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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "GraphicsDefs.h"
- #include "Light.h"
- #include "Resource.h"
- #include "ValueAnimationInfo.h"
- #include "Vector4.h"
- namespace Urho3D
- {
- class Material;
- class Pass;
- class Scene;
- class Technique;
- class Texture;
- class Texture2D;
- class TextureCube;
- class ValueAnimationInfo;
- /// %Material's shader parameter definition.
- struct MaterialShaderParameter
- {
- /// Name.
- String name_;
- /// Value.
- Variant value_;
- };
- /// %Material's technique list entry.
- struct TechniqueEntry
- {
- /// Construct with defaults.
- TechniqueEntry();
- /// Construct with parameters.
- TechniqueEntry(Technique* tech, unsigned qualityLevel, float lodDistance);
- /// Destruct.
- ~TechniqueEntry();
- /// Technique.
- SharedPtr<Technique> technique_;
- /// Quality level.
- int qualityLevel_;
- /// LOD distance.
- float lodDistance_;
- };
- /// Material's shader parameter animation instance.
- class ShaderParameterAnimationInfo : public ValueAnimationInfo
- {
- public:
- /// Construct.
- ShaderParameterAnimationInfo(Material* material, const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed);
- /// Copy construct.
- ShaderParameterAnimationInfo(const ShaderParameterAnimationInfo& other);
- /// Destruct.
- ~ShaderParameterAnimationInfo();
- /// Return shader parameter name.
- const String& GetName() const { return name_; }
- protected:
- /// Apply new animation value to the target object. Called by Update().
- virtual void ApplyValue(const Variant& newValue);
-
- private:
- /// Shader parameter name.
- String name_;
- };
- /// Describes how to render 3D geometries.
- class URHO3D_API Material : public Resource
- {
- OBJECT(Material);
- public:
- /// Construct.
- Material(Context* context);
- /// Destruct.
- ~Material();
- /// Register object factory.
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- virtual bool BeginLoad(Deserializer& source);
- /// Finish resource loading. Always called from the main thread. Return true if successful.
- virtual bool EndLoad();
- /// Save resource. Return true if successful.
- virtual bool Save(Serializer& dest) const;
- /// Load from an XML element. Return true if successful.
- bool Load(const XMLElement& source);
- /// Save to an XML element. Return true if successful.
- bool Save(XMLElement& dest) const;
- /// Set number of techniques.
- void SetNumTechniques(unsigned num);
- /// Set technique.
- void SetTechnique(unsigned index, Technique* tech, unsigned qualityLevel = 0, float lodDistance = 0.0f);
- /// Set shader parameter.
- void SetShaderParameter(const String& name, const Variant& value);
- /// Set shader parameter animation.
- void SetShaderParameterAnimation(const String& name, ValueAnimation* animation, WrapMode wrapMode = WM_LOOP, float speed = 1.0f);
- /// Set shader parameter animation wrap mode.
- void SetShaderParameterAnimationWrapMode(const String& name, WrapMode wrapMode);
- /// Set shader parameter animation speed.
- void SetShaderParameterAnimationSpeed(const String& name, float speed);
- /// Set texture.
- void SetTexture(TextureUnit unit, Texture* texture);
- /// Set texture coordinate transform.
- void SetUVTransform(const Vector2& offset, float rotation, const Vector2& repeat);
- /// Set texture coordinate transform.
- void SetUVTransform(const Vector2& offset, float rotation, float repeat);
- /// Set culling mode.
- void SetCullMode(CullMode mode);
- /// Set culling mode for shadows.
- void SetShadowCullMode(CullMode mode);
- /// Set depth bias.
- void SetDepthBias(const BiasParameters& parameters);
- /// Associate the material with a scene to ensure that shader parameter animation happens in sync with scene update, respecting the scene time scale. If no scene is set, the global update events will be used.
- void SetScene(Scene* scene);
- /// Remove shader parameter.
- void RemoveShaderParameter(const String& name);
- /// Reset all shader pointers.
- void ReleaseShaders();
- /// Clone the material.
- SharedPtr<Material> Clone(const String& cloneName = String::EMPTY) const;
- /// Ensure that material techniques are listed in correct order.
- void SortTechniques();
- /// Mark material for auxiliary view rendering.
- void MarkForAuxView(unsigned frameNumber);
- /// Return number of techniques.
- unsigned GetNumTechniques() const { return techniques_.Size(); }
- /// Return all techniques.
- const Vector<TechniqueEntry>& GetTechniques() const { return techniques_; }
- /// Return technique entry by index.
- const TechniqueEntry& GetTechniqueEntry(unsigned index) const;
- /// Return technique by index.
- Technique* GetTechnique(unsigned index) const;
- /// Return pass by technique index and pass type.
- Pass* GetPass(unsigned index, StringHash passType) const;
- /// Return texture by unit.
- Texture* GetTexture(TextureUnit unit) const;
- /// Return all textures.
- const SharedPtr<Texture>* GetTextures() const { return &textures_[0]; }
- /// Return shader parameter.
- const Variant& GetShaderParameter(const String& name) const;
- /// Return shader parameter animation.
- ValueAnimation* GetShaderParameterAnimation(const String& name) const;
- /// Return shader parameter animation wrap mode.
- WrapMode GetShaderParameterAnimationWrapMode(const String& name) const;
- /// Return shader parameter animation speed.
- float GetShaderParameterAnimationSpeed(const String& name) const;
- /// Return all shader parameters.
- const HashMap<StringHash, MaterialShaderParameter>& GetShaderParameters() const { return shaderParameters_; }
- /// Return normal culling mode.
- CullMode GetCullMode() const { return cullMode_; }
- /// Return culling mode for shadows.
- CullMode GetShadowCullMode() const { return shadowCullMode_; }
- /// Return depth bias.
- const BiasParameters& GetDepthBias() const { return depthBias_; }
- /// Return last auxiliary view rendered frame number.
- unsigned GetAuxViewFrameNumber() const { return auxViewFrameNumber_; }
- /// Return whether should render occlusion.
- bool GetOcclusion() const { return occlusion_; }
- /// Return whether should render specular.
- bool GetSpecular() const { return specular_; }
- /// Return the scene associated with the material for shader parameter animation updates.
- Scene* GetScene() const;
- /// Return name for texture unit.
- static String GetTextureUnitName(TextureUnit unit);
- /// Parse a shader parameter value from a string. Retunrs either a bool, a float, or a 2 to 4-component vector.
- static Variant ParseShaderParameterValue(const String& value);
- private:
- /// Re-evaluate occlusion rendering.
- void CheckOcclusion();
- /// Reset to defaults.
- void ResetToDefaults();
- /// Recalculate the memory used by the material.
- void RefreshMemoryUse();
- /// Return shader parameter animation info.
- ShaderParameterAnimationInfo* GetShaderParameterAnimationInfo(const String& name) const;
- /// Update whether should be subscribed to scene or global update events for shader parameter animation.
- void UpdateEventSubscription();
- /// Update shader parameter animations.
- void HandleAttributeAnimationUpdate(StringHash eventType, VariantMap& eventData);
- /// Techniques.
- Vector<TechniqueEntry> techniques_;
- /// Textures.
- SharedPtr<Texture> textures_[MAX_MATERIAL_TEXTURE_UNITS];
- /// %Shader parameters.
- HashMap<StringHash, MaterialShaderParameter> shaderParameters_;
- /// %Shader parameters animation infos.
- HashMap<StringHash, SharedPtr<ShaderParameterAnimationInfo> > shaderParameterAnimationInfos_;
- /// Normal culling mode.
- CullMode cullMode_;
- /// Culling mode for shadow rendering.
- CullMode shadowCullMode_;
- /// Depth bias parameters.
- BiasParameters depthBias_;
- /// Last auxiliary view rendered frame number.
- unsigned auxViewFrameNumber_;
- /// Render occlusion flag.
- bool occlusion_;
- /// Specular lighting flag.
- bool specular_;
- /// Flag for whether is subscribed to animation updates.
- bool subscribed_;
- /// XML file used while loading.
- SharedPtr<XMLFile> loadXMLFile_;
- /// Associated scene for shader parameter animation updates.
- WeakPtr<Scene> scene_;
- };
- }
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