Scene.pkg 7.2 KB

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  1. $#include "Scene.h"
  2. static const unsigned FIRST_REPLICATED_ID;
  3. static const unsigned LAST_REPLICATED_ID;
  4. static const unsigned FIRST_LOCAL_ID;
  5. static const unsigned LAST_LOCAL_ID;
  6. enum LoadMode
  7. {
  8. LOAD_RESOURCES_ONLY = 0,
  9. LOAD_SCENE,
  10. LOAD_SCENE_AND_RESOURCES
  11. };
  12. class Scene : public Node
  13. {
  14. Scene();
  15. virtual ~Scene();
  16. tolua_outside bool SceneLoad @ Load(File* source);
  17. tolua_outside bool SceneSave @ Save(File* dest) const;
  18. tolua_outside bool SceneLoad @ Load(const String fileName);
  19. tolua_outside bool SceneSave @ Save(const String fileName) const;
  20. tolua_outside bool SceneLoadXML @ LoadXML(File* source);
  21. tolua_outside bool SceneSaveXML @ SaveXML(File* dest) const;
  22. tolua_outside bool SceneLoadXML @ LoadXML(const String fileName);
  23. tolua_outside bool SceneSaveXML @ SaveXML(const String fileName) const;
  24. tolua_outside Node* SceneInstantiate @ Instantiate(File* source, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  25. tolua_outside Node* SceneInstantiate @ Instantiate(const String fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  26. tolua_outside Node* SceneInstantiateXML @ InstantiateXML(File* source, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  27. tolua_outside Node* SceneInstantiateXML @ InstantiateXML(const String fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  28. bool LoadAsync(File* file, LoadMode mode = LOAD_SCENE_AND_RESOURCES);
  29. bool LoadAsyncXML(File* file, LoadMode mode = LOAD_SCENE_AND_RESOURCES);
  30. tolua_outside bool SceneLoadAsync @ LoadAsync(const String fileName, LoadMode mode = LOAD_SCENE_AND_RESOURCES);
  31. tolua_outside bool SceneLoadAsyncXML @ LoadAsyncXML(const String fileName, LoadMode mode = LOAD_SCENE_AND_RESOURCES);
  32. void StopAsyncLoading();
  33. void Clear(bool clearReplicated = true, bool clearLocal = true);
  34. void SetUpdateEnabled(bool enable);
  35. void SetTimeScale(float scale);
  36. void SetElapsedTime(float time);
  37. void SetSmoothingConstant(float constant);
  38. void SetSnapThreshold(float threshold);
  39. void SetAsyncLoadingMs(int ms);
  40. Node* GetNode(unsigned id) const;
  41. //Component* GetComponent(unsigned id) const;
  42. bool IsUpdateEnabled() const;
  43. bool IsAsyncLoading() const;
  44. float GetAsyncProgress() const;
  45. LoadMode GetAsyncLoadMode() const;
  46. const String GetFileName() const;
  47. unsigned GetChecksum() const;
  48. float GetTimeScale() const;
  49. float GetElapsedTime() const;
  50. float GetSmoothingConstant() const;
  51. float GetSnapThreshold() const;
  52. int GetAsyncLoadingMs() const;
  53. const String GetVarName(StringHash hash) const;
  54. void Update(float timeStep);
  55. void BeginThreadedUpdate();
  56. void EndThreadedUpdate();
  57. void DelayedMarkedDirty(Component* component);
  58. bool IsThreadedUpdate() const;
  59. unsigned GetFreeNodeID(CreateMode mode);
  60. unsigned GetFreeComponentID(CreateMode mode);
  61. void NodeAdded(Node* node);
  62. void NodeRemoved(Node* node);
  63. void ComponentAdded(Component* component);
  64. void ComponentRemoved(Component* component);
  65. void SetVarNamesAttr(const String value);
  66. String GetVarNamesAttr() const;
  67. void PrepareNetworkUpdate();
  68. void CleanupConnection(Connection* connection);
  69. void MarkNetworkUpdate(Node* node);
  70. void MarkNetworkUpdate(Component* component);
  71. void MarkReplicationDirty(Node* node);
  72. tolua_property__is_set bool updateEnabled;
  73. tolua_readonly tolua_property__is_set bool asyncLoading;
  74. tolua_readonly tolua_property__get_set float asyncProgress;
  75. tolua_readonly tolua_property__get_set LoadMode asyncLoadMode;
  76. tolua_property__get_set const String fileName;
  77. tolua_readonly tolua_property__get_set unsigned checksum;
  78. tolua_property__get_set float timeScale;
  79. tolua_property__get_set float elapsedTime;
  80. tolua_property__get_set float smoothingConstant;
  81. tolua_property__get_set float snapThreshold;
  82. tolua_property__get_set int asyncLoadingMs;
  83. tolua_readonly tolua_property__is_set bool threadedUpdate;
  84. tolua_property__get_set String varNamesAttr;
  85. };
  86. ${
  87. #define TOLUA_DISABLE_tolua_SceneLuaAPI_Scene_new00
  88. static int tolua_SceneLuaAPI_Scene_new00(lua_State* tolua_S)
  89. {
  90. return ToluaNewObject<Scene>(tolua_S);
  91. }
  92. #define TOLUA_DISABLE_tolua_SceneLuaAPI_Scene_new00_local
  93. static int tolua_SceneLuaAPI_Scene_new00_local(lua_State* tolua_S)
  94. {
  95. return ToluaNewObjectGC<Scene>(tolua_S);
  96. }
  97. static bool SceneLoad(Scene* scene, File* file)
  98. {
  99. return file ? scene->Load(*file) : false;
  100. }
  101. static bool SceneSave(const Scene* scene, File* file)
  102. {
  103. return file ? scene->Save(*file) : false;
  104. }
  105. static bool SceneLoad(Scene* scene, const String& fileName)
  106. {
  107. File file(scene->GetContext(), fileName, FILE_READ);
  108. return file.IsOpen() && scene->Load(file);
  109. }
  110. static bool SceneSave(const Scene* scene, const String& fileName)
  111. {
  112. File file(scene->GetContext(), fileName, FILE_WRITE);
  113. return file.IsOpen() && scene->Save(file);
  114. }
  115. static bool SceneLoadXML(Scene* scene, File* file)
  116. {
  117. return file ? scene->LoadXML(*file) : false;
  118. }
  119. static bool SceneSaveXML(const Scene* scene, File* file)
  120. {
  121. return file ? scene->SaveXML(*file) : false;
  122. }
  123. static bool SceneLoadXML(Scene* scene, const String& fileName)
  124. {
  125. File file(scene->GetContext(), fileName, FILE_READ);
  126. return file.IsOpen() && scene->LoadXML(file);
  127. }
  128. static bool SceneSaveXML(const Scene* scene, const String& fileName)
  129. {
  130. File file(scene->GetContext(), fileName, FILE_WRITE);
  131. if (!file.IsOpen())
  132. return false;
  133. return scene->SaveXML(file);
  134. }
  135. static bool SceneLoadAsync(Scene* scene, const String& fileName, LoadMode mode)
  136. {
  137. SharedPtr<File> file(new File(scene->GetContext(), fileName, FILE_READ));
  138. return file->IsOpen() && scene->LoadAsync(file, mode);
  139. }
  140. static bool SceneLoadAsyncXML(Scene* scene, const String& fileName, LoadMode mode)
  141. {
  142. SharedPtr<File> file(new File(scene->GetContext(), fileName, FILE_READ));
  143. return file->IsOpen() && scene->LoadAsyncXML(file, mode);
  144. }
  145. static Node* SceneInstantiate(Scene* scene, File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  146. {
  147. return file ? scene->Instantiate(*file, position, rotation, mode) : 0;
  148. }
  149. static Node* SceneInstantiate(Scene* scene, const String& fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  150. {
  151. File file(scene->GetContext(), fileName, FILE_READ);
  152. return file.IsOpen() ? scene->Instantiate(file, position, rotation, mode) : 0;
  153. }
  154. static Node* SceneInstantiateXML(Scene* scene, File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  155. {
  156. return file ? scene->InstantiateXML(*file, position, rotation, mode) : 0;
  157. }
  158. static Node* SceneInstantiateXML(Scene* scene, const String& fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  159. {
  160. File file(scene->GetContext(), fileName, FILE_READ);
  161. return file.IsOpen() ? scene->InstantiateXML(file, position, rotation, mode) : 0;
  162. }
  163. $}