AttributeAnimationInstance.h 2.4 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "ValueAnimationInfo.h"
  24. namespace Urho3D
  25. {
  26. class Animatable;
  27. /// Attribute animation instance, it include animation runtime information, when animation playing it will update the object's attribute value automatically.
  28. class URHO3D_API AttributeAnimationInstance : public ValueAnimationInfo
  29. {
  30. public:
  31. /// Construct.
  32. AttributeAnimationInstance(Animatable* animatable, const AttributeInfo& attributeInfo, ValueAnimation* attributeAnimation, WrapMode wrapMode, float speed);
  33. /// Copy construct.
  34. AttributeAnimationInstance(const AttributeAnimationInstance& other);
  35. /// Destruct.
  36. ~AttributeAnimationInstance();
  37. /// Update. Return true when the animation is finished.
  38. bool Update(float timeStep);
  39. /// Return animatable.
  40. Animatable* GetAnimatable() const { return animatable_; }
  41. /// Return attribute infomation.
  42. const AttributeInfo& GetAttributeInfo() const { return attributeInfo_; }
  43. /// Return current time.
  44. float GetCurrentTime() const { return currentTime_; }
  45. private:
  46. /// Animatable.
  47. WeakPtr<Animatable> animatable_;
  48. /// Attribute information.
  49. const AttributeInfo& attributeInfo_;
  50. /// Current time.
  51. float currentTime_;
  52. /// Last scaled time.
  53. float lastScaledTime_;
  54. };
  55. }