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BackgroundLoader.cpp
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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11 years ago |
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BackgroundLoader.h
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be66059009
Refactor resource background loading into a separate class.
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11 years ago |
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CMakeLists.txt
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460da659ee
Add JSON support in Urho3D.
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11 years ago |
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Decompress.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 years ago |
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Decompress.h
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5ce05d4cb6
Fixed missing horizontal flip from the vertical cross cubemap layout.
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11 years ago |
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Image.cpp
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f943bb4faa
Unwarn patch for AppleClang. A few warnings were indeed coding error.
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11 years ago |
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Image.h
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5ce05d4cb6
Fixed missing horizontal flip from the vertical cross cubemap layout.
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11 years ago |
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JSONFile.cpp
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677ab20986
Asynchronous loading for ParticleEffect.
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11 years ago |
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JSONFile.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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JSONValue.cpp
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5071b4324a
Tabs to spaces.
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11 years ago |
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JSONValue.h
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5071b4324a
Tabs to spaces.
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11 years ago |
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PListFile.cpp
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f9a701380e
Unwarn patch for Clang. Two of the warnings were indeed coding error.
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11 years ago |
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PListFile.h
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21050c613a
Add .PList sprite sheet support.
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11 years ago |
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Resource.cpp
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3c7126de38
Asynchronous loading for AnimationSet2D.
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11 years ago |
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Resource.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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ResourceCache.cpp
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3f51cee989
Give Data directory priority over CoreData. Give autoload paths priority over the default directories/packages. Fix the resource path/package add priority (index) having no effect, which would result in the editor not giving highest priority to the user's resource data directory. Closes #499.
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11 years ago |
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ResourceCache.h
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562f401ffa
Refactor resource reloading based on filename into a function, which can be called externally.
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11 years ago |
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ResourceEvents.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 years ago |
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XMLElement.cpp
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
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XMLElement.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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XMLFile.cpp
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7497885657
Added XMLFile::ToString().
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11 years ago |
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XMLFile.h
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7497885657
Added XMLFile::ToString().
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11 years ago |