| .. |
|
Direct3D9
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
OpenGL
|
210b295f81
Removed duplicate code from shadow map setup.
|
11 years ago |
|
AnimatedModel.cpp
|
233b7d8926
Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node.
|
11 years ago |
|
AnimatedModel.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Animation.cpp
|
ffe7a7699f
Minor enhancement on getting optional resources and error handling.
|
12 years ago |
|
Animation.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
AnimationController.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
AnimationController.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
AnimationState.cpp
|
47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
|
12 years ago |
|
AnimationState.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Batch.cpp
|
d0b1036001
Add material shader animation.
|
11 years ago |
|
Batch.h
|
bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
|
11 years ago |
|
BillboardSet.cpp
|
3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
|
12 years ago |
|
BillboardSet.h
|
3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
|
12 years ago |
|
CMakeLists.txt
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
Camera.cpp
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
Camera.h
|
6833f858dc
If a view's renderpath has no scene passes, allow rendering it also when no scene, camera & octree are provided. Closes #267.
|
11 years ago |
|
CustomGeometry.cpp
|
3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
|
12 years ago |
|
CustomGeometry.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
DebugRenderer.cpp
|
176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
|
11 years ago |
|
DebugRenderer.h
|
176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
|
11 years ago |
|
DecalSet.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
DecalSet.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Drawable.cpp
|
2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
|
11 years ago |
|
Drawable.h
|
60ef5aa6bf
Add DRAWABLE_2D.
|
11 years ago |
|
DrawableEvents.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
GPUObject.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
Geometry.cpp
|
31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
|
11 years ago |
|
Geometry.h
|
31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
|
11 years ago |
|
Graphics.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
GraphicsDefs.cpp
|
c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
|
11 years ago |
|
GraphicsDefs.h
|
c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
|
11 years ago |
|
GraphicsEvents.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
GraphicsImpl.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
IndexBuffer.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
Light.cpp
|
42265071a3
Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights.
|
11 years ago |
|
Light.h
|
c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
|
11 years ago |
|
Material.cpp
|
d0b1036001
Add material shader animation.
|
11 years ago |
|
Material.h
|
d0b1036001
Add material shader animation.
|
11 years ago |
|
MaterialShaderParameterAnimationInstance.cpp
|
d0b1036001
Add material shader animation.
|
11 years ago |
|
MaterialShaderParameterAnimationInstance.h
|
d0b1036001
Add material shader animation.
|
11 years ago |
|
Model.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Model.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OcclusionBuffer.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OcclusionBuffer.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Octree.cpp
|
914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
|
11 years ago |
|
Octree.h
|
914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
|
11 years ago |
|
OctreeQuery.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
OctreeQuery.h
|
3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
|
12 years ago |
|
ParticleEmitter.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
ParticleEmitter.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
RenderPath.cpp
|
1838e604f3
Do more work in the ParseTextureUnitName() function to reduce duplicated code.
|
11 years ago |
|
RenderPath.h
|
bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
|
11 years ago |
|
RenderSurface.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
Renderer.cpp
|
56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
|
11 years ago |
|
Renderer.h
|
56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
|
11 years ago |
|
Shader.cpp
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
Shader.h
|
1f91776233
Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates.
|
12 years ago |
|
ShaderPrecache.cpp
|
e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
|
11 years ago |
|
ShaderPrecache.h
|
92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
|
12 years ago |
|
ShaderProgram.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
ShaderVariation.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
Skeleton.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Skeleton.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Skybox.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Skybox.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
StaticModel.cpp
|
ffe7a7699f
Minor enhancement on getting optional resources and error handling.
|
12 years ago |
|
StaticModel.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
StaticModelGroup.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
StaticModelGroup.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Tangent.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Tangent.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Technique.cpp
|
6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
|
11 years ago |
|
Technique.h
|
6bfcc28010
Allow a pass to be marked as SM3-only, so that rendering limitations can be defined as data-driven instead of hardcoding in the engine. Moved specular disable for SM2 shadowed pointlight from code to shaders. Mention in the documentation that some materials may be too complex for SM2 and dynamic shadows.
|
11 years ago |
|
Terrain.cpp
|
47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
|
12 years ago |
|
Terrain.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
TerrainPatch.cpp
|
3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
|
12 years ago |
|
TerrainPatch.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Texture.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
Texture2D.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
Texture3D.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
TextureCube.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
VertexBuffer.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
VertexDeclaration.h
|
46285baf97
Refactor build scripts to group Urho3D specific build option.
|
11 years ago |
|
View.cpp
|
56e0aad21d
Minor rendering code cleanup. Added Plane::Project().
|
11 years ago |
|
View.h
|
c8fe21f06a
Revert "Fixes to sceneless renderpath on OpenGL." to fix crash on minimize on Android.
|
11 years ago |
|
Viewport.cpp
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Viewport.h
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
|
Zone.cpp
|
0eb0a5d7a5
When a Zone moves or is removed from octree, clear zone from all drawables within the bounding box, not just from those that belong to the zone. This allows zone search in View to perform more optimally.
|
11 years ago |
|
Zone.h
|
2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
|
11 years ago |