ResourceCache.cpp 32 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "BackgroundLoader.h"
  24. #include "Context.h"
  25. #include "CoreEvents.h"
  26. #include "FileSystem.h"
  27. #include "FileWatcher.h"
  28. #include "Image.h"
  29. #include "JSONFile.h"
  30. #include "Log.h"
  31. #include "PackageFile.h"
  32. #include "PListFile.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "ResourceEvents.h"
  36. #include "WorkQueue.h"
  37. #include "XMLFile.h"
  38. #include "DebugNew.h"
  39. namespace Urho3D
  40. {
  41. static const char* checkDirs[] = {
  42. "Fonts",
  43. "Materials",
  44. "Models",
  45. "Music",
  46. "Objects",
  47. "Particle",
  48. "PostProcess",
  49. "RenderPaths",
  50. "Scenes",
  51. "Scripts",
  52. "Sounds",
  53. "Shaders",
  54. "Techniques",
  55. "Textures",
  56. "UI",
  57. 0
  58. };
  59. static const SharedPtr<Resource> noResource;
  60. ResourceCache::ResourceCache(Context* context) :
  61. Object(context),
  62. autoReloadResources_(false),
  63. returnFailedResources_(false),
  64. searchPackagesFirst_(true),
  65. finishBackgroundResourcesMs_(5)
  66. {
  67. // Register Resource library object factories
  68. RegisterResourceLibrary(context_);
  69. // Create resource background loader. Its thread will start on the first background request
  70. backgroundLoader_ = new BackgroundLoader(this);
  71. // Subscribe BeginFrame for handling directory watchers and background loaded resource finalization
  72. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  73. }
  74. ResourceCache::~ResourceCache()
  75. {
  76. // Shut down the background loader first
  77. backgroundLoader_.Reset();
  78. }
  79. bool ResourceCache::AddResourceDir(const String& pathName, unsigned priority)
  80. {
  81. MutexLock lock(resourceMutex_);
  82. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  83. if (!fileSystem || !fileSystem->DirExists(pathName))
  84. {
  85. LOGERROR("Could not open directory " + pathName);
  86. return false;
  87. }
  88. // Convert path to absolute
  89. String fixedPath = SanitateResourceDirName(pathName);
  90. // Check that the same path does not already exist
  91. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  92. {
  93. if (!resourceDirs_[i].Compare(fixedPath, false))
  94. return true;
  95. }
  96. if (priority < resourceDirs_.Size())
  97. resourceDirs_.Insert(priority, fixedPath);
  98. else
  99. resourceDirs_.Push(fixedPath);
  100. // If resource auto-reloading active, create a file watcher for the directory
  101. if (autoReloadResources_)
  102. {
  103. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  104. watcher->StartWatching(fixedPath, true);
  105. fileWatchers_.Push(watcher);
  106. }
  107. LOGINFO("Added resource path " + fixedPath);
  108. return true;
  109. }
  110. void ResourceCache::AddPackageFile(PackageFile* package, unsigned priority)
  111. {
  112. MutexLock lock(resourceMutex_);
  113. // Do not add packages that failed to load
  114. if (!package || !package->GetNumFiles())
  115. return;
  116. if (priority < packages_.Size())
  117. packages_.Insert(priority, SharedPtr<PackageFile>(package));
  118. else
  119. packages_.Push(SharedPtr<PackageFile>(package));
  120. LOGINFO("Added resource package " + package->GetName());
  121. }
  122. bool ResourceCache::AddManualResource(Resource* resource)
  123. {
  124. if (!resource)
  125. {
  126. LOGERROR("Null manual resource");
  127. return false;
  128. }
  129. const String& name = resource->GetName();
  130. if (name.Empty())
  131. {
  132. LOGERROR("Manual resource with empty name, can not add");
  133. return false;
  134. }
  135. resource->ResetUseTimer();
  136. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  137. UpdateResourceGroup(resource->GetType());
  138. return true;
  139. }
  140. void ResourceCache::RemoveResourceDir(const String& pathName)
  141. {
  142. MutexLock lock(resourceMutex_);
  143. String fixedPath = SanitateResourceDirName(pathName);
  144. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  145. {
  146. if (!resourceDirs_[i].Compare(fixedPath, false))
  147. {
  148. resourceDirs_.Erase(i);
  149. // Remove the filewatcher with the matching path
  150. for (unsigned j = 0; j < fileWatchers_.Size(); ++j)
  151. {
  152. if (!fileWatchers_[j]->GetPath().Compare(fixedPath, false))
  153. {
  154. fileWatchers_.Erase(j);
  155. break;
  156. }
  157. }
  158. LOGINFO("Removed resource path " + fixedPath);
  159. return;
  160. }
  161. }
  162. }
  163. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  164. {
  165. MutexLock lock(resourceMutex_);
  166. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  167. {
  168. if (*i == package)
  169. {
  170. if (releaseResources)
  171. ReleasePackageResources(*i, forceRelease);
  172. LOGINFO("Removed resource package " + (*i)->GetName());
  173. packages_.Erase(i);
  174. return;
  175. }
  176. }
  177. }
  178. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  179. {
  180. MutexLock lock(resourceMutex_);
  181. // Compare the name and extension only, not the path
  182. String fileNameNoPath = GetFileNameAndExtension(fileName);
  183. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  184. {
  185. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  186. {
  187. if (releaseResources)
  188. ReleasePackageResources(*i, forceRelease);
  189. LOGINFO("Removed resource package " + (*i)->GetName());
  190. packages_.Erase(i);
  191. return;
  192. }
  193. }
  194. }
  195. void ResourceCache::ReleaseResource(StringHash type, const String& name, bool force)
  196. {
  197. StringHash nameHash(name);
  198. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  199. if (!existingRes)
  200. return;
  201. // If other references exist, do not release, unless forced
  202. if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
  203. {
  204. resourceGroups_[type].resources_.Erase(nameHash);
  205. UpdateResourceGroup(type);
  206. }
  207. }
  208. void ResourceCache::ReleaseResources(StringHash type, bool force)
  209. {
  210. bool released = false;
  211. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  212. if (i != resourceGroups_.End())
  213. {
  214. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  215. j != i->second_.resources_.End();)
  216. {
  217. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  218. // If other references exist, do not release, unless forced
  219. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  220. {
  221. i->second_.resources_.Erase(current);
  222. released = true;
  223. }
  224. }
  225. }
  226. if (released)
  227. UpdateResourceGroup(type);
  228. }
  229. void ResourceCache::ReleaseResources(StringHash type, const String& partialName, bool force)
  230. {
  231. bool released = false;
  232. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  233. if (i != resourceGroups_.End())
  234. {
  235. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  236. j != i->second_.resources_.End();)
  237. {
  238. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  239. if (current->second_->GetName().Contains(partialName))
  240. {
  241. // If other references exist, do not release, unless forced
  242. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  243. {
  244. i->second_.resources_.Erase(current);
  245. released = true;
  246. }
  247. }
  248. }
  249. }
  250. if (released)
  251. UpdateResourceGroup(type);
  252. }
  253. void ResourceCache::ReleaseResources(const String& partialName, bool force)
  254. {
  255. // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
  256. // This is not necessary if forcing release
  257. unsigned repeat = force ? 1 : 2;
  258. while (repeat--)
  259. {
  260. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  261. {
  262. bool released = false;
  263. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  264. j != i->second_.resources_.End();)
  265. {
  266. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  267. if (current->second_->GetName().Contains(partialName))
  268. {
  269. // If other references exist, do not release, unless forced
  270. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  271. {
  272. i->second_.resources_.Erase(current);
  273. released = true;
  274. }
  275. }
  276. }
  277. if (released)
  278. UpdateResourceGroup(i->first_);
  279. }
  280. }
  281. }
  282. void ResourceCache::ReleaseAllResources(bool force)
  283. {
  284. unsigned repeat = force ? 1 : 2;
  285. while (repeat--)
  286. {
  287. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  288. i != resourceGroups_.End(); ++i)
  289. {
  290. bool released = false;
  291. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  292. j != i->second_.resources_.End();)
  293. {
  294. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  295. // If other references exist, do not release, unless forced
  296. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  297. {
  298. i->second_.resources_.Erase(current);
  299. released = true;
  300. }
  301. }
  302. if (released)
  303. UpdateResourceGroup(i->first_);
  304. }
  305. }
  306. }
  307. bool ResourceCache::ReloadResource(Resource* resource)
  308. {
  309. if (!resource)
  310. return false;
  311. resource->SendEvent(E_RELOADSTARTED);
  312. bool success = false;
  313. SharedPtr<File> file = GetFile(resource->GetName());
  314. if (file)
  315. success = resource->Load(*(file.Get()));
  316. if (success)
  317. {
  318. resource->ResetUseTimer();
  319. UpdateResourceGroup(resource->GetType());
  320. resource->SendEvent(E_RELOADFINISHED);
  321. return true;
  322. }
  323. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  324. // attempt loading again
  325. resource->SendEvent(E_RELOADFAILED);
  326. return false;
  327. }
  328. void ResourceCache::ReloadResourceWithDependencies(const String& fileName)
  329. {
  330. StringHash fileNameHash(fileName);
  331. // If the filename is a resource we keep track of, reload it
  332. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  333. if (resource)
  334. {
  335. LOGDEBUG("Reloading changed resource " + fileName);
  336. ReloadResource(resource);
  337. }
  338. // Always perform dependency resource check for resource loaded from XML file as it could be used in inheritance
  339. if (!resource || GetExtension(resource->GetName()) == ".xml")
  340. {
  341. // Check if this is a dependency resource, reload dependents
  342. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  343. if (j != dependentResources_.End())
  344. {
  345. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  346. // resources we need to reload first
  347. Vector<SharedPtr<Resource> > dependents;
  348. dependents.Reserve(j->second_.Size());
  349. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  350. {
  351. const SharedPtr<Resource>& dependent = FindResource(*k);
  352. if (dependent)
  353. dependents.Push(dependent);
  354. }
  355. for (unsigned k = 0; k < dependents.Size(); ++k)
  356. {
  357. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  358. ReloadResource(dependents[k]);
  359. }
  360. }
  361. }
  362. }
  363. void ResourceCache::SetMemoryBudget(StringHash type, unsigned budget)
  364. {
  365. resourceGroups_[type].memoryBudget_ = budget;
  366. }
  367. void ResourceCache::SetAutoReloadResources(bool enable)
  368. {
  369. if (enable != autoReloadResources_)
  370. {
  371. if (enable)
  372. {
  373. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  374. {
  375. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  376. watcher->StartWatching(resourceDirs_[i], true);
  377. fileWatchers_.Push(watcher);
  378. }
  379. }
  380. else
  381. fileWatchers_.Clear();
  382. autoReloadResources_ = enable;
  383. }
  384. }
  385. void ResourceCache::SetReturnFailedResources(bool enable)
  386. {
  387. returnFailedResources_ = enable;
  388. }
  389. SharedPtr<File> ResourceCache::GetFile(const String& nameIn, bool sendEventOnFailure)
  390. {
  391. MutexLock lock(resourceMutex_);
  392. String name = SanitateResourceName(nameIn);
  393. if (resourceRouter_)
  394. resourceRouter_->Route(name, RESOURCE_GETFILE);
  395. if (name.Length())
  396. {
  397. File* file = 0;
  398. if (searchPackagesFirst_)
  399. {
  400. file = SearchPackages(name);
  401. if (!file)
  402. file = SearchResourceDirs(name);
  403. }
  404. else
  405. {
  406. file = SearchResourceDirs(name);
  407. if (!file)
  408. file = SearchPackages(name);
  409. }
  410. if (file)
  411. return SharedPtr<File>(file);
  412. }
  413. if (sendEventOnFailure)
  414. {
  415. if (resourceRouter_ && name.Empty() && !nameIn.Empty())
  416. LOGERROR("Resource request " + nameIn + " was blocked");
  417. else
  418. LOGERROR("Could not find resource " + name);
  419. if (Thread::IsMainThread())
  420. {
  421. using namespace ResourceNotFound;
  422. VariantMap& eventData = GetEventDataMap();
  423. eventData[P_RESOURCENAME] = name.Length() ? name : nameIn;
  424. SendEvent(E_RESOURCENOTFOUND, eventData);
  425. }
  426. }
  427. return SharedPtr<File>();
  428. }
  429. Resource* ResourceCache::GetResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  430. {
  431. String name = SanitateResourceName(nameIn);
  432. if (!Thread::IsMainThread())
  433. {
  434. LOGERROR("Attempted to get resource " + name + " from outside the main thread");
  435. return 0;
  436. }
  437. // If empty name, return null pointer immediately
  438. if (name.Empty())
  439. return 0;
  440. StringHash nameHash(name);
  441. // Check if the resource is being background loaded but is now needed immediately
  442. backgroundLoader_->WaitForResource(type, nameHash);
  443. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  444. if (existing)
  445. return existing;
  446. SharedPtr<Resource> resource;
  447. // Make sure the pointer is non-null and is a Resource subclass
  448. resource = DynamicCast<Resource>(context_->CreateObject(type));
  449. if (!resource)
  450. {
  451. LOGERROR("Could not load unknown resource type " + String(type));
  452. if (sendEventOnFailure)
  453. {
  454. using namespace UnknownResourceType;
  455. VariantMap& eventData = GetEventDataMap();
  456. eventData[P_RESOURCETYPE] = type;
  457. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  458. }
  459. return 0;
  460. }
  461. // Attempt to load the resource
  462. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  463. if (!file)
  464. return 0; // Error is already logged
  465. LOGDEBUG("Loading resource " + name);
  466. resource->SetName(name);
  467. if (!resource->Load(*(file.Get())))
  468. {
  469. // Error should already been logged by corresponding resource descendant class
  470. if (sendEventOnFailure)
  471. {
  472. using namespace LoadFailed;
  473. VariantMap& eventData = GetEventDataMap();
  474. eventData[P_RESOURCENAME] = name;
  475. SendEvent(E_LOADFAILED, eventData);
  476. }
  477. if (!returnFailedResources_)
  478. return 0;
  479. }
  480. // Store to cache
  481. resource->ResetUseTimer();
  482. resourceGroups_[type].resources_[nameHash] = resource;
  483. UpdateResourceGroup(type);
  484. return resource;
  485. }
  486. bool ResourceCache::BackgroundLoadResource(StringHash type, const String& nameIn, bool sendEventOnFailure, Resource* caller)
  487. {
  488. // If empty name, fail immediately
  489. String name = SanitateResourceName(nameIn);
  490. if (name.Empty())
  491. return false;
  492. // First check if already exists as a loaded resource
  493. StringHash nameHash(name);
  494. if (FindResource(type, nameHash) != noResource)
  495. return false;
  496. return backgroundLoader_->QueueResource(type, name, sendEventOnFailure, caller);
  497. }
  498. SharedPtr<Resource> ResourceCache::GetTempResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  499. {
  500. String name = SanitateResourceName(nameIn);
  501. // If empty name, return null pointer immediately
  502. if (name.Empty())
  503. return SharedPtr<Resource>();
  504. SharedPtr<Resource> resource;
  505. // Make sure the pointer is non-null and is a Resource subclass
  506. resource = DynamicCast<Resource>(context_->CreateObject(type));
  507. if (!resource)
  508. {
  509. LOGERROR("Could not load unknown resource type " + String(type));
  510. if (sendEventOnFailure)
  511. {
  512. using namespace UnknownResourceType;
  513. VariantMap& eventData = GetEventDataMap();
  514. eventData[P_RESOURCETYPE] = type;
  515. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  516. }
  517. return SharedPtr<Resource>();
  518. }
  519. // Attempt to load the resource
  520. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  521. if (!file)
  522. return SharedPtr<Resource>(); // Error is already logged
  523. LOGDEBUG("Loading temporary resource " + name);
  524. resource->SetName(file->GetName());
  525. if (!resource->Load(*(file.Get())))
  526. {
  527. // Error should already been logged by corresponding resource descendant class
  528. if (sendEventOnFailure)
  529. {
  530. using namespace LoadFailed;
  531. VariantMap& eventData = GetEventDataMap();
  532. eventData[P_RESOURCENAME] = name;
  533. SendEvent(E_LOADFAILED, eventData);
  534. }
  535. return SharedPtr<Resource>();
  536. }
  537. return resource;
  538. }
  539. unsigned ResourceCache::GetNumBackgroundLoadResources() const
  540. {
  541. return backgroundLoader_->GetNumQueuedResources();
  542. }
  543. void ResourceCache::GetResources(PODVector<Resource*>& result, StringHash type) const
  544. {
  545. result.Clear();
  546. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  547. if (i != resourceGroups_.End())
  548. {
  549. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  550. j != i->second_.resources_.End(); ++j)
  551. result.Push(j->second_);
  552. }
  553. }
  554. bool ResourceCache::Exists(const String& nameIn) const
  555. {
  556. MutexLock lock(resourceMutex_);
  557. String name = SanitateResourceName(nameIn);
  558. if (resourceRouter_)
  559. resourceRouter_->Route(name, RESOURCE_CHECKEXISTS);
  560. if (name.Empty())
  561. return false;
  562. for (unsigned i = 0; i < packages_.Size(); ++i)
  563. {
  564. if (packages_[i]->Exists(name))
  565. return true;
  566. }
  567. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  568. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  569. {
  570. if (fileSystem->FileExists(resourceDirs_[i] + name))
  571. return true;
  572. }
  573. // Fallback using absolute path
  574. if (fileSystem->FileExists(name))
  575. return true;
  576. return false;
  577. }
  578. unsigned ResourceCache::GetMemoryBudget(StringHash type) const
  579. {
  580. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  581. if (i != resourceGroups_.End())
  582. return i->second_.memoryBudget_;
  583. else
  584. return 0;
  585. }
  586. unsigned ResourceCache::GetMemoryUse(StringHash type) const
  587. {
  588. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  589. if (i != resourceGroups_.End())
  590. return i->second_.memoryUse_;
  591. else
  592. return 0;
  593. }
  594. unsigned ResourceCache::GetTotalMemoryUse() const
  595. {
  596. unsigned total = 0;
  597. for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  598. total += i->second_.memoryUse_;
  599. return total;
  600. }
  601. String ResourceCache::GetResourceFileName(const String& name) const
  602. {
  603. MutexLock lock(resourceMutex_);
  604. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  605. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  606. {
  607. if (fileSystem->FileExists(resourceDirs_[i] + name))
  608. return resourceDirs_[i] + name;
  609. }
  610. return String();
  611. }
  612. String ResourceCache::GetPreferredResourceDir(const String& path) const
  613. {
  614. String fixedPath = AddTrailingSlash(path);
  615. bool pathHasKnownDirs = false;
  616. bool parentHasKnownDirs = false;
  617. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  618. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  619. {
  620. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  621. {
  622. pathHasKnownDirs = true;
  623. break;
  624. }
  625. }
  626. if (!pathHasKnownDirs)
  627. {
  628. String parentPath = GetParentPath(fixedPath);
  629. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  630. {
  631. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  632. {
  633. parentHasKnownDirs = true;
  634. break;
  635. }
  636. }
  637. // If path does not have known subdirectories, but the parent path has, use the parent instead
  638. if (parentHasKnownDirs)
  639. fixedPath = parentPath;
  640. }
  641. return fixedPath;
  642. }
  643. String ResourceCache::SanitateResourceName(const String& nameIn) const
  644. {
  645. // Sanitate unsupported constructs from the resource name
  646. String name = GetInternalPath(nameIn);
  647. name.Replace("../", "");
  648. name.Replace("./", "");
  649. // If the path refers to one of the resource directories, normalize the resource name
  650. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  651. if (resourceDirs_.Size())
  652. {
  653. String namePath = GetPath(name);
  654. String exePath = fileSystem->GetProgramDir();
  655. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  656. {
  657. String relativeResourcePath = resourceDirs_[i];
  658. if (relativeResourcePath.StartsWith(exePath))
  659. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  660. if (namePath.StartsWith(resourceDirs_[i], false))
  661. namePath = namePath.Substring(resourceDirs_[i].Length());
  662. else if (namePath.StartsWith(relativeResourcePath, false))
  663. namePath = namePath.Substring(relativeResourcePath.Length());
  664. }
  665. name = namePath + GetFileNameAndExtension(name);
  666. }
  667. return name.Trimmed();
  668. }
  669. String ResourceCache::SanitateResourceDirName(const String& nameIn) const
  670. {
  671. String fixedPath = AddTrailingSlash(nameIn);
  672. if (!IsAbsolutePath(fixedPath))
  673. fixedPath = GetSubsystem<FileSystem>()->GetCurrentDir() + fixedPath;
  674. // Sanitate away /./ construct
  675. fixedPath.Replace("/./", "/");
  676. return fixedPath.Trimmed();
  677. }
  678. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  679. {
  680. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  681. if (!resource || !autoReloadResources_)
  682. return;
  683. MutexLock lock(resourceMutex_);
  684. StringHash nameHash(resource->GetName());
  685. HashSet<StringHash>& dependents = dependentResources_[dependency];
  686. dependents.Insert(nameHash);
  687. }
  688. void ResourceCache::ResetDependencies(Resource* resource)
  689. {
  690. if (!resource || !autoReloadResources_)
  691. return;
  692. MutexLock lock(resourceMutex_);
  693. StringHash nameHash(resource->GetName());
  694. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  695. dependentResources_.End();)
  696. {
  697. HashSet<StringHash>& dependents = i->second_;
  698. dependents.Erase(nameHash);
  699. if (dependents.Empty())
  700. i = dependentResources_.Erase(i);
  701. else
  702. ++i;
  703. }
  704. }
  705. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash type, StringHash nameHash)
  706. {
  707. MutexLock lock(resourceMutex_);
  708. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  709. if (i == resourceGroups_.End())
  710. return noResource;
  711. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  712. if (j == i->second_.resources_.End())
  713. return noResource;
  714. return j->second_;
  715. }
  716. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  717. {
  718. MutexLock lock(resourceMutex_);
  719. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  720. {
  721. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  722. if (j != i->second_.resources_.End())
  723. return j->second_;
  724. }
  725. return noResource;
  726. }
  727. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  728. {
  729. HashSet<StringHash> affectedGroups;
  730. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  731. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  732. {
  733. StringHash nameHash(i->first_);
  734. // We do not know the actual resource type, so search all type containers
  735. for (HashMap<StringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  736. j != resourceGroups_.End(); ++j)
  737. {
  738. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  739. if (k != j->second_.resources_.End())
  740. {
  741. // If other references exist, do not release, unless forced
  742. if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
  743. {
  744. j->second_.resources_.Erase(k);
  745. affectedGroups.Insert(j->first_);
  746. }
  747. break;
  748. }
  749. }
  750. }
  751. for (HashSet<StringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  752. UpdateResourceGroup(*i);
  753. }
  754. void ResourceCache::UpdateResourceGroup(StringHash type)
  755. {
  756. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  757. if (i == resourceGroups_.End())
  758. return;
  759. for (;;)
  760. {
  761. unsigned totalSize = 0;
  762. unsigned oldestTimer = 0;
  763. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  764. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  765. j != i->second_.resources_.End(); ++j)
  766. {
  767. totalSize += j->second_->GetMemoryUse();
  768. unsigned useTimer = j->second_->GetUseTimer();
  769. if (useTimer > oldestTimer)
  770. {
  771. oldestTimer = useTimer;
  772. oldestResource = j;
  773. }
  774. }
  775. i->second_.memoryUse_ = totalSize;
  776. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  777. // (resources in use always return a zero timer and can not be removed)
  778. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  779. oldestResource != i->second_.resources_.End())
  780. {
  781. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  782. oldestResource->second_->GetName());
  783. i->second_.resources_.Erase(oldestResource);
  784. }
  785. else
  786. break;
  787. }
  788. }
  789. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  790. {
  791. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  792. {
  793. String fileName;
  794. while (fileWatchers_[i]->GetNextChange(fileName))
  795. {
  796. ReloadResourceWithDependencies(fileName);
  797. // Finally send a general file changed event even if the file was not a tracked resource
  798. using namespace FileChanged;
  799. VariantMap& eventData = GetEventDataMap();
  800. eventData[P_FILENAME] = fileWatchers_[i]->GetPath() + fileName;
  801. eventData[P_RESOURCENAME] = fileName;
  802. SendEvent(E_FILECHANGED, eventData);
  803. }
  804. }
  805. // Check for background loaded resources that can be finished
  806. {
  807. PROFILE(FinishBackgroundResources);
  808. backgroundLoader_->FinishResources(finishBackgroundResourcesMs_);
  809. }
  810. }
  811. File* ResourceCache::SearchResourceDirs(const String& nameIn)
  812. {
  813. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  814. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  815. {
  816. if (fileSystem->FileExists(resourceDirs_[i] + nameIn))
  817. {
  818. // Construct the file first with full path, then rename it to not contain the resource path,
  819. // so that the file's name can be used in further GetFile() calls (for example over the network)
  820. File* file(new File(context_, resourceDirs_[i] + nameIn));
  821. file->SetName(nameIn);
  822. return file;
  823. }
  824. }
  825. // Fallback using absolute path
  826. if (fileSystem->FileExists(nameIn))
  827. return new File(context_, nameIn);
  828. return 0;
  829. }
  830. File* ResourceCache::SearchPackages(const String& nameIn)
  831. {
  832. for (unsigned i = 0; i < packages_.Size(); ++i)
  833. {
  834. if (packages_[i]->Exists(nameIn))
  835. return new File(context_, packages_[i], nameIn);
  836. }
  837. return 0;
  838. }
  839. void RegisterResourceLibrary(Context* context)
  840. {
  841. Image::RegisterObject(context);
  842. JSONFile::RegisterObject(context);
  843. PListFile::RegisterObject(context);
  844. XMLFile::RegisterObject(context);
  845. }
  846. }