MaterialShaderParameterAnimationInstance.cpp 2.8 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Material.h"
  24. #include "ValueAnimation.h"
  25. #include "MaterialShaderParameterAnimationInstance.h"
  26. #include "DebugNew.h"
  27. namespace Urho3D
  28. {
  29. MaterialShaderParameterAnimationInstance::MaterialShaderParameterAnimationInstance(Material* material, const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) :
  30. ValueAnimationInfo(attributeAnimation, wrapMode, speed),
  31. material_(material),
  32. name_(name),
  33. currentTime_(0.0f),
  34. lastScaledTime_(0.0f)
  35. {
  36. }
  37. MaterialShaderParameterAnimationInstance::MaterialShaderParameterAnimationInstance(const MaterialShaderParameterAnimationInstance& other) :
  38. ValueAnimationInfo(other),
  39. material_(other.material_),
  40. name_(other.name_),
  41. currentTime_(0.0f),
  42. lastScaledTime_(0.0f)
  43. {
  44. }
  45. MaterialShaderParameterAnimationInstance::~MaterialShaderParameterAnimationInstance()
  46. {
  47. }
  48. bool MaterialShaderParameterAnimationInstance::Update(float timeStep)
  49. {
  50. if (!animation_)
  51. return true;
  52. currentTime_ += timeStep * speed_;
  53. if (!animation_->IsValid())
  54. return true;
  55. bool finished = false;
  56. // Calculate scale time by wrap mode
  57. float scaledTime = CalculateScaledTime(currentTime_, finished);
  58. material_->SetShaderParameter(name_, animation_->GetAnimationValue(scaledTime));
  59. if (animation_->HasEventFrames())
  60. {
  61. PODVector<const VAnimEventFrame*> eventFrames;
  62. GetEventFrames(lastScaledTime_, scaledTime, eventFrames);
  63. for (unsigned i = 0; i < eventFrames.Size(); ++i)
  64. material_->SendEvent(eventFrames[i]->eventType_, const_cast<VariantMap&>(eventFrames[i]->eventData_));
  65. }
  66. lastScaledTime_ = scaledTime;
  67. return finished;
  68. }
  69. }