Urho2DPhysics.h 3.6 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. }
  29. /// Urho2D physics sample.
  30. /// This sample demonstrates:
  31. /// - Creating both static and moving 2D physics objects to a scene
  32. /// - Displaying physics debug geometry
  33. class Urho2DPhysics : public Sample
  34. {
  35. OBJECT(Urho2DPhysics);
  36. public:
  37. /// Construct.
  38. Urho2DPhysics(Context* context);
  39. /// Setup after engine initialization and before running the main loop.
  40. virtual void Start();
  41. protected:
  42. /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
  43. virtual String GetScreenJoystickPatchString() const { return
  44. "<patch>"
  45. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/attribute[@name='Is Visible']\" />"
  46. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom In</replace>"
  47. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button0']]\">"
  48. " <element type=\"Text\">"
  49. " <attribute name=\"Name\" value=\"KeyBinding\" />"
  50. " <attribute name=\"Text\" value=\"PAGEUP\" />"
  51. " </element>"
  52. " </add>"
  53. " <remove sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/attribute[@name='Is Visible']\" />"
  54. " <replace sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]/element[./attribute[@name='Name' and @value='Label']]/attribute[@name='Text']/@value\">Zoom Out</replace>"
  55. " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button1']]\">"
  56. " <element type=\"Text\">"
  57. " <attribute name=\"Name\" value=\"KeyBinding\" />"
  58. " <attribute name=\"Text\" value=\"PAGEDOWN\" />"
  59. " </element>"
  60. " </add>"
  61. "</patch>";
  62. }
  63. private:
  64. /// Construct the scene content.
  65. void CreateScene();
  66. /// Construct an instruction text to the UI.
  67. void CreateInstructions();
  68. /// Set up a viewport for displaying the scene.
  69. void SetupViewport();
  70. /// Read input and moves the camera.
  71. void MoveCamera(float timeStep);
  72. /// Subscribe to application-wide logic update events.
  73. void SubscribeToEvents();
  74. /// Handle the logic update event.
  75. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  76. };