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- $#include "Technique.h"
- enum PassLightingMode
- {
- LIGHTING_UNLIT,
- LIGHTING_PERVERTEX,
- LIGHTING_PERPIXEL
- };
- class Pass : public RefCounted
- {
- bool IsSM3() const;
- bool IsDesktop() const;
- const String GetVertexShader() const;
- const String GetPixelShader() const;
- tolua_readonly tolua_property__is_set bool SM3;
- tolua_readonly tolua_property__is_set bool desktop;
- tolua_readonly tolua_property__get_set const String vertexShader;
- tolua_readonly tolua_property__get_set const String pixelShader;
- };
- class Technique : public Resource
- {
- bool HasPass(const StringHash type) const;
- Pass* GetPass(const StringHash type) const;
- Pass* GetSupportedPass(const StringHash type) const;
- bool IsSupported() const;
- bool IsSM3() const;
- bool IsDesktop() const;
- unsigned GetNumPasses() const;
- tolua_outside const Vector<StringHash>& TechniqueGetPassTypes @ GetPassTypes() const;
- tolua_outside const PODVector<Pass*>& TechniqueGetPasses @ GetPasses() const;
- tolua_readonly tolua_property__is_set bool supported;
- tolua_readonly tolua_property__is_set bool SM3;
- tolua_readonly tolua_property__is_set bool desktop;
- tolua_readonly tolua_property__get_set unsigned numPasses;
- };
- ${
- static const Vector<StringHash>& TechniqueGetPassTypes(const Technique* technique)
- {
- static Vector<StringHash> vector = technique->GetPassTypes();
- return vector;
- }
- static const PODVector<Pass*>& TechniqueGetPasses(const Technique* technique)
- {
- static PODVector<Pass*> vector = technique->GetPasses();
- return vector;
- }
- $}
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