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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "GraphicsDefs.h"
- #include "RefCounted.h"
- #include "Vector.h"
- #include <d3d9.h>
- namespace Urho3D
- {
- class Graphics;
- class VertexBuffer;
- /// Element in the vertex declaration.
- struct VertexDeclarationElement
- {
- /// Stream index.
- unsigned stream_;
- /// Element type.
- VertexElement element_;
- /// Element offset.
- unsigned offset_;
- };
- /// Vertex declaration.
- class URHO3D_API VertexDeclaration : public RefCounted
- {
- public:
- /// Construct with vertex element mask.
- VertexDeclaration(Graphics* graphics, unsigned elementMask);
- /// Construct with vertex buffers and element masks to base declaration on.
- VertexDeclaration(Graphics* graphics, const PODVector<VertexBuffer*>& buffers, const PODVector<unsigned>& elementMasks);
- /// Construct with vertex buffers (shared pointer vector) and element masks to base declaration on.
- VertexDeclaration(Graphics* graphics, const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& elementMasks);
- /// Destruct.
- ~VertexDeclaration();
-
- /// Return Direct3D vertex declaration.
- IDirect3DVertexDeclaration9* GetDeclaration() const { return declaration_; }
-
- private:
- /// Create declaration.
- void Create(Graphics* graphics, const PODVector<VertexDeclarationElement>& elements);
- /// Release declaration.
- void Release();
-
- /// Direct3D vertex declaration.
- IDirect3DVertexDeclaration9* declaration_;
- };
- }
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