Model.cpp 16 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Deserializer.h"
  25. #include "Geometry.h"
  26. #include "IndexBuffer.h"
  27. #include "Log.h"
  28. #include "Model.h"
  29. #include "Profiler.h"
  30. #include "Graphics.h"
  31. #include "Serializer.h"
  32. #include "VertexBuffer.h"
  33. #include <cstring>
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  38. {
  39. for (unsigned i = 0; i < buffers.Size(); ++i)
  40. {
  41. if (buffers[i] == buffer)
  42. return i;
  43. }
  44. return 0;
  45. }
  46. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  47. {
  48. for (unsigned i = 0; i < buffers.Size(); ++i)
  49. {
  50. if (buffers[i] == buffer)
  51. return i;
  52. }
  53. return 0;
  54. }
  55. Model::Model(Context* context) :
  56. Resource(context)
  57. {
  58. }
  59. Model::~Model()
  60. {
  61. }
  62. void Model::RegisterObject(Context* context)
  63. {
  64. context->RegisterFactory<Model>();
  65. }
  66. bool Model::Load(Deserializer& source)
  67. {
  68. PROFILE(LoadModel);
  69. // Check ID
  70. if (source.ReadFileID() != "UMDL")
  71. {
  72. LOGERROR(source.GetName() + " is not a valid model file");
  73. return false;
  74. }
  75. geometries_.Clear();
  76. geometryBoneMappings_.Clear();
  77. geometryCenters_.Clear();
  78. morphs_.Clear();
  79. vertexBuffers_.Clear();
  80. indexBuffers_.Clear();
  81. unsigned memoryUse = sizeof(Model);
  82. // Read vertex buffers
  83. unsigned numVertexBuffers = source.ReadUInt();
  84. vertexBuffers_.Reserve(numVertexBuffers);
  85. morphRangeStarts_.Resize(numVertexBuffers);
  86. morphRangeCounts_.Resize(numVertexBuffers);
  87. for (unsigned i = 0; i < numVertexBuffers; ++i)
  88. {
  89. unsigned vertexCount = source.ReadUInt();
  90. unsigned elementMask = source.ReadUInt();
  91. morphRangeStarts_[i] = source.ReadUInt();
  92. morphRangeCounts_[i] = source.ReadUInt();
  93. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  94. buffer->SetShadowed(true);
  95. buffer->SetSize(vertexCount, elementMask);
  96. void* dest = buffer->Lock(0, vertexCount);
  97. unsigned vertexSize = buffer->GetVertexSize();
  98. source.Read(dest, vertexCount * vertexSize);
  99. buffer->Unlock();
  100. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  101. vertexBuffers_.Push(buffer);
  102. }
  103. // Read index buffers
  104. unsigned numIndexBuffers = source.ReadUInt();
  105. indexBuffers_.Reserve(numIndexBuffers);
  106. for (unsigned i = 0; i < numIndexBuffers; ++i)
  107. {
  108. unsigned indexCount = source.ReadUInt();
  109. unsigned indexSize = source.ReadUInt();
  110. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  111. buffer->SetShadowed(true);
  112. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  113. void* dest = buffer->Lock(0, indexCount);
  114. source.Read(dest, indexCount * indexSize);
  115. buffer->Unlock();
  116. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  117. indexBuffers_.Push(buffer);
  118. }
  119. // Read geometries
  120. unsigned numGeometries = source.ReadUInt();
  121. geometries_.Reserve(numGeometries);
  122. geometryBoneMappings_.Reserve(numGeometries);
  123. geometryCenters_.Reserve(numGeometries);
  124. for (unsigned i = 0; i < numGeometries; ++i)
  125. {
  126. // Read bone mappings
  127. unsigned boneMappingCount = source.ReadUInt();
  128. PODVector<unsigned> boneMapping(boneMappingCount);
  129. for (unsigned j = 0; j < boneMappingCount; ++j)
  130. boneMapping[j] = source.ReadUInt();
  131. geometryBoneMappings_.Push(boneMapping);
  132. unsigned numLodLevels = source.ReadUInt();
  133. Vector<SharedPtr<Geometry> > geometryLodLevels;
  134. geometryLodLevels.Reserve(numLodLevels);
  135. for (unsigned j = 0; j < numLodLevels; ++j)
  136. {
  137. float distance = source.ReadFloat();
  138. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  139. unsigned vertexBufferRef = source.ReadUInt();
  140. unsigned indexBufferRef = source.ReadUInt();
  141. unsigned indexStart = source.ReadUInt();
  142. unsigned indexCount = source.ReadUInt();
  143. if (vertexBufferRef >= vertexBuffers_.Size())
  144. {
  145. LOGERROR("Vertex buffer index out of bounds");
  146. return false;
  147. }
  148. if (indexBufferRef >= indexBuffers_.Size())
  149. {
  150. LOGERROR("Index buffer index out of bounds");
  151. return false;
  152. }
  153. SharedPtr<Geometry> geometry(new Geometry(context_));
  154. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  155. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  156. geometry->SetDrawRange(type, indexStart, indexCount);
  157. geometry->SetLodDistance(distance);
  158. geometryLodLevels.Push(geometry);
  159. memoryUse += sizeof(Geometry);
  160. }
  161. geometries_.Push(geometryLodLevels);
  162. }
  163. // Read morphs
  164. unsigned numMorphs = source.ReadUInt();
  165. morphs_.Reserve(numMorphs);
  166. for (unsigned i = 0; i < numMorphs; ++i)
  167. {
  168. ModelMorph newMorph;
  169. newMorph.name_ = source.ReadString();
  170. newMorph.nameHash_ = newMorph.name_;
  171. newMorph.weight_ = 0.0f;
  172. unsigned nubuffers_ = source.ReadUInt();
  173. for (unsigned j = 0; j < nubuffers_; ++j)
  174. {
  175. VertexBufferMorph newBuffer;
  176. unsigned bufferIndex = source.ReadUInt();
  177. newBuffer.elementMask_ = source.ReadUInt();
  178. newBuffer.vertexCount_ = source.ReadUInt();
  179. // Base size: size of each vertex index
  180. unsigned vertexSize = sizeof(unsigned);
  181. // Add size of individual elements
  182. if (newBuffer.elementMask_ & MASK_POSITION)
  183. vertexSize += sizeof(Vector3);
  184. if (newBuffer.elementMask_ & MASK_NORMAL)
  185. vertexSize += sizeof(Vector3);
  186. if (newBuffer.elementMask_ & MASK_TANGENT)
  187. vertexSize += sizeof(Vector3);
  188. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  189. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  190. newMorph.buffers_[bufferIndex] = newBuffer;
  191. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  192. }
  193. morphs_.Push(newMorph);
  194. memoryUse += sizeof(ModelMorph);
  195. }
  196. // Read skeleton
  197. skeleton_.Load(source);
  198. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  199. // Read bounding box
  200. boundingBox_ = source.ReadBoundingBox();
  201. // Read geometry centers
  202. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  203. geometryCenters_.Push(source.ReadVector3());
  204. while (geometryCenters_.Size() < geometries_.Size())
  205. geometryCenters_.Push(Vector3::ZERO);
  206. memoryUse += sizeof(Vector3) * geometries_.Size();
  207. SetMemoryUse(memoryUse);
  208. return true;
  209. }
  210. bool Model::Save(Serializer& dest) const
  211. {
  212. // Write ID
  213. if (!dest.WriteFileID("UMDL"))
  214. return false;
  215. // Write vertex buffers
  216. dest.WriteUInt(vertexBuffers_.Size());
  217. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  218. {
  219. VertexBuffer* buffer = vertexBuffers_[i];
  220. dest.WriteUInt(buffer->GetVertexCount());
  221. dest.WriteUInt(buffer->GetElementMask());
  222. dest.WriteUInt(morphRangeStarts_[i]);
  223. dest.WriteUInt(morphRangeCounts_[i]);
  224. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  225. }
  226. // Write index buffers
  227. dest.WriteUInt(indexBuffers_.Size());
  228. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  229. {
  230. IndexBuffer* buffer = indexBuffers_[i];
  231. dest.WriteUInt(buffer->GetIndexCount());
  232. dest.WriteUInt(buffer->GetIndexSize());
  233. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  234. }
  235. // Write geometries
  236. dest.WriteUInt(geometries_.Size());
  237. for (unsigned i = 0; i < geometries_.Size(); ++i)
  238. {
  239. // Write bone mappings
  240. dest.WriteUInt(geometryBoneMappings_[i].Size());
  241. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  242. dest.WriteUInt(geometryBoneMappings_[i][j]);
  243. // Write the LOD levels
  244. dest.WriteUInt(geometries_[i].Size());
  245. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  246. {
  247. Geometry* geometry = geometries_[i][j];
  248. dest.WriteFloat(geometry->GetLodDistance());
  249. dest.WriteUInt(geometry->GetPrimitiveType());
  250. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  251. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  252. dest.WriteUInt(geometry->GetIndexStart());
  253. dest.WriteUInt(geometry->GetIndexCount());
  254. }
  255. }
  256. // Write morphs
  257. dest.WriteUInt(morphs_.Size());
  258. for (unsigned i = 0; i < morphs_.Size(); ++i)
  259. {
  260. dest.WriteString(morphs_[i].name_);
  261. dest.WriteUInt(morphs_[i].buffers_.Size());
  262. // Write morph vertex buffers
  263. for (HashMap<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  264. j != morphs_[i].buffers_.End(); ++j)
  265. {
  266. dest.WriteUInt(j->first_);
  267. dest.WriteUInt(j->second_.elementMask_);
  268. dest.WriteUInt(j->second_.vertexCount_);
  269. // Base size: size of each vertex index
  270. unsigned vertexSize = sizeof(unsigned);
  271. // Add size of individual elements
  272. if (j->second_.elementMask_ & MASK_POSITION)
  273. vertexSize += sizeof(Vector3);
  274. if (j->second_.elementMask_ & MASK_NORMAL)
  275. vertexSize += sizeof(Vector3);
  276. if (j->second_.elementMask_ & MASK_TANGENT)
  277. vertexSize += sizeof(Vector3);
  278. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  279. }
  280. }
  281. // Write skeleton
  282. skeleton_.Save(dest);
  283. // Write bounding box
  284. dest.WriteBoundingBox(boundingBox_);
  285. // Write geometry centers
  286. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  287. dest.WriteVector3(geometryCenters_[i]);
  288. return true;
  289. }
  290. void Model::SetBoundingBox(const BoundingBox& box)
  291. {
  292. boundingBox_ = box;
  293. }
  294. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts, const PODVector<unsigned>& morphRangeCounts)
  295. {
  296. for (unsigned i = 0; i < buffers.Size(); ++i)
  297. {
  298. if (!buffers[i])
  299. {
  300. LOGERROR("Null model vertex buffers specified");
  301. return false;
  302. }
  303. if (!buffers[i]->IsShadowed())
  304. {
  305. LOGERROR("Model vertex buffers must be shadowed");
  306. return false;
  307. }
  308. }
  309. vertexBuffers_ = buffers;
  310. morphRangeStarts_.Resize(buffers.Size());
  311. morphRangeCounts_.Resize(buffers.Size());
  312. // If morph ranges are not specified for buffers, assume to be zero
  313. for (unsigned i = 0; i < buffers.Size(); ++i)
  314. {
  315. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  316. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  317. }
  318. return true;
  319. }
  320. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  321. {
  322. for (unsigned i = 0; i < buffers.Size(); ++i)
  323. {
  324. if (!buffers[i])
  325. {
  326. LOGERROR("Null model index buffers specified");
  327. return false;
  328. }
  329. if (!buffers[i]->IsShadowed())
  330. {
  331. LOGERROR("Model index buffers must be shadowed");
  332. return false;
  333. }
  334. }
  335. indexBuffers_ = buffers;
  336. return true;
  337. }
  338. void Model::SetNumGeometries(unsigned num)
  339. {
  340. geometries_.Resize(num);
  341. geometryBoneMappings_.Resize(num);
  342. geometryCenters_.Resize(num);
  343. }
  344. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  345. {
  346. if (index >= geometries_.Size())
  347. {
  348. LOGERROR("Geometry index out of bounds");
  349. return false;
  350. }
  351. if (!num)
  352. {
  353. LOGERROR("Zero LOD levels not allowed");
  354. return false;
  355. }
  356. geometries_[index].Resize(num);
  357. return true;
  358. }
  359. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  360. {
  361. if (index >= geometries_.Size())
  362. {
  363. LOGERROR("Geometry index out of bounds");
  364. return false;
  365. }
  366. if (lodLevel >= geometries_[index].Size())
  367. {
  368. LOGERROR("LOD level index out of bounds");
  369. return false;
  370. }
  371. geometries_[index][lodLevel] = geometry;
  372. return true;
  373. }
  374. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  375. {
  376. if (index >= geometryCenters_.Size())
  377. {
  378. LOGERROR("Geometry index out of bounds");
  379. return false;
  380. }
  381. geometryCenters_[index] = center;
  382. return true;
  383. }
  384. void Model::SetSkeleton(const Skeleton& skeleton)
  385. {
  386. skeleton_ = skeleton;
  387. }
  388. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  389. {
  390. geometryBoneMappings_ = geometryBoneMappings;
  391. }
  392. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  393. {
  394. morphs_ = morphs;
  395. }
  396. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  397. {
  398. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  399. }
  400. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  401. {
  402. if (index >= geometries_.Size() || geometries_[index].Empty())
  403. return 0;
  404. if (lodLevel >= geometries_[index].Size())
  405. lodLevel = geometries_[index].Size() - 1;
  406. return geometries_[index][lodLevel];
  407. }
  408. const ModelMorph* Model::GetMorph(unsigned index) const
  409. {
  410. return index < morphs_.Size() ? &morphs_[index] : 0;
  411. }
  412. const ModelMorph* Model::GetMorph(const String& name) const
  413. {
  414. return GetMorph(StringHash(name));
  415. }
  416. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  417. {
  418. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  419. {
  420. if (i->nameHash_ == nameHash)
  421. return &(*i);
  422. }
  423. return 0;
  424. }
  425. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  426. {
  427. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  428. }
  429. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  430. {
  431. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  432. }
  433. }