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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "Log.h"
- #include "Material.h"
- #include "ParticleEmitter.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "ResourceEvents.h"
- #include "Scene.h"
- #include "SceneEvents.h"
- #include "XMLFile.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- extern const char* GEOMETRY_CATEGORY;
- static const char* emitterTypeNames[] =
- {
- "Sphere",
- "Box",
- 0
- };
- static const unsigned MAX_PARTICLES_IN_FRAME = 100;
- static const unsigned DEFAULT_NUM_PARTICLES = 10;
- static const Vector2 DEFAULT_PARTICLE_SIZE(0.1f, 0.1f);
- static const float DEFAULT_EMISSION_RATE = 10.0f;
- static const float MIN_EMISSION_RATE = 0.01f;
- static const float DEFAULT_TIME_TO_LIVE = 1.0f;
- static const float DEFAULT_VELOCITY = 1.0f;
- static const Vector3 DEFAULT_DIRECTION_MIN(-1.0f, -1.0f, -1.0f);
- static const Vector3 DEFAULT_DIRECTION_MAX(1.0f, 1.0f, 1.0f);
- template<> EmitterType Variant::Get<EmitterType>() const
- {
- return (EmitterType)GetInt();
- }
- ParticleEmitter::ParticleEmitter(Context* context) :
- BillboardSet(context),
- emitterType_(EMITTER_SPHERE),
- emitterSize_(Vector3::ZERO),
- directionMin_(DEFAULT_DIRECTION_MIN),
- directionMax_(DEFAULT_DIRECTION_MAX),
- constantForce_(Vector3::ZERO),
- sizeMin_(DEFAULT_PARTICLE_SIZE),
- sizeMax_(DEFAULT_PARTICLE_SIZE),
- dampingForce_(0.0f),
- periodTimer_(0.0f),
- emissionTimer_(0.0f),
- activeTime_(0.0f),
- inactiveTime_(0.0f),
- emissionRateMin_(DEFAULT_EMISSION_RATE),
- emissionRateMax_(DEFAULT_EMISSION_RATE),
- timeToLiveMin_(DEFAULT_TIME_TO_LIVE),
- timeToLiveMax_(DEFAULT_TIME_TO_LIVE),
- velocityMin_(DEFAULT_VELOCITY),
- velocityMax_(DEFAULT_VELOCITY),
- rotationMin_(0.0f),
- rotationMax_(0.0f),
- rotationSpeedMin_(0.0f),
- rotationSpeedMax_(0.0f),
- sizeAdd_(0.0f),
- sizeMul_(1.0f),
- emitting_(true),
- updateInvisible_(false),
- lastTimeStep_(0.0f),
- lastUpdateFrameNumber_(M_MAX_UNSIGNED)
- {
- SetColor(Color::WHITE);
- SetNumParticles(DEFAULT_NUM_PARTICLES);
- }
- ParticleEmitter::~ParticleEmitter()
- {
- }
- void ParticleEmitter::RegisterObject(Context* context)
- {
- context->RegisterFactory<ParticleEmitter>(GEOMETRY_CATEGORY);
-
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_INT, "Max Particles", GetNumParticles, SetNumParticles, unsigned, DEFAULT_NUM_PARTICLES, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Min", emissionRateMin_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Max", emissionRateMax_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
- ENUM_ATTRIBUTE(ParticleEmitter, "Emitter Type", emitterType_, emitterTypeNames, EMITTER_SPHERE, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Emitter Size", emitterSize_, Vector3::ZERO, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Active Time", activeTime_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Inactive Time", inactiveTime_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Emitting", emitting_, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Update When Invisible", GetUpdateInvisible, SetUpdateInvisible, bool, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Face Camera", GetFaceCamera, SetFaceCamera, bool, true, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Min", timeToLiveMin_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Max", timeToLiveMax_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Min", sizeMin_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Max", sizeMax_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Min", directionMin_, DEFAULT_DIRECTION_MIN, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Max", directionMax_, DEFAULT_DIRECTION_MAX, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Min", velocityMin_, DEFAULT_VELOCITY, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Max", velocityMax_, DEFAULT_VELOCITY, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Min", rotationMin_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Max", rotationMax_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Min", rotationSpeedMin_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Max", rotationSpeedMax_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Constant Force", constantForce_, Vector3::ZERO, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Damping Force", dampingForce_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Add", sizeAdd_, 0.0f, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Mul", sizeMul_, 1.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particle Colors", GetColorsAttr, SetColorsAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "UV Animation", GetTextureFramesAttr, SetTextureFramesAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Period Timer", periodTimer_, 0.0f, AM_FILE);
- ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Timer", emissionTimer_, 0.0f, AM_FILE);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particles", GetParticlesAttr, SetParticlesAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
- ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
- }
- void ParticleEmitter::OnSetEnabled()
- {
- BillboardSet::OnSetEnabled();
-
- Scene* scene = GetScene();
- if (scene)
- {
- if (IsEnabledEffective())
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
- else
- UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
- }
- }
- void ParticleEmitter::Update(const FrameInfo& frame)
- {
- // Cancel update if has only moved but does not actually need to animate the particles
- if (!needUpdate_)
- return;
-
- // If there is an amount mismatch between particles and billboards, correct it
- if (particles_.Size() != billboards_.Size())
- SetNumBillboards(particles_.Size());
-
- bool needCommit = false;
-
- // Check active/inactive period switching
- periodTimer_ += lastTimeStep_;
- if (emitting_)
- {
- if (activeTime_ && periodTimer_ >= activeTime_)
- {
- emitting_ = false;
- periodTimer_ -= activeTime_;
- }
- }
- else
- {
- if (inactiveTime_ && periodTimer_ >= inactiveTime_)
- {
- emitting_ = true;
- periodTimer_ -= inactiveTime_;
- }
- // If emitter has an indefinite stop interval, keep period timer reset to allow restarting emission in the editor
- if (inactiveTime_ == 0.0f)
- periodTimer_ = 0.0f;
- }
-
- // Check for emitting new particles
- if (emitting_)
- {
- emissionTimer_ += lastTimeStep_;
-
- float intervalMin = 1.0f / Max(emissionRateMax_, MIN_EMISSION_RATE);
- float intervalMax = 1.0f / Max(emissionRateMin_, MIN_EMISSION_RATE);
-
- // If emission timer has a longer delay than max. interval, clamp it
- if (emissionTimer_ < -intervalMax)
- emissionTimer_ = -intervalMax;
-
- unsigned counter = MAX_PARTICLES_IN_FRAME;
-
- while (emissionTimer_ > 0.0f && counter)
- {
- emissionTimer_ -= Lerp(intervalMin, intervalMax, Random(1.0f));
- if (EmitNewParticle())
- {
- --counter;
- needCommit = true;
- }
- else
- break;
- }
- }
-
- // Update existing particles
- Vector3 relativeConstantForce = node_->GetWorldRotation().Inverse() * constantForce_;
- // If billboards are not relative, apply scaling to the position update
- Vector3 scaleVector = Vector3::ONE;
- if (scaled_ && !relative_)
- scaleVector = node_->GetWorldScale();
-
- for (unsigned i = 0; i < particles_.Size(); ++i)
- {
- Particle& particle = particles_[i];
- Billboard& billboard = billboards_[i];
-
- if (billboard.enabled_)
- {
- needCommit = true;
-
- // Time to live
- if (particle.timer_ >= particle.timeToLive_)
- {
- billboard.enabled_ = false;
- continue;
- }
- particle.timer_ += lastTimeStep_;
-
- // Velocity & position
- if (constantForce_ != Vector3::ZERO)
- {
- if (relative_)
- particle.velocity_ += lastTimeStep_ * relativeConstantForce;
- else
- particle.velocity_ += lastTimeStep_ * constantForce_;
- }
- if (dampingForce_ != 0.0f)
- {
- Vector3 force = -dampingForce_ * particle.velocity_;
- particle.velocity_ += lastTimeStep_ * force;
- }
- billboard.position_ += lastTimeStep_ * particle.velocity_ * scaleVector;
-
- // Rotation
- billboard.rotation_ += lastTimeStep_ * particle.rotationSpeed_;
-
- // Scaling
- if (sizeAdd_ != 0.0f || sizeMul_ != 1.0f)
- {
- particle.scale_ += lastTimeStep_ * sizeAdd_;
- if (sizeMul_ != 1.0f)
- particle.scale_ *= (lastTimeStep_ * (sizeMul_ - 1.0f)) + 1.0f;
- billboard.size_ = particle.size_ * particle.scale_;
- }
-
- // Color interpolation
- unsigned& index = particle.colorIndex_;
- if (index < colorFrames_.Size())
- {
- if (index < colorFrames_.Size() - 1)
- {
- if (particle.timer_ >= colorFrames_[index + 1].time_)
- ++index;
- }
- if (index < colorFrames_.Size() - 1)
- billboard.color_ = colorFrames_[index].Interpolate(colorFrames_[index + 1], particle.timer_);
- else
- billboard.color_ = colorFrames_[index].color_;
- }
-
- // Texture animation
- unsigned& texIndex = particle.texIndex_;
- if (textureFrames_.Size() && texIndex < textureFrames_.Size() - 1)
- {
- if (particle.timer_ >= textureFrames_[texIndex + 1].time_)
- {
- billboard.uv_ = textureFrames_[texIndex + 1].uv_;
- ++texIndex;
- }
- }
- }
- }
-
- if (needCommit)
- Commit();
-
- needUpdate_ = false;
- }
- bool ParticleEmitter::Load(XMLFile* file)
- {
- if (!file)
- {
- LOGERROR("Null particle emitter parameter file");
- return false;
- }
-
- XMLElement rootElem = file->GetRoot();
- if (!rootElem)
- {
- LOGERROR("Particle emitter parameter file does not have a valid root element");
- return false;
- }
-
- if (rootElem.HasChild("material"))
- SetMaterial(GetSubsystem<ResourceCache>()->GetResource<Material>(rootElem.GetChild("material").GetAttribute("name")));
-
- if (rootElem.HasChild("numparticles"))
- SetNumParticles(rootElem.GetChild("numparticles").GetInt("value"));
-
- if (rootElem.HasChild("updateinvisible"))
- updateInvisible_ = rootElem.GetChild("updateinvisible").GetBool("enable");
-
- if (rootElem.HasChild("relative"))
- relative_ = rootElem.GetChild("relative").GetBool("enable");
-
- if (rootElem.HasChild("scaled"))
- scaled_ = rootElem.GetChild("scaled").GetBool("enable");
-
- if (rootElem.HasChild("sorted"))
- sorted_ = rootElem.GetChild("sorted").GetBool("enable");
-
- if (rootElem.HasChild("animlodbias"))
- SetAnimationLodBias(rootElem.GetChild("relative").GetFloat("value"));
-
- if (rootElem.HasChild("emittertype"))
- {
- String type = rootElem.GetChild("emittertype").GetAttributeLower("value");
- if (type == "point")
- {
- // Point emitter type is deprecated, handled as zero sized sphere
- emitterType_ = EMITTER_SPHERE;
- emitterSize_ = Vector3::ZERO;
- }
- else if (type == "box")
- emitterType_ = EMITTER_BOX;
- else if (type == "sphere")
- emitterType_ = EMITTER_SPHERE;
- else
- LOGERROR("Unknown particle emitter type " + type);
- }
-
- if (rootElem.HasChild("emittersize"))
- emitterSize_ = rootElem.GetChild("emittersize").GetVector3("value");
-
- if (rootElem.HasChild("emitterradius"))
- emitterSize_.x_ = emitterSize_.y_ = emitterSize_.z_ = rootElem.GetChild("emitterradius").GetFloat("value");
-
- if (rootElem.HasChild("direction"))
- GetVector3MinMax(rootElem.GetChild("direction"), directionMin_, directionMax_);
-
- if (rootElem.HasChild("constantforce"))
- constantForce_ = rootElem.GetChild("constantforce").GetVector3("value");
-
- if (rootElem.HasChild("dampingforce"))
- dampingForce_ = rootElem.GetChild("dampingforce").GetFloat("value");
-
- if (rootElem.HasChild("activetime"))
- activeTime_ = rootElem.GetChild("activetime").GetFloat("value");
- if (activeTime_ < 0.0f)
- activeTime_ = M_INFINITY;
-
- if (rootElem.HasChild("inactivetime"))
- inactiveTime_ = rootElem.GetChild("inactivetime").GetFloat("value");
- if (inactiveTime_ < 0.0f)
- inactiveTime_ = M_INFINITY;
-
- if (rootElem.HasChild("emissionrate"))
- GetFloatMinMax(rootElem.GetChild("emissionrate"), emissionRateMin_, emissionRateMax_);
-
- if (rootElem.HasChild("interval"))
- {
- float intervalMin = 0.0f;
- float intervalMax = 0.0f;
- GetFloatMinMax(rootElem.GetChild("interval"), intervalMin, intervalMax);
- emissionRateMax_ = 1.0f / intervalMin;
- emissionRateMin_ = 1.0f / intervalMax;
- }
-
- if (rootElem.HasChild("particlesize"))
- GetVector2MinMax(rootElem.GetChild("particlesize"), sizeMin_, sizeMax_);
-
- if (rootElem.HasChild("timetolive"))
- GetFloatMinMax(rootElem.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);
-
- if (rootElem.HasChild("velocity"))
- GetFloatMinMax(rootElem.GetChild("velocity"), velocityMin_, velocityMax_);
-
- if (rootElem.HasChild("rotation"))
- GetFloatMinMax(rootElem.GetChild("rotation"), rotationMin_, rotationMax_);
-
- if (rootElem.HasChild("rotationspeed"))
- GetFloatMinMax(rootElem.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);
-
- if (rootElem.HasChild("sizedelta"))
- {
- XMLElement deltaElem = rootElem.GetChild("sizedelta");
- if (deltaElem.HasAttribute("add"))
- sizeAdd_ = deltaElem.GetFloat("add");
- if (deltaElem.HasAttribute("mul"))
- sizeMul_ = deltaElem.GetFloat("mul");
- }
-
- if (rootElem.HasChild("color"))
- SetColor(rootElem.GetChild("color").GetColor("value"));
-
- if (rootElem.HasChild("colorfade"))
- {
- Vector<ColorFrame> fades;
- XMLElement colorFadeElem = rootElem.GetChild("colorfade");
- while (colorFadeElem)
- {
- fades.Push(ColorFrame(colorFadeElem.GetColor("color"), colorFadeElem.GetFloat("time")));
-
- colorFadeElem = colorFadeElem.GetNext("colorfade");
- }
- SetColors(fades);
- }
-
- if (rootElem.HasChild("texanim"))
- {
- Vector<TextureFrame> animations;
- XMLElement animElem = rootElem.GetChild("texanim");
- while (animElem)
- {
- TextureFrame animation;
- animation.uv_ = animElem.GetRect("uv");
- animation.time_ = animElem.GetFloat("time");
- animations.Push(animation);
- animElem = animElem.GetNext("texanim");
- }
- textureFrames_ = animations;
- }
-
- MarkNetworkUpdate();
- return true;
- }
- bool ParticleEmitter::Save(XMLFile* file) const
- {
- if (!file)
- {
- LOGERROR("Null particle emitter parameter file");
- return false;
- }
-
- XMLElement rootElem = file->CreateRoot("particleemitter");
-
- XMLElement childElem = rootElem.CreateChild("material");
- childElem.SetAttribute("name", GetResourceName(batches_[0].material_));
-
- childElem = rootElem.CreateChild("numparticles");
- childElem.SetInt("value", particles_.Size());
-
- childElem = rootElem.CreateChild("updateinvisible");
- childElem.SetBool("enable", updateInvisible_);
-
- childElem = rootElem.CreateChild("relative");
- childElem.SetBool("enable", relative_);
-
- childElem = rootElem.CreateChild("scaled");
- childElem.SetBool("enable", scaled_);
-
- childElem = rootElem.CreateChild("sorted");
- childElem.SetBool("enable", sorted_);
- childElem = rootElem.CreateChild("animlodbias");
- childElem.SetFloat("value", animationLodBias_);
-
- childElem = rootElem.CreateChild("emittertype");
- childElem.SetAttribute("value", emitterTypeNames[emitterType_]);
-
- childElem = rootElem.CreateChild("emittersize");
- childElem.SetVector3("value", emitterSize_);
-
- childElem = rootElem.CreateChild("direction");
- childElem.SetVector3("min", directionMin_);
- childElem.SetVector3("max", directionMax_);
-
- childElem = rootElem.CreateChild("constantforce");
- childElem.SetVector3("value", constantForce_);
-
- childElem = rootElem.CreateChild("dampingforce");
- childElem.SetFloat("value", dampingForce_);
-
- childElem = rootElem.CreateChild("activetime");
- childElem.SetFloat("value", activeTime_);
-
- childElem = rootElem.CreateChild("inactivetime");
- childElem.SetFloat("value", inactiveTime_);
-
- childElem = rootElem.CreateChild("emissionrate");
- childElem.SetFloat("min", emissionRateMin_);
- childElem.SetFloat("max", emissionRateMax_);
-
- childElem = rootElem.CreateChild("particlesize");
- childElem.SetVector2("min", sizeMin_);
- childElem.SetVector2("max", sizeMax_);
-
- childElem = rootElem.CreateChild("timetolive");
- childElem.SetFloat("min", timeToLiveMin_);
- childElem.SetFloat("max", timeToLiveMax_);
-
- childElem = rootElem.CreateChild("velocity");
- childElem.SetFloat("min", velocityMin_);
- childElem.SetFloat("max", velocityMax_);
- childElem = rootElem.CreateChild("rotation");
- childElem.SetFloat("min", rotationMin_);
- childElem.SetFloat("max", rotationMax_);
-
- childElem = rootElem.CreateChild("rotationspeed");
- childElem.SetFloat("min", rotationSpeedMin_);
- childElem.SetFloat("max", rotationSpeedMax_);
-
- childElem = rootElem.CreateChild("sizedelta");
- childElem.SetFloat("add", sizeAdd_);
- childElem.SetFloat("mul", sizeMul_);
-
- if (colorFrames_.Size() == 1)
- {
- childElem = rootElem.CreateChild("color");
- childElem.SetColor("value", colorFrames_[0].color_);
- }
-
- if (colorFrames_.Size() > 1)
- {
- for (unsigned i = 0; i < colorFrames_.Size(); ++i)
- {
- childElem = rootElem.CreateChild("colorfade");
- childElem.SetColor("color", colorFrames_[i].color_);
- childElem.SetFloat("time", colorFrames_[i].time_);
- }
- }
-
- for (unsigned i = 0; i < textureFrames_.Size(); ++i)
- {
- childElem = rootElem.CreateChild("texanim");
- childElem.SetRect("uv", textureFrames_[i].uv_);
- childElem.SetFloat("time", textureFrames_[i].time_);
- }
-
- return true;
- }
- void ParticleEmitter::SetNumParticles(unsigned num)
- {
- // Prevent negative value being assigned from the editor
- if (num > M_MAX_INT)
- num = 0;
- if (num > MAX_BILLBOARDS)
- num = MAX_BILLBOARDS;
-
- particles_.Resize(num);
- SetNumBillboards(num);
- }
- void ParticleEmitter::SetEmissionRate(float rate)
- {
- SetMinEmissionRate(rate);
- SetMaxEmissionRate(rate);
- }
- void ParticleEmitter::SetMinEmissionRate(float rate)
- {
- emissionRateMin_ = Max(rate, MIN_EMISSION_RATE);
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetMaxEmissionRate(float rate)
- {
- emissionRateMax_ = Max(rate, MIN_EMISSION_RATE);
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetEmitterType(EmitterType type)
- {
- emitterType_ = type;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetEmitterSize(const Vector3& size)
- {
- emitterSize_ = size;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetActiveTime(float time)
- {
- activeTime_ = time;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetInactiveTime(float time)
- {
- inactiveTime_ = time;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetEmitting(bool enable, bool resetPeriod)
- {
- if (enable != emitting_ || resetPeriod)
- {
- emitting_ = enable;
- periodTimer_ = 0.0f;
- MarkNetworkUpdate();
- }
- }
- void ParticleEmitter::SetUpdateInvisible(bool enable)
- {
- updateInvisible_ = enable;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetTimeToLive(float time)
- {
- SetMinTimeToLive(time);
- SetMaxTimeToLive(time);
- }
- void ParticleEmitter::SetMinTimeToLive(float time)
- {
- timeToLiveMin_ = Max(time, 0.0f);
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetMaxTimeToLive(float time)
- {
- timeToLiveMax_ = Max(time, 0.0f);
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetParticleSize(const Vector2& size)
- {
- SetMinParticleSize(size);
- SetMaxParticleSize(size);
- }
- void ParticleEmitter::SetMinParticleSize(const Vector2& size)
- {
- sizeMin_ = size;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetMaxParticleSize(const Vector2& size)
- {
- sizeMax_ = size;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetMinDirection(const Vector3& direction)
- {
- directionMin_ = direction;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetMaxDirection(const Vector3& direction)
- {
- directionMin_ = direction;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetVelocity(float velocity)
- {
- SetMinVelocity(velocity);
- SetMaxVelocity(velocity);
- }
- void ParticleEmitter::SetMinVelocity(float velocity)
- {
- velocityMin_ = velocity;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetMaxVelocity(float velocity)
- {
- velocityMax_ = velocity;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetRotation(float rotation)
- {
- SetMinRotation(rotation);
- SetMaxRotation(rotation);
- }
- void ParticleEmitter::SetMinRotation(float rotation)
- {
- rotationMin_ = rotation;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetMaxRotation(float rotation)
- {
- rotationMax_ = rotation;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetRotationSpeed(float speed)
- {
- SetMinRotationSpeed(speed);
- SetMaxRotationSpeed(speed);
- }
- void ParticleEmitter::SetMinRotationSpeed(float speed)
- {
- rotationSpeedMin_ = speed;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetMaxRotationSpeed(float speed)
- {
- rotationSpeedMax_ = speed;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetConstantForce(const Vector3& force)
- {
- constantForce_ = force;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetDampingForce(float force)
- {
- dampingForce_ = force;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetSizeAdd(float sizeAdd)
- {
- sizeAdd_ = sizeAdd;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetSizeMul(float sizeMul)
- {
- sizeMul_ = sizeMul;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetColor(const Color& color)
- {
- colorFrames_.Clear();
- colorFrames_.Push(ColorFrame(color));
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetColors(const Vector<ColorFrame>& colors)
- {
- if (!colors.Size())
- return;
-
- colorFrames_ = colors;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetNumColors(unsigned num)
- {
- colorFrames_.Resize(num);
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetTextureFrames(const Vector<TextureFrame>& animation)
- {
- textureFrames_ = animation;
- MarkNetworkUpdate();
- }
- void ParticleEmitter::SetNumTextureFrames(unsigned num)
- {
- textureFrames_.Resize(num);
- }
- void ParticleEmitter::SetParticlesAttr(VariantVector value)
- {
- unsigned index = 0;
- SetNumParticles(index < value.Size() ? value[index++].GetUInt() : 0);
-
- for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End() && index < value.Size(); ++i)
- {
- i->velocity_ = value[index++].GetVector3();
- i->size_ = value[index++].GetVector2();
- i->timer_ = value[index++].GetFloat();
- i->timeToLive_ = value[index++].GetFloat();
- i->scale_ = value[index++].GetFloat();
- i->rotationSpeed_ = value[index++].GetFloat();
- i->colorIndex_ = value[index++].GetInt();
- i->texIndex_ = value[index++].GetInt();
- }
- }
- VariantVector ParticleEmitter::GetParticlesAttr() const
- {
- VariantVector ret;
- ret.Reserve(particles_.Size() * 8 + 1);
- ret.Push(particles_.Size());
- for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
- {
- ret.Push(i->velocity_);
- ret.Push(i->size_);
- ret.Push(i->timer_);
- ret.Push(i->timeToLive_);
- ret.Push(i->scale_);
- ret.Push(i->rotationSpeed_);
- ret.Push(i->colorIndex_);
- ret.Push(i->texIndex_);
- }
- return ret;
- }
- void ParticleEmitter::SetColorsAttr(VariantVector value)
- {
- unsigned index = 0;
- unsigned numColors = index < value.Size() ? value[index++].GetUInt() : 0;
- // Prevent negative value being assigned from the editor
- if (numColors > M_MAX_INT)
- numColors = 0;
-
- colorFrames_.Resize(numColors);
- for (Vector<ColorFrame>::Iterator i = colorFrames_.Begin(); i < colorFrames_.End() && index < value.Size(); ++i)
- {
- i->color_ = value[index++].GetColor();
- i->time_ = value[index++].GetFloat();
- }
- }
- VariantVector ParticleEmitter::GetColorsAttr() const
- {
- VariantVector ret;
- ret.Reserve(colorFrames_.Size() * 2 + 1);
- ret.Push(colorFrames_.Size());
- for (Vector<ColorFrame>::ConstIterator i = colorFrames_.Begin(); i < colorFrames_.End(); ++i)
- {
- ret.Push(i->color_);
- ret.Push(i->time_);
- }
- return ret;
- }
- void ParticleEmitter::SetTextureFramesAttr(VariantVector value)
- {
- unsigned index = 0;
- unsigned numFrames = index < value.Size() ? value[index++].GetUInt() : 0;
- // Prevent negative value being assigned from the editor
- if (numFrames > M_MAX_INT)
- numFrames = 0;
-
- textureFrames_.Resize(numFrames);
- for (Vector<TextureFrame>::Iterator i = textureFrames_.Begin(); i < textureFrames_.End() && index < value.Size(); ++i)
- {
- i->uv_ = value[index++].GetVector4();
- i->time_ = value[index++].GetFloat();
- }
- }
- VariantVector ParticleEmitter::GetTextureFramesAttr() const
- {
- VariantVector ret;
- ret.Reserve(textureFrames_.Size() * 2 + 1);
- ret.Push(textureFrames_.Size());
- for (Vector<TextureFrame>::ConstIterator i = textureFrames_.Begin(); i < textureFrames_.End(); ++i)
- {
- ret.Push(i->uv_.ToVector4());
- ret.Push(i->time_);
- }
- return ret;
- }
- void ParticleEmitter::OnNodeSet(Node* node)
- {
- BillboardSet::OnNodeSet(node);
-
- if (node)
- {
- Scene* scene = GetScene();
- if (scene && IsEnabledEffective())
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
- }
- }
- bool ParticleEmitter::EmitNewParticle()
- {
- unsigned index = GetFreeParticle();
- if (index == M_MAX_UNSIGNED)
- return false;
- assert(index < particles_.Size());
- Particle& particle = particles_[index];
- Billboard& billboard = billboards_[index];
-
- Vector3 startPos;
- Vector3 startDir;
-
- switch (emitterType_)
- {
- case EMITTER_SPHERE:
- {
- Vector3 dir(
- Random(2.0f) - 1.0f,
- Random(2.0f) - 1.0f,
- Random(2.0f) - 1.0f
- );
- dir.Normalize();
- startPos = emitterSize_ * dir * 0.5f;
- }
- break;
-
- case EMITTER_BOX:
- startPos = Vector3(
- Random(emitterSize_.x_) - emitterSize_.x_ * 0.5f,
- Random(emitterSize_.y_) - emitterSize_.y_ * 0.5f,
- Random(emitterSize_.z_) - emitterSize_.z_ * 0.5f
- );
- break;
- }
-
- startDir = Vector3(
- Lerp(directionMin_.x_, directionMax_.x_, Random(1.0f)),
- Lerp(directionMin_.y_, directionMax_.y_, Random(1.0f)),
- Lerp(directionMin_.z_, directionMax_.z_, Random(1.0f))
- );
- startDir.Normalize();
-
- if (!relative_)
- {
- startPos = node_->GetWorldTransform() * startPos;
- startDir = node_->GetWorldRotation() * startDir;
- };
-
- particle.velocity_ = Lerp(velocityMin_, velocityMax_, Random(1.0f)) * startDir;
- particle.size_ = sizeMin_.Lerp(sizeMax_, Random(1.0f));
- particle.timer_ = 0.0f;
- particle.timeToLive_ = Lerp(timeToLiveMin_, timeToLiveMax_, Random(1.0f));
- particle.scale_ = 1.0f;
- particle.rotationSpeed_ = Lerp(rotationSpeedMin_, rotationSpeedMax_, Random(1.0f));
- particle.colorIndex_ = 0;
- particle.texIndex_ = 0;
-
- billboard.position_ = startPos;
- billboard.size_ = particles_[index].size_;
- billboard.uv_ = textureFrames_.Size() ? textureFrames_[0].uv_ : Rect::POSITIVE;
- billboard.rotation_ = Lerp(rotationMin_, rotationMax_, Random(1.0f));
- billboard.color_ = colorFrames_[0].color_;
- billboard.enabled_ = true;
-
- return true;
- }
- unsigned ParticleEmitter::GetFreeParticle() const
- {
- for (unsigned i = 0; i < billboards_.Size(); ++i)
- {
- if (!billboards_[i].enabled_)
- return i;
- }
-
- return M_MAX_UNSIGNED;
- }
- void ParticleEmitter::GetFloatMinMax(const XMLElement& element, float& minValue, float& maxValue)
- {
- if (element.IsNull())
- return;
-
- if (element.HasAttribute("value"))
- minValue = maxValue = element.GetFloat("value");
-
- if (element.HasAttribute("min") && element.HasAttribute("max"))
- {
- minValue = element.GetFloat("min");
- maxValue = element.GetFloat("max");
- }
- }
- void ParticleEmitter::GetVector2MinMax(const XMLElement& element, Vector2& minValue, Vector2& maxValue)
- {
- if (element.IsNull())
- return;
-
- if (element.HasAttribute("value"))
- minValue = maxValue = element.GetVector2("value");
-
- if (element.HasAttribute("min") && element.HasAttribute("max"))
- {
- minValue = element.GetVector2("min");
- maxValue = element.GetVector2("max");
- }
- }
- void ParticleEmitter::GetVector3MinMax(const XMLElement& element, Vector3& minValue, Vector3& maxValue)
- {
- if (element.IsNull())
- return;
-
- if (element.HasAttribute("value"))
- minValue = maxValue = element.GetVector3("value");
-
- if (element.HasAttribute("min") && element.HasAttribute("max"))
- {
- minValue = element.GetVector3("min");
- maxValue = element.GetVector3("max");
- }
- }
- void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Store scene's timestep and use it instead of global timestep, as time scale may be other than 1
- using namespace ScenePostUpdate;
-
- lastTimeStep_ = eventData[P_TIMESTEP].GetFloat();
-
- // If no invisible update, check that the billboardset is in view (framenumber has changed)
- if (updateInvisible_ || viewFrameNumber_ != lastUpdateFrameNumber_)
- {
- lastUpdateFrameNumber_ = viewFrameNumber_;
- needUpdate_ = true;
- MarkForUpdate();
- }
- }
- }
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