Resource.cpp 3.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116
  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Log.h"
  24. #include "Profiler.h"
  25. #include "Resource.h"
  26. namespace Urho3D
  27. {
  28. Resource::Resource(Context* context) :
  29. Object(context),
  30. memoryUse_(0),
  31. asyncLoadState_(ASYNC_DONE)
  32. {
  33. }
  34. bool Resource::Load(Deserializer& source)
  35. {
  36. // Because BeginLoad() / EndLoad() can be called from worker threads, where profiling would be a no-op,
  37. // create a type name -based profile block here
  38. #ifdef URHO3D_PROFILING
  39. String profileBlockName("Load" + GetTypeName());
  40. Profiler* profiler = GetSubsystem<Profiler>();
  41. if (profiler)
  42. profiler->BeginBlock(profileBlockName.CString());
  43. #endif
  44. // Make sure any previous async state is cancelled
  45. SetAsyncLoadState(ASYNC_DONE);
  46. bool success = BeginLoad(source);
  47. if (success)
  48. success &= EndLoad();
  49. #ifdef URHO3D_PROFILING
  50. if (profiler)
  51. profiler->EndBlock();
  52. #endif
  53. return success;
  54. }
  55. bool Resource::BeginLoad(Deserializer& source)
  56. {
  57. // This always needs to be overridden by subclasses
  58. return false;
  59. }
  60. bool Resource::EndLoad()
  61. {
  62. // If no GPU upload step is necessary, no override is necessary
  63. return true;
  64. }
  65. bool Resource::Save(Serializer& dest) const
  66. {
  67. LOGERROR("Save not supported for " + GetTypeName());
  68. return false;
  69. }
  70. void Resource::SetName(const String& name)
  71. {
  72. name_ = name;
  73. nameHash_ = name;
  74. }
  75. void Resource::SetMemoryUse(unsigned size)
  76. {
  77. memoryUse_ = size;
  78. }
  79. void Resource::ResetUseTimer()
  80. {
  81. useTimer_.Reset();
  82. }
  83. void Resource::SetAsyncLoadState(AsyncLoadState newState)
  84. {
  85. asyncLoadState_ = newState;
  86. }
  87. unsigned Resource::GetUseTimer()
  88. {
  89. // If more references than the resource cache, return always 0 & reset the timer
  90. if (Refs() > 1)
  91. {
  92. useTimer_.Reset();
  93. return 0;
  94. }
  95. else
  96. return useTimer_.GetMSec(false);
  97. }
  98. }