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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "ValueAnimationInfo.h"
- namespace Urho3D
- {
- class Animatable;
- /// Attribute animation instance, it include animation runtime information, when animation playing it will update the object's attribute value automatically.
- class URHO3D_API AttributeAnimationInstance : public ValueAnimationInfo
- {
- public:
- /// Construct.
- AttributeAnimationInstance(Animatable* animatable, const AttributeInfo& attributeInfo, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed);
- /// Copy construct.
- AttributeAnimationInstance(const AttributeAnimationInstance& other);
- /// Destruct.
- ~AttributeAnimationInstance();
- /// Update. Return true when the animation is finished.
- bool Update(float timeStep);
- /// Return animatable.
- Animatable* GetAnimatable() const { return animatable_; }
- /// Return attribute infomation.
- const AttributeInfo& GetAttributeInfo() const { return attributeInfo_; }
- /// Return current time.
- float GetCurrentTime() const { return currentTime_; }
- private:
- /// Animatable.
- WeakPtr<Animatable> animatable_;
- /// Attribute information.
- const AttributeInfo& attributeInfo_;
- /// Current time.
- float currentTime_;
- /// Last scaled time.
- float lastScaledTime_;
- };
- }
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