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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Material.h"
- #include "ValueAnimation.h"
- #include "MaterialShaderParameterAnimationInstance.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- MaterialShaderParameterAnimationInstance::MaterialShaderParameterAnimationInstance(Material* material, const String& name, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed) :
- ValueAnimationInfo(attributeAnimation, wrapMode, speed),
- material_(material),
- name_(name),
- currentTime_(0.0f),
- lastScaledTime_(0.0f)
- {
- }
- MaterialShaderParameterAnimationInstance::MaterialShaderParameterAnimationInstance(const MaterialShaderParameterAnimationInstance& other) :
- ValueAnimationInfo(other),
- material_(other.material_),
- name_(other.name_),
- currentTime_(0.0f),
- lastScaledTime_(0.0f)
- {
- }
- MaterialShaderParameterAnimationInstance::~MaterialShaderParameterAnimationInstance()
- {
- }
- bool MaterialShaderParameterAnimationInstance::Update(float timeStep)
- {
- if (!animation_)
- return true;
- currentTime_ += timeStep * speed_;
- if (!animation_->IsValid())
- return true;
- bool finished = false;
- // Calculate scale time by wrap mode
- float scaledTime = CalculateScaledTime(currentTime_, finished);
- material_->SetShaderParameter(name_, animation_->GetAnimationValue(scaledTime));
- if (animation_->HasEventFrames())
- {
- PODVector<const VAnimEventFrame*> eventFrames;
- GetEventFrames(lastScaledTime_, scaledTime, eventFrames);
- for (unsigned i = 0; i < eventFrames.Size(); ++i)
- material_->SendEvent(eventFrames[i]->eventType_, const_cast<VariantMap&>(eventFrames[i]->eventData_));
- }
- lastScaledTime_ = scaledTime;
- return finished;
- }
- }
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