3D vertex declaration.
  61. IDirect3DVertexDeclaration9* declaration_;
  62. };
  63. }