aster d0b1036001 Add material shader animation. 11 years ago
..
Direct3D9 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
OpenGL 210b295f81 Removed duplicate code from shadow map setup. 11 years ago
AnimatedModel.cpp 233b7d8926 Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node. 11 years ago
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 years ago
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Batch.cpp d0b1036001 Add material shader animation. 11 years ago
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 11 years ago
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Camera.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Camera.h 6833f858dc If a view's renderpath has no scene passes, allow rendering it also when no scene, camera & octree are provided. Closes #267. 11 years ago
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
DebugRenderer.cpp 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 11 years ago
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 11 years ago
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Drawable.cpp 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 11 years ago
Drawable.h 60ef5aa6bf Add DRAWABLE_2D. 11 years ago
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 years ago
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 years ago
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 years ago
GraphicsDefs.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 years ago
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Light.cpp 42265071a3 Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights. 11 years ago
Light.h c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 years ago
Material.cpp d0b1036001 Add material shader animation. 11 years ago
Material.h d0b1036001 Add material shader animation. 11 years ago
MaterialShaderParameterAnimationInstance.cpp d0b1036001 Add material shader animation. 11 years ago
MaterialShaderParameterAnimationInstance.h d0b1036001 Add material shader animation. 11 years ago
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Model.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Octree.cpp 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 years ago
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 years ago
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
RenderPath.cpp 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. 11 years ago
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 11 years ago
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Renderer.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 years ago
Renderer.h 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 years ago
Shader.cpp 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 years ago
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 years ago
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 years ago
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 years ago
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Technique.cpp 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 years ago
Technique.h 6bfcc28010 Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows. 11 years ago
Terrain.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 years ago
View.cpp 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 years ago
View.h c8fe21f06a Revert "Fixes to sceneless renderpath on OpenGL." to fix crash on minimize on Android. 11 years ago
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Zone.cpp 0eb0a5d7a5 When a Zone moves or is removed from octree, clear zone from all drawables within the bounding box, not just from those that belong to the zone. This allows zone search in View to perform more optimally. 11 years ago
Zone.h 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 11 years ago